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# Name Faction Type Description Glory Restrictions Set FAQ Tags
1
A Worthy Skull
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Core set - -
2
Blood for the Blood God!
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this immediately if three or more of your fighters made a Charge action in this phase 1 - Core set - -
3
Coward!
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this immediately if an enemy fighter begins a Move action adjacent to one of your fighters and ends it adjacent to none of your fighters 1 - Core set - -
4
Draw the Gaze of Khorne
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this immediately if your warband takes two or more enemy fighters out of action in this phase 1 - Core set - -
5
It Begins
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this in an end phase if at least one fighter from each warband is out of action 1 - Core set - -
6
Khorne Cares Not
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this in an end phase if five or more fighters are out of action 2 - Core set - -
7
Khorne's Champion
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this in the third end phase if all fighters except one of your fighters are out of action 6 - Core set - -
8
Let the Blood Flow
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this immediately if three or more of your fighters made a successful Attack action in this phase 2 - Core set - -
9
There is Only Slaughter
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Objective Score this in an end phase if no fighter is holding an objective 1 - Core set - -
10
Blood Offering
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation - - Core set - -
11
Blood Rain
  • Set: Core set
  • FAQ:

    Q: When Blood Rain has been used, do Attack actions with the Hammer Dice characteristic count as having the Sword Dice characteristic instead of the Hammer Dice characteristic, or in addition to it?


    A. They replace the existing Dice characteristic – all Attack actions in the next activation use the Sword Dice characteristic (and only that characteristic), even if they would normally use the Hammer Dice characteristic instead.


    Current as at official FAQ version 1.3

Garrek's Reavers Ploy All Attack actions in the next activation have the Sword characteristic, even if they would normally have the Hammer characteristic - - Core set ? -
12
Boon of Khorne
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter - - Core set - Healing
13
Desecrate
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy Remove one objective that you hold from the battlefield - - Core set - -
14
Final Blow
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage - - Core set - -
15
Fuelled by Slaughter
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action - - Core set - -
16
Insensate
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage - - Core set - -
17
Khorne Calls
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy Roll one extra attack dice for your first Attack action in the next activation - - Core set - -
18
Rebirth in Blood
  • Set: Core set
  • FAQ:

    Q: How does it work if my fighter has Soultrap and I have Rebirth in Blood in my hand? Can I use both cards?


    A. Soultrap’s reaction triggers during the Attack action, and Rebirth in Blood triggers after the Attack action. If you react during the Attack action with Soultrap, then fail the roll, you can then react after the Attack action with Rebirth in Blood (as long as the conditions are met).


    Current as at official FAQ version 1.3

Garrek's Reavers Ploy Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defense dice. If you roll a Shield or Critical Hit remove all wound tokens from them, and place them on a starting hex in your territory - - Core set ? Healing
19
Skulls for the Skull Throne!
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards - - Core set - -
20
Berserk Charge
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade Both Sword and Hammer symbols are successes when this fighter makes a Charge action - Blooded Saek Core set - -
21
Bloodslick
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade +1 Defence - Garrek Gorebeard Core set - -
22
Deadly Spin
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade

Hex 1 Sword 3 Damage 1

Targets adjacent enemy fighters - roll for each
- Targor Core set - Weapon
23
Ever-Advancing
  • Set: Core set
  • FAQ:

    Q: Does this upgrade let you push Garrek or the attacking fighter?


    A. Garrek.


    Current as at official FAQ version 1.3

Garrek's Reavers Upgrade Reaction: When this fighter could be driven back during an Attack action (whether or not your opponent chooses to do so), you can instead push them one hex - Garrek Gorebeard Core set ? -
24
Frenzy
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade Roll an extra attack dice when this fighter makes a Charge action - - Core set - -
25
Grisly Trophy
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Garrek Gorebeard Core set - -
26
Terrifying Howl
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade Action: Push each adjacent enemy fighter one hex - Karsus the Chained Core set - -
27
Unstoppable Charge
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex - Blooded Saek Core set - -
28
Whirlwind of Death
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade +1 Damage to all Attack actions with a Range of 1 or 2 - Karsus the Chained Core set - -
29
Wicked Blade
  • Set: Core set
  • FAQ: -
    -
Garrek's Reavers Upgrade

Hex 1 Sword 3 Damage 2

If you roll at least one Critical Hit this Attack action has Cleave
- Arnulf Core set - Weapon
30
Awe-Inspiring
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this immediately if your warband has taken two or more fighters out of action in this phase 1 - Core set - -
31
Cleanse
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this in an end phase if you hold all objectives in enemy territory 3 - Core set - -
32
Consecrated Area
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this in an end phase if there are no enemy fighters adjacent to your fighters 1 - Core set - -
33
Eternals
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this in the third end phase if none of your fighters are out of action 3 - Core set - -
34
Immovable Object
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases 1 - Core set - -
35
Lightning Strikes
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters 1 - Core set - -
36
Seize Ground
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this in an end phase if you hold an objective in enemy territory 1 - Core set - -
37
Sigmar's Bulwark
  • Set: Core set
  • FAQ:

    Q: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)?


    A. No.


    Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive?


    A. Yes.


    Current as at official FAQ version 1.3

Steelheart's Champions Objective Score this in an end phase if none of your fighters suffered any damage in the preceding action phase 1 - Core set ? -
38
Slayers of Tyrants
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Core set - -
39
Heroic Guard
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy Choose a friendly fighter and put them on Guard - - Core set - -
40
Peal of Thunder
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy Choose any enemy fighter and push them one hex in any direction - - Core set - -
41
Righteous Zeal
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy +1 Damage to the first Attack action with a Range of 1 or 2 in the next activation - - Core set - -
42
Sigmarite Wall
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy Choose two adjacent friendly fighters and put them on Guard - - Core set - -
43
Stormforged Resistance
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy Friendly fighters cannot be driven back by the first Attack action in the next activation - - Core set - -
44
Stormforged Tactics
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy In the next activation make the following Reaction.
Reaction: After an enemy fighter's Attack action that fails, choose up to two friendly fighters and push them up to one hex each
- - Core set - -
45
Tireless Assault
  • Set: Core set
  • FAQ:

    Q: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing?


    A. An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible).


    Current as at official FAQ version 1.3

Steelheart's Champions Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - Core set ? -
46
Undaunted
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy Reaction: Play this after an Attack action or ploy that takes a friendly fighter out of action leaving one surviving friendly fighter on the battlefield. Remove all wound tokens from the surviving fighter - - Core set - Healing
47
Unstoppable Strike
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy The first Attack action in the next activation gains Cleave - - Core set - -
48
Valiant Attack
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Ploy Enemy fighters cannot support the target of the first Attack action in the next activation - - Core set - -
49
Blessed by Sigmar
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Upgrade +1 Wounds - - Core set - -
50
Block
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Upgrade Action: This fighter and all adjacent friendly fighters go on Guard - Angharad Brightshield Core set - -
51
Brave Strike
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Upgrade

Hex 1 Hammer 2 Damage 2

Roll an extra attack dice if there are no adjacent friendly fighters
- Obryn the Bold Core set - Weapon
52
Fatal Riposte
  • Set: Core set
  • FAQ:

    Q: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action?


