- All cards from Rippa's Snarlfangs and the Beastgrave Gift Pack have been added. Thanks to John (Can you Roll a Crit?), Aman (Hexes and Warbands), Jaime (Katophrane Relic), and Robin & Pete (Agents of Sigmar) for their early reviews - great work and analysis as always, go check them all out if you haven't already!
- Official images added - the official deck builder has been updated.
- Made relevant Shadespire cards legal in Championship/Alliance format due to being re-released in the Beastgrave Gift Pack.
- Recent updates to FAQ and Errata have now been included in the deck builder.
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# | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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1 |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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A Worthy Skull |
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2 |
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Score this immediately if three or more of your fighters made a Charge action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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Blood for the Blood God! |
2/44 (4.55%) | ||
3 |
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Score this immediately if an enemy fighter begins a Move action adjacent to one of your fighters and ends it adjacent to none of your fighters. | 1 | - |
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Coward! |
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4 |
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Score this immediately if your warband takes two or more enemy fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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Draw the Gaze of Khorne |
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5 |
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Score this in an end phase if at least one fighter from each warband is out of action. | 1 | - |
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It Begins |
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6 |
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Score this in an end phase if five or more fighters are out of action. | 2 | - |
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Khorne Cares Not |
2/44 (4.55%) | ||
7 |
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Score this in the third end phase if all fighters except one of your fighters are out of action. | 6 | - |
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Khorne's Champion |
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8 |
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Score this immediately if three or more of your fighters made a successful Attack action in this phase. (Able to be scored if you draw this card after the condition was met). | 2 | - |
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Let the Blood Flow |
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9 |
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Score this in an end phase if no fighter is holding an objective. | 1 | - |
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There is Only Slaughter |
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10 |
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Choose a friendly fighter. They suffer 1 damage. Roll two extra attack dice for their first Attack action in the next activation. | - | - |
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Blood Offering |
2/44 (4.55%) | ||
11 |
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All Attack actions in the next activation have the ![]() ![]() |
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Blood Rain Q: When Blood Rain has been used, do Attack actions with the A: They replace the existing Dice characteristic – all Attack actions in the next activation use the Q: When Blood Rain has been used, is it impossible to cast a spell Attack action? A: No – remember that Current as of official Beastgrave Designer's Commentary, November 2019 |
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12 |
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Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Remove all wound tokens from one friendly fighter. | - | - |
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Boon of Khorne |
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13 |
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Remove one objective that you hold from the battlefield. | - | - |
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Desecrate |
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14 |
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Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. | - | - |
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Final Blow |
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15 |
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Reaction: Play this after an Attack action or ploy that takes a fighter out of action. A friendly fighter can make an Attack action. | - | - |
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Fuelled by Slaughter |
2/44 (4.55%) | ||
16 |
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The first friendly fighter who suffers any amount of damage in the next activation only suffers one damage. | - | - |
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InsensateQ: If a fighter is affected by Insensate, can anything increase the damage they suffer beyond 1 damage in that activation (e.g. if Shattering Terrain is also in effect or if I play the Trap ploy)? A: No. Q: Does Insensate affect damage caused by reactions played after the last action in an activation? A: No. Current as of official Beastgrave Designer's Commentary, November 2019 |
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17 |
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Roll one extra attack dice for your first Attack action in the next activation. | - | - |
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Khorne Calls |
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18 |
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Reaction: Play this after an Attack action or ploy that takes your last surviving fighter out of action. Roll a defence dice. If you roll a ![]() ![]() |
- | - |
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?
