# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
340 | Mischievous Spirits | Taking it in turns with your opponent(s), starting with you and going clockwise, move each objective one hex. Objectives cannot be moved into a hex that already contains an objective. | - | - | - | SSduplicate | ||||||
389 | Great Fortitude | +1 Wounds. | - | - | - | SSduplicate | 19/44 (43.18%) | |||||
391 | Great Strength | +1 Damage to all Attack actions with a Range of 1 or 2. | - | - | - | SSduplicate | 37/44 (84.09%) | |||||
N305 | Combination Strike | Score this in an end phase if you scored at least two objective cards in the preceding action phase. | 2 | - | - | - | ||||||
N319 | Fired Up | Score this in an end phase if at least one surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
N365 | Scorched Earth | Score this immediately if your warband removes an objective from the battlefield. | 1 | - | - | - | ||||||
N373 | Strong Start | Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - | ? | NVduplicate | ||||||
N388 | Abasoth's Unmaking | Gambit Spell (Channel): If this spell is cast, choose an objective token within four hexes of the caster. Remove it from the battlefield. | - | - | - | - | ||||||
N427 | Lethal Ward | Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - | - | NVduplicate | 12/44 (27.27%) | |||||
N468 | Unchecked Energy | Choose a lethal hex. Roll an attack dice for each fighter in or adjacent to that hex. On a roll of Smash or Critical success the fighter being rolled for suffers 1 damage. | - | - | - | - | ||||||
N486 | Champion's Fortitude | You can re-roll one defence dice each time you make a defence roll for this fighter. | - | - | ? | NVduplicate | 14/44 (31.82%) | |||||
N494 | Earthing Stone | If this fighter is standing on an objective token in a player's territory, no fighters in that territory are considered to be holding objectives. | - | - | - | NVduplicate | ||||||
N499 | Faneway Crystal | When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - | ? | - | ||||||
N503 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NVduplicate | 35/44 (79.55%) | |||||
N529 | Potion of Rage | Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - | ? | - | ||||||
N550 | Tome of Offerings | Katophrane Tome If this fighter takes an enemy fighter out of action, gain 1 additional glory point. |
- | - | - | - | ||||||
B131 | Chosen Warriors | Dual: Score this in an end phase If: There are one or more surviving friendly fighters And: Three or more enemy fighters are out of action. |
2 | - | - | - | ||||||
B133 | Faithful Reward | Score this in an end phase if each surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
B135 | Nurgle's Garden Grows | Hybrid: Score this in the third end phase If: There are no enemy fighters in your territory Or: Your warband holds more objectives than each opposing warband. |
2 | - | - | - | ||||||
B145 | Nauseous Revulsion | Cycle -1 Dice (to a minimum of 1) from Attack actions made by enemy fighters adjacent to one or more friendly fighters. This effect persists until the end of the round or you play another Cycle ploy. |
- | - | - | - | ||||||
B148 | Steady Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. | - | - | - | - | ||||||
B159 | Unstoppable Tread | Reaction: After this fighter's activation, push this fighter 1 hex. | - | - | - | - | ||||||
B261 | Against the Wall | Surge: Score this immediately when an enemy fighter in an edge hex is taken out of action. | 1 | - | - | - | ||||||
B278 | Fateful Strike | Surge: Score this immediately after a friendly fighter's successful Attack action that targets a fighter with a Defence characteristic of 2 or more. | 1 | - | - | - | ||||||
B307 | Team Effort | Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter made one or more actions in the previous phase. |
1 | - | - | - | ||||||
B318 | Unexpected Pitfall | Surge, Hybrid: Score this immediately After: An enemy fighter is taken out of action by a lethal hex Or: An enemy fighter is taken out of action by damage dealt by a gambit you played. |
1 | - | - | - | ||||||
B328 | Collapse | Pick three edge hexes in a single group with each hex in the group adjacent to at least one other hex in the group, and all in one player's territory. Each fighter in a hex you picked is dealt 1 damage. | - | - | - | - | ||||||
B350 | Invert Terrain | Gambit Spell (Focus): If cast, pick one feature token within five hexes of the caster. Flip that token. | - | - | - | - | ||||||
B353 | Leave Nothing to Chance | Pick one feature token in a hex that contains a friendly fighter. Remove that token from the battlefield. | - | - | - | - | ||||||
B359 | Nightmare in the Shadows | Choose one enemy fighter and push them 1 hex. | - | - | - | - | ||||||
B427 | Sting of the Ur-Grub | Ur-grub Aspect +1 Damage to this fighter's Range 1 Attack actions. If this fighter has three or more Ur-grub Aspects, remove those cards from the game (they do not go into a discard pile) and give the Avatar of the Ur-grub upgrade to this fighter. |
- | - | - | - | ||||||
B431 | Survival Instincts | This fighter is a Quarry. If this fighter is a Quarry, this fighter is on Guard. | - | - | ? | - | ||||||
G1 | Bold Conquest | Surge, Dual: Score this immediately after an activation If: Your leader made a Charge action in that activation And: your leader is holding an objective. |
1 | - | - | - | ||||||
G14 | Distraction | Choose one enemy fighter and push them 1 hex. | - | - | ? | NewestDuplicate |