    A. As they can no longer resolve their action, it ends without being resolved any further.


    Current as at official FAQ version 1.3

Steelheart's Champions Upgrade Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of Hammer or Critical Hit this fighter cannot be driven back and they can make an Attack action. It must target the attacker. - Severin Steelheart Core set ? -
53
Heroic Might
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Upgrade This fighter's Attack action gains Cleave - Severin Steelheart, Obryn the Bold Core set - -
54
Heroic Stride
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Upgrade Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex - Severin Steelheart Core set - -
55
Lightning Blade
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Upgrade

Hex 2 Hammer 2 Damage 1

On a critical hit, this Attack action has +1 Damage
- Severin Steelheart Core set - Weapon
56
Lightning Blast
  • Set: Core set
  • FAQ:

    Q: Where Lightning Blast says ‘When they make a critical hit’, does ‘they’ refer to Obryn?


    A. Yes.


    Current as at official FAQ version 1.3

Steelheart's Champions Upgrade When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex - Obryn the Bold Core set ? -
57
Righteous Strike
  • Set: Core set
  • FAQ: -
    -
Steelheart's Champions Upgrade

Hex 1 Hammer 3 Damage 2

Reaction: After this Attack action, if it failed and the target was an enemy leader, make this Attack action again
- Angharad Brightshield Core set - Weapon
58
Shield Bash
  • Set: Core set
  • FAQ:

    Q: With Angharad’s Furious Parry and Shield Bash: when do you check if the enemy’s Attack action is successful? Before or after Angharad is driven back?


    A. Before. If the Attack action is not successful based on the attack and defence dice rolled (so before you check if the target is trapped) you can make either of these reactions.


    Current as at official FAQ version 1.3

Steelheart's Champions Upgrade Reaction: During an adjacent fighter's Attack action that targets this fighter and fails, this fighter cannot be driven back and you can push their attacker one hex - Angharad Brightshield Core set ? -
59
Battle Without End
  • Set: Sepulchral Guard expansion
  • FAQ:

    Q: Can I score Battle Without End if I returned the same fighter to the battlefield twice in the same phase, or does it have to be two different fighters?


    A. You can score it by returning the same fighter to the battlefield twice.


    Current as at official FAQ version 1.3

Sepulchral Guard Objective Score this in an end phase if two or more friendly fighters returned to the battlefield in the preceding action phase 1 - Sepulchral Guard expansion ? -
60
Claim the City
  • Set: Sepulchral Guard expansion
  • FAQ:

    Q: Can I score Claim the City if an objective token has been removed from the battlefield (e.g. by Desecrate) as long as I hold all remaining objectives?


    A. Yes.


    Current as at official FAQ version 1.3

Sepulchral Guard Objective Score this in an end phase if you hold every objective 5 - Sepulchral Guard expansion ? -
61
Fearless in Death
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Objective Score this in an end phase if there is only one friendly fighter on the battlefield 1 - Sepulchral Guard expansion - -
62
March of the Dead
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Objective Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase 2 - Sepulchral Guard expansion - -
63
More Able Bodies
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Objective Score this in an end phase if your warband took two or more enemy fighters out of action in the preceding action phase 1 - Sepulchral Guard expansion - -
64
Peerless General
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Objective Score this in the third end phase if you have four or more surviving fighters, and none are Inspired 3 - Sepulchral Guard expansion - -
65
Skills Unforgotten
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Objective Score this immediately if your leader takes an enemy fighter out of action 1 - Sepulchral Guard expansion - -
66
The Invigorated Dead
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Objective Score this in the third end phase if all of your surviving fighters (at least three) are Inspired 1 - Sepulchral Guard expansion - -
67
Undead Swarm
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Objective Score this in an end phase if each enemy fighter is adjacent to at least two friendly fighters 1 - Sepulchral Guard expansion - -
68
Bone Shrapnel
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Reaction: Play this after an Attack action that takes a friendly fighter out of action. The fighter that took them out of action suffers 1 damage - - Sepulchral Guard expansion - -
69
Ceaseless Attacks
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter - - Sepulchral Guard expansion - -
70
Clawing Hands
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Each friendly fighter that is not on the battlefield is considered to be supporting the first Attack action in the next activation - - Sepulchral Guard expansion - -
71
Danse Macabre
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Any friendly fighters that make a Move action in the next activation can move one additional hex - - Sepulchral Guard expansion - -
72
Grasping Hands
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Reduce the Move characteristic of the first fighter to be activated in the next activation by the number of friendly fighters that are not on the battlefield, to a minimum of 0 - - Sepulchral Guard expansion - -
73
Restless Dead
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Place a friendly fighter that was taken out of action (other than the Sepulchral Warden) on a starting hex in your territory - - Sepulchral Guard expansion - -
74
Spectral Form
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Any friendly fighters that make a Move action in the next activation can move through additional fighters, but must end their moves on empty hexes - - Sepulchral Guard expansion - -
75
Swift Evasion
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Choose one friendly fighter and push them up to two hexes. Their new position must be further away from all enemy fighters - - Sepulchral Guard expansion - -
76
Terrifying Screams
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Ploy Choose an enemy fighter and push them one hex - - Sepulchral Guard expansion - -
77
The Necromancer Commands
  • Set: Sepulchral Guard expansion
  • FAQ:

    Q: The Necromancer Commands allows a fighter, having failed an Attack action, to ‘make the Attack action again’. How does that interact with an Attack action that targets more than one enemy, such as the Harvester’s Whirling Scythe?


    A. An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of the Whirling Scythe Attack action fails, you can play The Necromancer Commands to make that single Attack action targeting the same fighter again.


    Current as at official FAQ version 1.3

Sepulchral Guard Ploy Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again - - Sepulchral Guard expansion ? -
78
Ancient Commander
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade Action: Choose three other friendly fighters. Make Move actions with these fighters. This does not allow a fighter to move twice in a phase - The Sepulchral Warden Sepulchral Guard expansion - -
79
Assumed Command
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade Each friendly fighter that supports this fighter is considered to be two supporting fighters - The Prince of Dust Sepulchral Guard expansion - -
80
Deathly Charge
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action - The Champion Sepulchral Guard expansion - -
81
Fatal Strike
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade

Hex 1 Hammer 2 Damage 2

Reaction: Make this Attack action during an Attack action that takes this fighter out of action, before they are removed from the battlefield. It must target their attacker
- The Champion Sepulchral Guard expansion - Weapon
82
Focused Attack
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade

Hex 1 Hammer 2 Damage 2

If you roll at least one Critical Hit this Attack action has Cleave
- The Harvester Sepulchral Guard expansion - Weapon
83
Frightening Speed
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade +2 Move - The Harvester, The Champion, The Prince of Dust Sepulchral Guard expansion - -
84
Grim Cleave
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade This fighter's Attack actions gain Cleave - The Harvester Sepulchral Guard expansion - -
85
Lethal Lunge
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade

Hex 2 Hammer 2 Damage 3
Cleave

- - Sepulchral Guard expansion - Weapon
86
Remembered Shield
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade This fighter's Defence characteristic changes to Shield - The Sepulchral Warden, The Prince of Dust, Petitioners Sepulchral Guard expansion - -
87
Undying
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Sepulchral Guard Upgrade +1 Wounds - - Sepulchral Guard expansion - -
88
'Ard as Iron
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this in the third end phase if none of your fighters are out of action 3 - Ironskull's Boyz expansion - -
89
Biggest an' da Best
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase 1 - Ironskull's Boyz expansion - -
90
Call of the Waaagh!
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this immediately if three or more of your fighters made a Charge action this phase 1 - Ironskull's Boyz expansion - -
91
Dead Kunnin'
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this immediately if a friendly fighter has two more supporting fighters than their target when making an Attack action 1 - Ironskull's Boyz expansion - -
92
Dere's More of Us
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this in an end phase if you have more fighters on the battlefield than your opponent 1 - Ironskull's Boyz expansion - -
93
Get Da Boss
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - Ironskull's Boyz expansion - -
94
Good Scrap
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this in an end phase if three or more fighters were taken out of action in the preceding action phase 2 - Ironskull's Boyz expansion - -
95
Punch-Up
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase 2 - Ironskull's Boyz expansion - -
96
Too Dumb to Die
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Objective Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action 1 - Ironskull's Boyz expansion - -
97
'Avin' a Good Time
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Choose a fighter and roll an attack dice. If you roll a Hammer or Critical Hit the can make an Attack action - - Ironskull's Boyz expansion - -
98
Brutal But Kunnin'
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes - - Ironskull's Boyz expansion - -
99
Deafening Bellow
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Choose an enemy fighter adjacent to one of your fighters. Push that fighter one hex - - Ironskull's Boyz expansion - -
100
Gorkamorka's Blessing
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage - - Ironskull's Boyz expansion - -
101
Kunnin' But Brutal
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action - - Ironskull's Boyz expansion - -
102
Last Lunge
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of Hammer or Critical Hit make an Attack action with that fighter. It must target the attacker - - Ironskull's Boyz expansion - -
103
Leadin' By Example
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: Where Leadin’ By Example refers to a fighter that has not already made a Move or Charge action, does it mean in this phase or in the whole game?


    A. This phase.


    Current as at official FAQ version 1.3

Ironskull's Boyz Ploy Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action - - Ironskull's Boyz expansion ? -
104
More Choppin'
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Roll an extra attack dice for the first Attack action in the next activation - - Ironskull's Boyz expansion - -
105
Pillage
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Remove one objective that you hold from the battlefield - - Ironskull's Boyz expansion - -
106
Scrag 'Em
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Ploy Each friendly fighter that supports the first Attack action in the next activation is considered to be two supporting fighters - - Ironskull's Boyz expansion - -
107
'Ard Head
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade When this fighter suffers damage, reduce that damage by 1 to a minimum of 1 - Hakka, Basha Ironskull's Boyz expansion - -
108
Aspiring Boss
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade Reaction: During an Attack action by this fighter that targets an enemy leader and fails, you can re-roll one attack dice - Hakka Ironskull's Boyz expansion - -
109
Brutal Frenzy
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade Roll an extra attack dice when this fighter makes a Charge action - Hakka, Basha Ironskull's Boyz expansion - -
110
Brutal Swing
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade

Hex 1 Sword 3 Damage 2

Targets all adjacent enemy fighters - roll for each
- Bonekutta Ironskull's Boyz expansion - Weapon
111
Crush and Cleave
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade This fighter's Attack actions gain Cleave - Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -
112
Dead 'Ard
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade This fighter can only be driven back by a critical hit - Gurzag Ironskull, Bonekutta Ironskull's Boyz expansion - -
113
'Eadbutt
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade

Hex 1 Hammer 2 Damage 2

If this Attack action succeeds, the target cannot be activated for the rest of the phase
- Gurzag Ironskull Ironskull's Boyz expansion - Weapon
114
Headlong Rush
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade This fighter's Attack actions gain Knockback 1 in a phase in which they make a Charge action - Basha Ironskull's Boyz expansion - -
115
Unkillable
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a Shield or Critical Hit they suffer no damage and are not taken out of action, and you discard this upgrade - Gurzag Ironskull Ironskull's Boyz expansion - -
116
Waaagh!
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Ironskull's Boyz Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action - - Ironskull's Boyz expansion - -
117
A Claim Retaken
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase 2 - The Chosen Axes expansion - -
118
A Grim Promise
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - The Chosen Axes expansion - -
119
Ferocious Charge
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action 1 - The Chosen Axes expansion - -
120
For the Ur-gold
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this in an end phase if all your surviving fighters (at least three) are Inspired 1 - The Chosen Axes expansion - -
121
Fury of the Lodge
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this in an end phase if all of your surviving fighters (at least three) made a Charge action in the preceding action phase 1 - The Chosen Axes expansion - -
122
Hoarders
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this in an end phase if all of your fighters and no enemy fighters are holding objectives 2 - The Chosen Axes expansion - -
123
Oaths Still to Fulfil
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this in the third end phase if none of your fighters are out of action 3 - The Chosen Axes expansion - -
124
Scion of Grimnir
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this immediately if your leader takes an enemy fighter out of action 1 - The Chosen Axes expansion - -
125
Unstoppable Advance
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Objective Score this in an end phase if all of your surviving fighters are in enemy territory 2 - The Chosen Axes expansion - -
126
Berserk Fury
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy The first time a friendly fighter suffers damage in the next activation, roll a defence dice. If the result is a Shield they suffer no damage - - The Chosen Axes expansion - -
127
Indomitable
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage - - The Chosen Axes expansion - -
128
Living Wall
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy Choose two friendly fighters and push each of them up to one hex. They must end up adjacent to one another - - The Chosen Axes expansion - -
129
Oathsworn
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter - - The Chosen Axes expansion - -
130
Piercing Stare
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation - - The Chosen Axes expansion - -
131
Slaying Blow
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy If the first Attack action in the next activation is a critical hit, double its Damage characteristic - - The Chosen Axes expansion - -
132
The Earth Shakes
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy Choose a fighter and push them one hex - - The Chosen Axes expansion - -
133
Treasure-lust
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy Choose a friendly fighter and push them up to three hexes. They must end up holding an objective - - The Chosen Axes expansion - -
134
Ur-gold Boon
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - The Chosen Axes expansion - -
135
We Shall Not Be Moved
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Ploy Friendly fighters holding objectives cannot be driven back by the first Attack action in the next activation - - The Chosen Axes expansion - -
136
Activated Runes
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade Each time this fighter make an Attack action, you can re-roll one dice - - The Chosen Axes expansion - -
137
Brute Strength
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade This fighter's Attack actions gain Knockback 1 - Tefk Flamebearer The Chosen Axes expansion - -
138
Defiant Strike
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade

Hex 1 Sword 3 Damage 1

Reaction: During an Attack action that succeeds against this fighter, this fighter cannot be driven back and makes this Attack action. It must target the attacker.
- Tefk Flamebearer The Chosen Axes expansion - Weapon
139
Flurry of Blows
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade

Hex 1 Sword 3 Damage 2

- Mad Maegrim The Chosen Axes expansion - Weapon
140
Great Swing
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade

Hex 1 Sword 2 Damage 2

Targets all adjacent enemy fighters - roll for each
- Vol Orrukbane The Chosen Axes expansion - Weapon
141
Grimnir's Blessing
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a Shield the damage suffered by this fighter is ignored - Fjul-Grimnir The Chosen Axes expansion - -
142
Grimnir's Fortitude
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade +1 Defence - Fjul-Grimnir The Chosen Axes expansion - -
143
Grimnir's Speed
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade +2 Move - Fjul-Grimnir The Chosen Axes expansion - -
144
Returning Axe
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade

Hex 3 Sword 2 Damage 1

On a critical hit this Attack action has +1 Damage
- Mad Maegrim The Chosen Axes expansion - Weapon
145
War Song
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
The Chosen Axes Upgrade This fighter is considered to be two supporting fighters when they support, rather than one - Vol Orrukbane The Chosen Axes expansion - -
146
Arm's Length
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters 1 - Spiteclaw's Swarm expansion - -
147
Brilliant, Brilliant!
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this in an end phase if you scored two or more other objective cards in the preceding action phase 1 - Spiteclaw's Swarm expansion - -
148
Feast-feast
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this in an end phase if all enemy fighters have been taken out of action 3 - Spiteclaw's Swarm expansion - -
149
Honed Survival Instincts
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this in an end phase if no friendly fighter was taken out of action in the preceding action phase 1 - Spiteclaw's Swarm expansion - -
150
Leading from the Back
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this in the third end phase if your leader is in your territory and not adjacent to an enemy 1 - Spiteclaw's Swarm expansion - -
151
Live to Fight Another Day
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this in the third end phase if the only surviving friendly fighter is your leader 2 - Spiteclaw's Swarm expansion - -
152
Lives are Cheap
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this in an end phase if two or more friendly fighters were taken out of action in the preceding action phase 1 - Spiteclaw's Swarm expansion - -
153
Numberless Swarm
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this in the third end phase if there are five friendly fighters on the battlefield 1 - Spiteclaw's Swarm expansion - -
154
Skritch is the Greatest, Yes-yes
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Objective Score this immediately if your leader takes an enemy fighter out of action 1 - Spiteclaw's Swarm expansion - -
155
Aversion to Death
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Reaction: Play this after an Attack action that takes a friendly fighter out of action. Push up to two friendly fighters one hex each - - Spiteclaw's Swarm expansion - -
156
Frenzied Stabbing
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage - - Spiteclaw's Swarm expansion - -
157
Heightened Caution
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Roll an extra defence dice for the first friendly fighter to be targeted by an Attack action in the next activation - - Spiteclaw's Swarm expansion - -
158
Momentary Boldness
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action - - Spiteclaw's Swarm expansion - -
159
Musk of Fear
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Choose a friendly fighter and put them on Guard - - Spiteclaw's Swarm expansion - -
160
Nervous Scrabbling
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Can I use Nervous Scrabbling to Inspire a fighter from Spiteclaw’s Swarm even if there are no adjacent fighters?


    A. Yes.


    A. This phase.


    Current as at official FAQ version 1.3

Spiteclaw's Swarm Ploy Choose a friendly fighter. They switch places with any adjacent fighter - - Spiteclaw's Swarm expansion ? -
161
Scratching in the Shadows
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Choose an enemy fighter and push them one hex - - Spiteclaw's Swarm expansion - -
162
Skaven Courage
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Play this if there are at least three friendly fighters adjacent to the same enemy fighter. One of those friendly fighters can make an Attack action - - Spiteclaw's Swarm expansion - -
163
Sudden Skittering
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase - - Spiteclaw's Swarm expansion - -
164
There Are Always More
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Ploy Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex - - Spiteclaw's Swarm expansion - -
165
Black Hunger
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Upgrade This fighter's Attack actions with a Range of 1 have +1 Damage, and target all adjacent fighters (friend and foe) - roll for each. Fighters do not provide support for Attack actions against friendly models (in attack or defence) - Hungering Skaven Spiteclaw's Swarm expansion - -
166
Bodyguard for a Price
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Upgrade If Skritch is adjacent to this fighter, Skritch is on Guard (even if Skritch has made a Charge action this phase) - Krrk the Almost-Trusted Spiteclaw's Swarm expansion - -
167
Expendable
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: When I use Expendable to remove my fighter from the battlefield, does my opponent gain a glory point?


    A. No. However, from that point on the fighter is considered in every way to be out of action (e.g. for the purposes of enumerating fighters out of action and for determining which fighters can be returned to the battlefield with Skritch’s Action).


    Current as at official FAQ version 1.3

Spiteclaw's Swarm Upgrade Reaction: During an Attack action that will cause any damage to this fighter, you can remove them from the battlefield and deal 1 damage to their attacker - Lurking Skaven, Hungering Skaven, Festering Skaven Spiteclaw's Swarm expansion ? -
168
Festering Blades
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Upgrade On a critical hit, this fighter's Attack actions with a Range of 1 or 2 have +2 Damage - Festering Skaven Spiteclaw's Swarm expansion - -
169
Flee!
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Can I use the Flee! upgrade’s action to make a Move action with Skritch and an adjacent fighter, even if one or both of them have a Move or Charge token?


    A. Yes, as long as you have a way to take the action on the upgrade card (i.e. Skritch hasn't made a Charge action in this phase, or you have a way to grant him an action regardless of whether or not he has made a Charge action).


    Q: Can I use the Flee! upgrade’s action even if there is no adjacent friendly fighter?


    A. No.


    Current as at official FAQ version 1.3

Spiteclaw's Swarm Upgrade Action: This fighter and one adjacent friendly fighter can make a Move action. Both fighters must end their move further away from all enemy fighters - Skritch Spiteclaw Spiteclaw's Swarm expansion ? -
170
Skitter-scurry
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Does Skitter-scurry allow me to push the upgraded fighter twice when I make a Charge action?


    A. Yes. You can push the fighter once after the Move action, and once after the Attack action (as long as your opponent does not play a reaction first). Note that the Move action must still end with your fighter in range to make an Attack action (before the push) or the Charge action cannot be made. Similarly, if the push takes your fighter out of range to make the Attack action, that Attack action cannot be resolved.


    Q: Does Skitter-scurry allow me to push the upgraded fighter after each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Halberd), assuming my opponent does not play a reaction first?


    A. Yes. However, the only fighters you can target are those who were adjacent at the start of the action, and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved.


    Current as at official FAQ version 1.3

Spiteclaw's Swarm Upgrade Reaction: After any action that this fighter makes, you can push this fighter one hex - Skritch Spiteclaw, Krrk the Almost-Trusted Spiteclaw's Swarm expansion ? -
171
Sneaky Stab-stab
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Does Sneaky Stab-stab allow me to push the upgraded fighter before each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Halberd)?


    A. Yes. However, the only fighters you can target are those who were adjacent at the start of the action (i.e. after the initial push, if you choose to use it), and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved.


    Q: Can I use Sneaky Stab-stab to make an Attack action when my fighter is not in range?