Rebirth in BloodQ: How does it work if my fighter has Soultrap and I have Rebirth in Blood in my hand? Can I use both cards? A: Soultrap’s reaction triggers during the Attack action, and Rebirth in Blood triggers after the Attack action. If you react during the Attack action with Soultrap, then fail the roll, you can then react after the Attack action with Rebirth in Blood (as long as the conditions are met). Current as of official Beastgrave Designer's Commentary, November 2019 |
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19 |
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Reaction: Play this after a friendly fighter's Attack action that takes an enemy fighter out of action. Draw up to two power cards. | - | - |
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Skulls for the Skull Throne! |
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20 |
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Both ![]() ![]() |
- | Blooded Saek |
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Berserk Charge |
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21 |
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+1 Defence. | - | Garrek Gorebeard |
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Bloodslick |
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22 |
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- | Targor |
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Deadly Spin |
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23 |
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Reaction: When this fighter could be driven back during an Attack action (whether or not your opponent chooses to do so), you can instead push them one hex. | - | Garrek Gorebeard |
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Ever-AdvancingQ: Does this upgrade let you push Garrek or the attacking fighter? A: Garrek. Current as of official Beastgrave Designer's Commentary, November 2019 |
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24 |
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Roll an extra attack dice when this fighter makes a Charge action. | - | - |
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FrenzyQ: If my fighter has Frenzy and an Attack action that targets all adjacent enemy fighters (e.g. because of Mighty Swing), does the extra attack dice apply to each Attack action made during their Charge action? A: Yes. Current as of official Beastgrave Designer's Commentary, November 2019 |
2/44 (4.55%) | ||
25 |
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When this fighter takes an enemy fighter out of action, gain 1 additional glory point. | - | Garrek Gorebeard |
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Grisly Trophy |
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26 |
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Action: Push each adjacent enemy fighter one hex. | - | Karsus the Chained |
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Terrifying Howl |
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27 |
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When this fighter makes a Charge action they can move through other fighters, but their move must end in an empty hex. | - | Blooded Saek |
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Unstoppable Charge |
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28 |
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+1 Damage to all Attack actions with a Range of 1 or 2. | - | Karsus the Chained |
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Whirlwind of Death |
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29 |
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- | Arnulf |
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Wicked Blade |
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30 |
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Score this immediately if your warband has taken two or more fighters out of action in this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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Awe-Inspiring |
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31 |
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Score this in an end phase if you hold all objectives in enemy territory. | 3 | - |
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Cleanse |
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32 |
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Score this in an end phase if there are no enemy fighters adjacent to your fighters. | 1 | - |
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Consecrated Area |
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33 |
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Score this in the third end phase if none of your fighters are out of action. | 3 | - |
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Eternals |
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34 |
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Score this in an end phase if the same friendly fighter has held the same objective at the end of two consecutive action phases. | 1 | - |
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Immovable Object |
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35 |
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Score this immediately if an enemy fighter is taken out of action by a Charge action made by one of your fighters. | 1 | - |
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Lightning Strikes |
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36 |
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Score this in an end phase if you hold an objective in enemy territory. | 1 | - |
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Seize Ground |
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37 |
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Score this in an end phase if none of your fighters suffered any damage in the preceding action phase. | 1 | - |
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?
Sigmar's BulwarkQ: Can I score Sigmar’s Bulwark if one of my fighters was damaged and then healed for the full amount (and all other fighters were unharmed)? A: No. Q: Can I score Sigmar’s Bulwark following an action phase where none of my fighters were alive? A: Yes. Current as of official Beastgrave Designer's Commentary, November 2019 |
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38 |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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Slayers of Tyrants |
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39 |
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Choose a friendly fighter and put them on Guard. | - | - |
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Heroic Guard |
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40 |
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Choose any enemy fighter and push them one hex in any direction. | - | - |
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Peal of Thunder |
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41 |
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+1 Damage to the first Attack action with a Range of 1 or 2 in the next activation. | - | - |
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Righteous Zeal |
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42 |
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Choose two adjacent friendly fighters and put them on Guard. | - | - |
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Sigmarite WallQ: Can I play this ploy if I do not have two friendly fighters adjacent to each other? A: No. Current as of official Beastgrave Designer's Commentary, November 2019 |
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43 |
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Friendly fighters cannot be driven back by the first Attack action in the next activation. | - | - |
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Stormforged Resistance |
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44 |
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In the next activation, you can make the following Reaction. Reaction: After an enemy fighter's Attack action that fails, choose up to two friendly fighters and push them up to one hex each. |
- | - |
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Stormforged Tactics |
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45 |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
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?