    A. Yes, but only if the one hex push takes your fighter into a hex where they have line of sight to and are in range of the target. You cannot use Sneaky Stab-stab if you can't push the fighter within range to make their Attack action with the one hex push granted by Sneaky Stab-stab.

    If something happens (e.g. a Reaction to the push) so that the fighter is no longer in range to make the Attack action, the Attack action is not made (it does not fail or succeed) and the activation ends. No reactions can be made that are triggered by an Attack action and it does not count towards objectives that count Attack actions made (because the Attack action is not made).


    Current as at official FAQ version 1.3

Spiteclaw's Swarm Upgrade You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action - - Spiteclaw's Swarm expansion ? -
172
Swarm of Rats
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Upgrade

Hex 1 Sword 3 Damage 1

Targets all adjacent enemy fighters - roll for each
- Krrk the Almost-Trusted Spiteclaw's Swarm expansion - Weapon
173
Throwing Stars
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Upgrade

Hex 3 Sword 3 Damage 1

- Lurking Skaven Spiteclaw's Swarm expansion - Weapon
174
Whirling Halberd
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Spiteclaw's Swarm Upgrade

Hex 1 Sword 2 Damage 2

Targets all adjacent enemy fighters - roll for each
- Skritch Spiteclaw Spiteclaw's Swarm expansion - Weapon
175
All the Better to Slay Them
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this immediately if all friendly fighters (at least three) are adjacent to a different enemy fighter 1 - Magore's Fiends expansion - -
176
Bane of Champions
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this immediately if Riptooth takes an enemy leader out of action 2 - Magore's Fiends expansion - -
177
Bloody Annihilation
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this in an end phase if all enemy fighters have been taken out of action 3 - Magore's Fiends expansion - -
178
Khorne Sees Us
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this immediately if your warband takes two or more enemy fighters out of action in a phase 1 - Magore's Fiends expansion - -
179
Kill! Kill Again!
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this in an end phase if at least two fighters from each warband are out of action 1 - Magore's Fiends expansion - -
180
No Escape
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this immediately if three or more of your fighters made a Charge action this phase 1 - Magore's Fiends expansion - -
181
Rivers of Blood
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this in an end phase if all surviving fighters (at least four) are wounded 2 - Magore's Fiends expansion - -
182
Save the Best
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this in an end phase if an enemy leader is the only surviving enemy fighter 2 - Magore's Fiends expansion - -
183
Show of Strength
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Objective Score this immediately if your leader takes an enemy fighter out of action 1 - Magore's Fiends expansion - -
184
Blood Frenzy
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. Roll one extra attack dice for the first Attack action in the next activation. Both Hammer and Sword are successes for that Attack action - - Magore's Fiends expansion - -
185
Bloodslick Ground
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy In the next activation, enemy fighters have -2 Move - - Magore's Fiends expansion - -
186
Bloody Retribution
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Reaction: Play this after an Attack action that takes a friendly fighter out of action. A friendly fighter adjacent to the attacker makes an Attack action against that fighter - - Magore's Fiends expansion - -
187
Continue the Slaughter
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. The first Attack action in the next activation has +1 Damage - - Magore's Fiends expansion - -
188
Daemonic Resilience
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy The first friendly fighter who suffers any amount of damage in the next activation only suffers 1 damage - - Magore's Fiends expansion - -
189
Fountain of Gore
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Reaction: Play this after an Attack action or ploy that takes a fighter out of action. All friendly fighters have +1 Defence in the next activation - - Magore's Fiends expansion - -
190
Furious Inspiration
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Choose a friendly fighter. The become Inspired - - Magore's Fiends expansion - -
191
Glory to Khorne
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Roll one extra attack dice for the first Attack action made by a friendly fighter in the next activation - - Magore's Fiends expansion - -
192
Horrifying Howl
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Choose an enemy fighter that is adjacent to a friendly fighter and push them up to two hexes - - Magore's Fiends expansion - -
193
To the Victor, the Spoils
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Ploy Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter with a Wounds characteristic of 3 or more out of action. Draw three power cards - - Magore's Fiends expansion - -
194
Brutal Charge
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade Roll an extra attack dice when this fighter makes a Charge action - Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -
195
Daemonic Maw
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade

Hex 1 Sword 2 Damage 3

If this Attack action succeeds, remove one wound token from this fighter
- Magore Redhand Magore's Fiends expansion - Weapon
196
Furious Charge
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade When this fighter makes a Charge action both Hammer and Sword are successes - Zharkus the Bloodsighted Magore's Fiends expansion - -
197
No Respite
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade Reaction: During an Attack action or ploy that will take this fighter out of action, you can make an Attack action with them - Magore Redhand, Ghartok Flayskull, Zharkus the Bloodsighted Magore's Fiends expansion - -
198
Predatory Leap
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex - Riptooth the Flesh Hound Magore's Fiends expansion - -
199
Rage-fuelled Attacks
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade This fighter's Attack actions with a Range of 1 or 2 have +1 Damage - Zharkus the Bloodsighted Magore's Fiends expansion - -
200
Shake About
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade This fighter's successful Attack actions with a Range of 1 can push the target one hex (instead of driving them back) in addition to inflicting damage - Riptooth the Flesh Hound Magore's Fiends expansion - -
201
Trophy Hunter
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade When this fighter takes an enemy fighter out of action, gain 1 additional glory point - Magore Redhand Magore's Fiends expansion - -
202
Unshakeable
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade Reaction: During an Attack action that could drive this fighter back (whether or not your opponent chooses to do so), you can instead push them one hex - Riptooth the Flesh Hound Magore's Fiends expansion - -
203
Wrathful Blows
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Magore's Fiends Upgrade All of this fighter's Attack actions have +1 Dice - Ghartok Flayskull Magore's Fiends expansion - -
204
Behead the Beast
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - The Farstriders expansion - -
205
Brave but Cautious
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if you have at least one surviving fighter and none of your fighters suffered any damage in the preceding action phase 1 - The Farstriders expansion - -
206
Close with the Enemy
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if three friendly fighters are adjacent to enemy fighters 1 - The Farstriders expansion - -
207
Eternal Supremacy
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if you hold three of more objectives 3 - The Farstriders expansion - -
208
Lightning Advance
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if all of your surviving fighters (at least two) are in enemy territory 1 - The Farstriders expansion - -
209
Meticulous Annihilation
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if all enemy fighters have been taken out of action 3 - The Farstriders expansion - -
210
Punishing Volleys
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if you made at least three successful Boltstorm Pistol or Overcharged Boltstorm Pistol Attack actions in the preceding action phase 1 - The Farstriders expansion - -
211
Ranger Strike
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this immediately if your warband has taken two or more fighters out of action in this phase 1 - The Farstriders expansion - -
212
Sigmar's Finest
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Objective Score this in an end phase if your surviving fighters (at least one) are outnumbered by surviving enemy fighters by at least three to one 2 - The Farstriders expansion - -
213
Fearsome Roar
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy Choose an enemy fighter adjacent to a friendly fighter. Push them one hex - - The Farstriders expansion - -
214
Firm Footing
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy Roll an extra defence dice for friendly fighters holding objectives in the next activation - - The Farstriders expansion - -
215
Lightning Blow
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy The first Attack action in the next activation has +1 Damage - - The Farstriders expansion - -
216
Lightning Stride
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase - - The Farstriders expansion - -
217
Patient Defence
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence - - The Farstriders expansion - -
218
Rangers, Advance
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy Choose two friendly fighters and push them one hex - - The Farstriders expansion - -
219
Rapid Volley
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy Reaction: Play this after a friendly fighter's Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action. That fighter can make another Boltstorm Pistol or Overcharged Boltstorm Pistol Attack action that targets the same fighter - - The Farstriders expansion - -
220
Retribution
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy Reaction: Play this after an Attack action that damages a friendly fighter. That fighter can make an Attack action that must target the attacker - - The Farstriders expansion - -
221
Steady Volley
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy The first friendly fighter to make a Boltstorm Pistol or Overcharged Bolstorm Pistol Attack action in the next activation can be pushed one hex before they do so - - The Farstriders expansion - -
222
Warning Cry
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Ploy Choose a friendly fighter and put them on Guard - - The Farstriders expansion - -
223
Aetheric Step
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade This fighter can move through other fighters during a Move action, but must end their move in an empty hex - Sanson Farstrider The Farstriders expansion - -
224
Covering Fire
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade This fighter can support an adjacent friendly fighter targeted by an Attack action, even if this fighter is not adjacent to the attacker - - The Farstriders expansion - -
225
Flashing Handaxe
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade

Hex 1 Hammer 2 Damage 3
Cleave

- Sanson Farstrider The Farstriders expansion - Weapon
226
Furious Blow
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade Reaction: During an Attack action that targets this fighter and has failed, this fighter cannot be driven back and can make an Attack action. It must target the attacker - Almeric Eagle-Eye The Farstriders expansion - -
227
Lone Warrior
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade Rolls of Single Support made for this fighter when they are targeted by an Attack action also count as successes when they are adjacent to no friendly fighters - - The Farstriders expansion - -
228
Overcharged Boltstorm Pistol
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade

Hex 3 Hammer 3 Damage 1
Cleave

- - The Farstriders expansion - Weapon
229
Sharp Eyes
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade This fighter's Attack actions gain Cleave - Almeric Eagle-Eye The Farstriders expansion - -
230
Spinning Strike
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade

Hex 1 Sword 3 Damage 1

Targets all adjacent enemy fighters - roll for each
- Elias Swiftblade The Farstriders expansion - Weapon
231
Swift Stride
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade +2 Move - - The Farstriders expansion - -
232
Well-timed Lunge
  • Set: The Farstriders expansion
  • FAQ: -
    -
The Farstriders Upgrade

Hex 1 Hammer 2 Damage 3
Cleave

- Elias Swiftblade The Farstriders expansion - Weapon
233
Accept Inevitability
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in the third end phase if all of your fighters are out of action 1 - Magore's Fiends expansion - -
234
Advancing Strike
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this immediately when your warband takes an enemy fighter standing in enemy territory out of action 1 - The Farstriders expansion - -
235
Alone in the Darkness
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if there are no adjacent fighters on the battlefield 2 - Spiteclaw's Swarm expansion - -
236
Annihilation
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in an end phase if all enemy fighters have been taken out of action 5 - Core set - -
237
Assassinate
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase 1 - The Chosen Axes expansion - -
238
Balance of Power
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this immediately when making an Attack action if both the attacker and the target have two supporting fighters 2 - The Farstriders expansion - -
239
Blooded
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all of your surviving fighters (at least three) have at least one wound token 1 - Ironskull's Boyz expansion - -
240
Bloodless
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if no fighter suffered any damage in the preceding action phase 1 - Sepulchral Guard expansion - -
241
Brawl
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all friendly fighters (at least three) are adjacent to enemy fighters 2 - Ironskull's Boyz expansion - -
242
Butchery
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if your warband took three or more enemy fighters out of action in the preceding action phase 2 - Spiteclaw's Swarm expansion - -
243
Change of Tactics
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter on Guard makes a Charge action 1 - The Farstriders expansion - -
244
Chosen Champion
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if a surviving friendly fighter has three or more upgrades 1 - Magore's Fiends expansion - -
245
Complete Victory
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this in the third end phase if none of your fighters are out of action 3 - The Farstriders expansion - -
246
Concerted Attack
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this immediately if three or more friendly fighters made an Attack action against the same enemy fighter in this phase 1 - The Farstriders expansion - -
247
Conquest
  • Set: Core set
  • FAQ:

    Q: Can I score Conquest if all of my fighters are out of action?


    A. No.


    Current as at official FAQ version 1.3

Universal Objective Score this in the third end phase if all of your surviving fighters are in your opponent's territory 2 - Core set ? -
248
Contained
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: Can I score Contained if there are no surviving enemy fighters?