Tireless AssaultQ: How do I use Tireless Assault with an Attack action that targets more than one enemy, such as Severin Steelheart’s Mighty Swing? A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of a Mighty Swing fails, you can play Tireless Assault (this can interrupt the Mighty Swing, and indeed will, unless the Attack action you are reacting to is the final Attack action made as part of Mighty Swing) to make another Attack action that targets the same fighter. This could be another Mighty Swing (allowing you to target other fighters as well). Once you have resolved the Reaction, if it interrupted Mighty Swing, you would then finish resolving Mighty Swing (unless that was no longer possible). Current as of official Beastgrave Designer's Commentary, November 2019 |
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46 |
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Reaction: Play this after an Attack action or ploy that takes a friendly fighter out of action leaving one surviving friendly fighter on the battlefield. Remove all wound tokens from the surviving fighter. | - | - |
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Undaunted |
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47 |
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The first Attack action in the next activation gains Cleave. | - | - |
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Unstoppable Strike |
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48 |
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Enemy fighters cannot support the target of the first Attack action in the next activation. | - | - |
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Valiant Attack |
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49 |
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+1 Wounds. | - | - |
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Blessed by Sigmar |
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50 |
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Action: This fighter and all adjacent friendly fighters go on Guard. | - | Angharad Brightshield |
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Block |
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51 |
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- | Obryn the Bold |
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Brave Strike |
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52 |
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Reaction: During an Attack action that targets this fighter and fails, roll an attack dice. On a roll of ![]() ![]() |
- | Severin Steelheart |
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?
Fatal RiposteQ: If I use Fatal Riposte against an enemy fighter who is using an Attack action that targets multiple fighters, and it takes that enemy fighter out of action or drives them back so that they are not within range of their remaining targets, what happens to the rest of their Attack action? A: As they can no longer resolve their action, it ends without being resolved any further. Q: If I use Fatal Riposte and Steelheart has an Attack action that targets all adjacent fighters (e.g. his Mighty Swing) can I use that Attack action rather than an Attack action that only targets the attacker? A: Yes, as long the attacker is one of the targets. Current as of official Beastgrave Designer's Commentary, November 2019 |
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53 |
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This fighter's Attack action gains Cleave. | - | Severin Steelheart, Obryn the Bold |
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Heroic Might |
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54 |
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Reaction: After an enemy fighter ends their activation within two hexes of this fighter, you can push this fighter one hex. | - | Severin Steelheart |
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Heroic Stride |
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55 |
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- | Severin Steelheart |
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Lightning Blade |
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56 |
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When they make a critical hit, this fighter also inflicts 1 damage on enemy fighters adjacent to the target's hex. | - | Obryn the Bold |
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Lightning BlastQ: Where Lightning Blast says ‘When they make a critical hit’, does ‘they’ refer to Obryn? A: Yes. Current as of official Beastgrave Designer's Commentary, November 2019 |
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57 |
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- | Angharad Brightshield |
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Righteous StrikeQ: If I make the Righteous Strike Attack action and target an enemy leader, and the attack fails, I can make a reaction to make the Attack action again. If it fails a second time, can I make that reaction again (as it is triggered by the new Attack action’s failure)? A: Yes (assuming that an opponent doesn’t make a reaction after the Attack action). Current as of official Beastgrave Designer's Commentary, November 2019 |
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58 |
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Reaction: During an adjacent fighter's Attack action that targets this fighter and fails, this fighter cannot be driven back and you can push their attacker one hex. | - | Angharad Brightshield |
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Shield BashQ: With Angharad’s Furious Parry and Shield Bash: when do you check if the enemy’s Attack action is successful? Before or after Angharad is driven back? A: Before. If the Attack action is not successful based on the attack and defence dice rolled (so before you check if the target is trapped) you can make either of these reactions. Current as of official Beastgrave Designer's Commentary, November 2019 |
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59 |
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(Errata update) Score this in an end phase if one or more friendly fighters returned to the battlefield in the preceding action phase, and a friendly fighter had already returned to the battlefield in that phase. | 1 | - |
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Battle Without End |
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60 |
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Score this in an end phase if you hold every objective. | 5 | - |
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Claim the CityQ: Can I score Claim the City if an objective token has been removed from the battlefield (e.g. by Desecrate) as long as I hold all remaining objectives? A: Yes. Current as of official Beastgrave Designer's Commentary, November 2019 |
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61 |
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Score this in an end phase if there is only one friendly fighter on the battlefield. | 1 | - |
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Fearless in Death |
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62 |
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Score this in an end phase if all of your surviving fighters (at least five) made a Move action in the preceding action phase. | 2 | - |
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March of the DeadQ: If a fighter, in a single action phase, makes a Move action, is taken out of action and returned to play, is it still considered to have made a Move action in that phase, even though it no longer has a Move token? A: Yes. Q: If a fighter made a Move action as part of a Charge action, are they still counted for March of the Dead? A: Yes. Current as of official Beastgrave Designer's Commentary, November 2019 |
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63 |
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Score this in an end phase if your warband took two or more enemy fighters out of action in the preceding action phase. | 1 | - |
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More Able Bodies |