    A. No.


    Current as at official FAQ version 1.3

Universal Objective Score this in the third end phase if all surviving enemy fighters are in their territory 3 - Ironskull's Boyz expansion ? -
249
Cover Ground
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter makes a Move action of six or more hexes 1 - Spiteclaw's Swarm expansion - -
250
Crushing Force
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter makes a successful attack that deals at least twice as much damage as is needed to take their target out of action 1 - Sepulchral Guard expansion - -
251
Dauntless
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if your fighters are outnumbered by at least three to one 2 - The Chosen Axes expansion - -
252
Defensive Strike
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this immediately when your warband takes an enemy fighter standing in your territory out of action 1 - The Farstriders expansion - -
253
Denial
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in the third end phase if there are no enemy fighters in your territory 3 - Core set - -
254
Determined Defender
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases 1 - Sepulchral Guard expansion - -
255
Divide and Conquer
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this is an end phase if each player has at least one fighter in their own territory and at least one fighter in enemy territory 1 - Ironskull's Boyz expansion - -
256
Endless Slaughter
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in the third end phase if five or more enemy fighters are out of action 3 - Ironskull's Boyz expansion - -
257
Escalation
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if three or more upgrade cards were played in the preceding action phase 2 - Spiteclaw's Swarm expansion - -
258
Fearless
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if there are at least three enemy fighters adjacent to the same friendly fighter 1 - The Farstriders expansion - -
259
Flawless Strategy
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you scored two or more other objective cards in this phase 1 - Sepulchral Guard expansion - -
260
Geared for War
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if each of your surviving fighters (at least three) has at least one upgrade 1 - Ironskull's Boyz expansion - -
261
Heroes All
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all of your surviving fighters (at least three) are Inspired 1 - The Farstriders expansion - -
262
Heroic Feat
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter's Attack action succeeds when their target has two or more supporting fighters more then the attacker 2 - Magore's Fiends expansion - -
263
Hold Objective 1
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in an end phase if you are holding objective 1 1 - Core set - -
264
Hold Objective 2
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in an end phase if you are holding objective 2 1 - Core set - -
265
Hold Objective 3
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in an end phase if you are holding objective 3 1 - Core set - -
266
Hold Objective 4
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in an end phase if you are holding objective 4 1 - Core set - -
267
Hold Objective 5
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in an end phase if you are holding objective 5 1 - Core set - -
268
Honest Opponent
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you played no ploy cards during the preceding action phase 1 - The Chosen Axes expansion - -
269
Killing Ground
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if at least one fighter was taken out of action in the preceding action phase in enemy territory, in your territory and in no one's territory 3 - Magore's Fiends expansion - -
270
Making a Statement
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold all objectives (at least one) in your opponent's territory 3 - The Chosen Axes expansion - -
271
Massive Assault
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this immediately if your fighters deal 7 or more damage in an action phase (damage in excess of a fighter's Wounds characteristic is included) 1 - Magore's Fiends expansion - -
272
Master of War
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round 1 - Spiteclaw's Swarm expansion - -
273
Masterstroke
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this immediately if an enemy fighter is taken out of action by an Attack action made as a Reaction by your warband or a Reaction made by your warband that causes damage 1 - Magore's Fiends expansion - -
274
Miraculous Escape
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this immediately if one of your fighters is the target of an enemy Attack action with a Dice characteristic of 3 or more that fails 1 - Spiteclaw's Swarm expansion - -
275
Multiple Fronts
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if your warband dealt damage to three or more enemy fighters in the preceding action phase 1 - Magore's Fiends expansion - -
276
No More Tricks
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you have no power cards in your hand 1 - Spiteclaw's Swarm expansion - -
277
No Remorse
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this immediately if one of your fighters takes an enemy fighter out of action with an Attack action with a Damage characteristic greater than the target's Wounds characteristic 1 - The Chosen Axes expansion - -
278
Our Only Way Out
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold three or more objectives 2 - The Farstriders expansion - -
279
Overextended
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold every objective 5 - Spiteclaw's Swarm expansion - -
280
Perfect Planning
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if none of your fighters made a Move action in the preceding action phase 1 - The Chosen Axes expansion - -
281
Plant a Standard
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if your leader is holding an objective in enemy territory 1 - Sepulchral Guard expansion - -
282
Ploymaster
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you played three or more ploys in the preceding action phase 1 - Ironskull's Boyz expansion - -
283
Poised to Strike
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if at least three friendly fighters are adjacent to the same enemy fighter 1 - Magore's Fiends expansion - -
284
Precise Use of Force
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter makes a successful Attack action that deals exactly enough damage to take their target out of action 1 - The Chosen Axes expansion - -
285
Pure Carnage
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in the third end phase if seven or more fighters are out of action 3 - Magore's Fiends expansion - -
286
Ready for a Challenge
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all remaining enemy fighters (at least three) have an upgrade 1 - Spiteclaw's Swarm expansion - -
287
Reaper
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter's attack takes two or more enemy fighters out of action 2 - Sepulchral Guard expansion - -
288
Scent of Victory
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all surviving enemy fighters (at least three) have at least one wound token 1 - Ironskull's Boyz expansion - -
289
Skirting Danger
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all surviving friendly fighters (at least two) are on edge hexes 1 - The Farstriders expansion - -
290
Stymied
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if your opponent played no power cards in the preceding action phase 1 - Sepulchral Guard expansion - -
291
Superior Tactician
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in the third end phase if you have scored six or more other objective cards 3 - Ironskull's Boyz expansion - -
292
Supremacy
  • Set: Core set
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold three or more objectives 3 - Core set - -
293
Swift Advance
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all of your surviving fighters are in enemy territory 1 - Sepulchral Guard expansion - -
294
Tactical Genius 1-3
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold objectives 1, 2 and 3 3 - The Chosen Axes expansion - -
295
Tactical Genius 3-5
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold objectives 3, 4 and 5 3 - Spiteclaw's Swarm expansion - -
296
Tactical Supremacy 1-2
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold objectives 1 and 2 2 - Sepulchral Guard expansion - -
297
Tactical Supremacy 3-4
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you hold objectives 3 and 4 2 - Sepulchral Guard expansion - -
298
The Bigger They Are
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action that had a Damage characteristic of 1 1 - Spiteclaw's Swarm expansion - -
299
The Harvest Begins
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Objective Score this immediately if a friendly fighter makes an Attack action that damages three or more enemy fighters 2 - Sepulchral Guard expansion - -
300
Total Annihilation
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in the first or second end phase if all enemy fighters have been taken out of action 7 - The Chosen Axes expansion - -
301
Trapped
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this immediately if an enemy fighter takes damage from a friendly fighter's Attack action because they cannot be driven back 1 - The Chosen Axes expansion - -
302
Twilight Conqueror
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all of your surviving fighters (at least three) are neither in your territory nor enemy territory 1 - Ironskull's Boyz expansion - -
303
Unbroken Wall
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if all surviving friendly fighters (at least three) are in a single group with each friendly fighter adjacent to another friendly fighter 1 - The Chosen Axes expansion - -
304
Unstoppable
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Objective Score this immediately if one of your fighters makes a successful Attack action against an enemy fighter on Guard 1 - The Farstriders expansion - -
305
Victorious Duel
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Objective Score this immediately if your leader takes an enemy leader out of action 2 - Ironskull's Boyz expansion - -
306
Victory After Victory
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if you scored three or more other objective cards in this round 2 - Magore's Fiends expansion - -
307
War of Attrition
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Objective Score this in an end phase if the same number of fighters (at least one) from each warband are out of action 1 - Magore's Fiends expansion - -
308
Anticipation
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Ploy Play this card after the final activation in an action phase. Name an objective card. If an opponent scores that objective in the end phase, score a glory point - - Ironskull's Boyz expansion - -
309
Blinding Flash
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Ploy Reaction: Play this during an Attack action with a Range of 3 or greater (before any dice are rolled). The Attacks characteristic of that Attack action is changed to Sword 1 - - Spiteclaw's Swarm expansion - -
310
Confused Priorities
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Ploy Switch two objectives that are currently being held - - The Chosen Axes expansion - -
311
Confusion
  • Set: Core set
  • FAQ: -
    -
Universal Ploy Choose two fighters that are adjacent to each other and switch them - - Core set - -
312
Cruel Taunt
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Ploy Choose an enemy fighter and roll an attack dice. On a roll of Hammer or Critical Hit they are no longer Inspired, and cannot be Inspired this game - - Ironskull's Boyz expansion - -
313
Curious Inversion
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Ploy For the first Attack action in the next activation, Hammer characteristics become Sword characteristics and vice versa, and Dodge characteristics become Shield characteristics and vice versa - - Spiteclaw's Swarm expansion - -
314
Darkness Descends
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Ploy The first Attack action in the next activation has a Range of 1 - - The Chosen Axes expansion - -
315
Daylight Robbery
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Ploy Roll an attack dice. If you roll a Hammer or Critical Hit take one of your opponent's unspent glory points - - Ironskull's Boyz expansion - -
316
Death Throes
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Ploy Reaction: Play this card during an Attack action or ploy that will take a friendly fighter out of action. Choose an enemy fighter adjacent to the target. They suffer 1 damage - - The Chosen Axes expansion - -
317
Desperate Gambit
  • Set: Spiteclaw's Swarm expansion
  • FAQ: -
    -
Universal Ploy When resolving the first Attack action in the next activation, you and your opponent roll off. The winner chooses whether the Attack action fails or succeeds - - Spiteclaw's Swarm expansion - -
318
Distraction
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Ploy Choose an enemy fighter and push them one hex - - Ironskull's Boyz expansion - -
319
Dual Strike
  • Set: Ironskull's Boyz expansion
  • FAQ:

    Q: Can you stack Assumed Command or Scrag ’Em with Dual Strike, so that one fighter counts as more than two supporting fighters?


    A. No.


    Current as at official FAQ version 1.3

Universal Ploy One fighter supporting the first Attack action in the next activation is considered to be two supporting fighters - - Ironskull's Boyz expansion ? -
320
Duel of Wits
  • Set: Ironskull's Boyz expansion
  • FAQ: -
    -
Universal Ploy Reaction: Play this when an opponent plays a ploy. Draw two power cards - - Ironskull's Boyz expansion - -
321
Earthquake
  • Set: The Chosen Axes expansion
  • FAQ:

    Q: How do I resolve the pushes when I play Earthquake?


    A. Choose a direction, then push every fighter in that direction simultaneously. Any fighters that cannot be pushed in that direction (because of a blocked hex, another fighter that cannot be pushed, the edge of the battlefield or a rule that prevents them being pushed) are not pushed. As pushing every fighter at once is a little tricky to do with more than a few fighters on the battlefield, it is fine to push the fighters one at a time, so long as you bear in mind that all of the pushes happen simultaneously as far as the game is concerned (so, for example, a reaction to Earthquake – or any push made because of Earthquake – can only be made after all of the pushes from Earthquake have been resolved).


    Current as at official FAQ version 1.3

Universal Ploy Push all fighters one hex. You must push them all in the same direction. Any that cannot be pushed this way are not pushed - - The Chosen Axes expansion ? -
322
Ephemeral Shield
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Ploy The first friendly fighter to be targeted by an Attack action in the next activation has +1 Defence - - The Farstriders expansion - -
323
Flickering Step
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Ploy Roll eight dice. Choose a friendly fighter and push them up to a number of hexes equal to the number of Critical Hit rolled - - Magore's Fiends expansion - -
324
Forceful Denial
  • Set: Sepulchral Guard expansion
  • FAQ:

    Q: When Forceful Denial is played in response to a ploy with a chance of failure (or a degree of success), like Daylight Robbery or Healing Potion, can it be played after it has been determined that the ploy (or how much the ploy) has succeeded?


    A. No, it must be played before the success or failure of that card is determined.


    Q: Can I use Forceful Denial in response to a ploy played as a reaction?


    A. Yes – the trigger for Forceful Denial is your opponent playing a ploy, which is a different trigger to the one they played their reaction against.


    Current as at official FAQ version 1.3

Universal Ploy Reaction: Play this when an opponent plays a ploy. Roll a defence dice. On a roll of Shield or Critical Hit that ploy has no effect - - Sepulchral Guard expansion ? -
325
Fortify
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Ploy Friendly fighters holding objectives have +1 Defence for the next activation - - Sepulchral Guard expansion - -
326
Frozen in Time
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Ploy Choose an enemy fighter and roll a defence dice. On a roll of Shield or Critical Hit that fighter cannot make any actions or be damaged in this phase - - The Farstriders expansion - -
327
Fuelled by Fury
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Ploy You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation - - The Chosen Axes expansion - -
328
Grapple
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Ploy Reaction: Play this after an adjacent enemy fighter makes an Attack action that drives a friendly fighter back. Push the attacker into the hex the friendly fighter was driven back from - - Magore's Fiends expansion - -
329
Great Concussion
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Ploy Choose a hex on the battlefield, then push all fighters one hex (in whichever order you choose). This push must move them away from the chosen hex. If there is no hex you could push a fighter into, do not push them - - The Farstriders expansion - -
330
Healing Potion
  • Set: Core set
  • FAQ: -
    -
Universal Ploy Choose a friendly fighter and roll a defence dice. On a roll of Shield or Critical Hit remove up to two wound tokens from them. Otherwise remove one wound token from them - - Core set - Healing
331
Hidden Paths
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Ploy Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action - - Magore's Fiends expansion - -
332
Illusory Fighter
  • Set: Sepulchral Guard expansion
  • FAQ: -
    -
Universal Ploy Choose one of your fighters on the battlefield. Place them on a starting hex in your territory - - Sepulchral Guard expansion - -
333
Improvisation
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Ploy Discard all power cards in your hand and draw three power cards - - The Farstriders expansion - -
334
Inspiration Strikes
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Ploy Choose a friendly fighter. They become Inspired - - The Farstriders expansion - -
335
Invisible Walls
  • Set: Magore's Fiends expansion
  • FAQ: -
    -
Universal Ploy All fighters' Move characteristics are reduced to 1 for the next activation - - Magore's Fiends expansion - -
336
Last Chance
  • Set: Spiteclaw's Swarm expansion
  • FAQ:

    Q: Could Last Chance and The Necromancer Commands be triggered by the same Attack action?


    A. Yes. Last Chance is a reaction taken during an Attack action that lets you ignore the damage caused by the Attack action. Only Attack actions that cause damage are successful, so the Attack action fails. At that point, if the attacking fighter was one of the Sepulchral Guard, their player could play The Necromancer Commands, which is a reaction taken after an Attack action that fails.


    Current as at official FAQ version 1.3

Universal Ploy Reaction: Play this during an Attack action that would take a friendly fighter out of action. Roll a defence dice. If the result would not normally be a success for this fighter, ignore the damage from that Attack action on this fighter - - Spiteclaw's Swarm expansion ? -
337
Legacy
  • Set: The Chosen Axes expansion
  • FAQ: -
    -
Universal Ploy Reaction: Play this after an Attack action or ploy that takes a friendly fighter out of action. Choose one of their universal upgrades and give it to an adjacent friendly fighter - - The Chosen Axes expansion - -
338
Lethal Strike
  • Set: The Farstriders expansion
  • FAQ: -
    -
Universal Ploy If the first Attack action in the next activation is a critical hit, double its Damage characteristic for that Attack action - - The Farstriders expansion - -
339
Mighty Swing
  • Set: Sepulchral Guard expansion
  • FAQ:

    Q: What happens when I use Shadeglass Sword with the ploy Mighty Swing, targeting more than one enemy fighter?


    A. You make the Attack action against each fighter in turn, in the order you choose. After the first of these Attack actions to be successful, you discard the upgrade, which means you cannot resolve the Attack action against any remaining targets.


    Q: What happens when I use Daemonic Weapon with the ploy Mighty Swing, targeting more than one enemy fighter?


    A. The fighter suffers 1 damage before making each Attack action, so they would suffer 1 damage, then (assuming they survive) make their first Attack action, then suffer 1 more damage and then (assuming they survive) make their second Attack action and so on. If they are taken out of action, you cannot resolve the Attack action against any remaining targets.


    Current as at official FAQ version 1.3

Universal Ploy Your first Attack action with a Range characteristic of 1 in the next activation targets all adjacent enemy fighters. Roll for each - - Sepulchral Guard expansion ? -
340
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