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64 |
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Score this in the third end phase if you have four or more surviving fighters, and none are Inspired. | 3 | - |
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Peerless General |
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65 |
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Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
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Skills Unforgotten |
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66 |
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Score this in the third end phase if all of your surviving fighters (at least three) are Inspired. | 1 | - |
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The Invigorated Dead |
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67 |
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Score this in an end phase if each enemy fighter is adjacent to at least two friendly fighters. | 1 | - |
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Undead Swarm |
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68 |
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Reaction: Play this after an Attack action that takes a friendly fighter out of action. The fighter that took them out of action suffers 1 damage. | - | - |
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Bone Shrapnel |
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69 |
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Reaction: Play this after a friendly fighter's Attack action. Make an Attack action with another friendly fighter. | - | - |
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Ceaseless Attacks |
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70 |
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Each friendly fighter that is not on the battlefield is considered to be supporting the first Attack action in the next activation. | - | - |
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Clawing Hands |
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71 |
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Any friendly fighters that make a Move action in the next activation can move one additional hex. | - | - |
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Danse Macabre |
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72 |
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Reduce the Move characteristic of the first fighter to be activated in the next activation by the number of friendly fighters that are not on the battlefield, to a minimum of 0. | - | - |
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Grasping Hands |
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73 |
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Place a friendly fighter that was taken out of action (other than the Sepulchral Warden) on a starting hex in your territory. | - | - |
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Restless Dead |
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74 |
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Any friendly fighters that make a Move action in the next activation can move through additional fighters, but must end their moves on empty hexes. | - | - |
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Spectral Form |
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75 |
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Choose one friendly fighter and push them up to two hexes. Their new position must be further away from all enemy fighters. | - | - |
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Swift Evasion |
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76 |
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Choose an enemy fighter and push them one hex. | - | - |
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Terrifying Screams |
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77 |
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Reaction: Play this after a friendly fighter's Attack action that fails. Make the Attack action again. | - | - |
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?
The Necromancer CommandsQ: The Necromancer Commands allows a fighter, having failed an Attack action, to ‘make the Attack action again’. How does that interact with an Attack action that targets more than one enemy, such as the Harvester’s Whirling Scythe? A: An attack that targets more than one enemy is treated as a number of individual Attack actions performed one after the other, and each of those Attack actions is judged as succeeding or failing based on whether or not its target is damaged. If one of the Attack actions made as part of the Whirling Scythe Attack action fails, you can play The Necromancer Commands to make that single Attack action targeting the same fighter again. Current as of official Beastgrave Designer's Commentary, November 2019 |
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78 |
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(Errata update) Action: Choose three other friendly fighters that have no Move or Charge tokens. Make one Move action with each of the chosen fighters. | - | The Sepulchral Warden |
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Ancient Commander |
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79 |
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Each friendly fighter that supports this fighter is considered to be two supporting fighters. | - | The Prince of Dust |
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Assumed Command |
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80 |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | The Champion |
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?
Deathly ChargeQ: If my Champion has the Deathly Charge upgrade, and makes a Charge action, does the +1 Damage apply to their Attack actions with a Range of 1 or 2 for the rest of the action phase (e.g. if the Champion later makes an Attack action from Ready for Action)? A: Yes. Note that if the Champion makes another Charge action later in the phase, there is no additional modifier from Deathly Charge. Current as of official Beastgrave Designer's Commentary, November 2019 |
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81 |
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- | The Champion |
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Fatal StrikeQ: Can Fatal Strike and Bone Shrapnel be triggered by the same Attack action? A: Yes. Fatal Strike has a reaction that happens during an Attack action, and Bone Shrapnel is a reaction that happens after an Attack action. Current as of official Beastgrave Designer's Commentary, November 2019 |
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82 |
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- | The Harvester |
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Focused Attack |
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83 |
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+2 Move. | - | The Harvester, The Champion, The Prince of Dust |
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Frightening Speed |
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84 |
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This fighter's Attack actions gain Cleave. | - | The Harvester |
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Grim Cleave |
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85 |
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- | The Sepulchral Warden |
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Lethal Lunge |
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86 |
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This fighter's Defence characteristic changes to ![]() |
- | The Sepulchral Warden, The Prince of Dust, Petitioners |
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Remembered Shield |
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87 |
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+1 Wounds. | - | - |
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Undying |
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88 |
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Score this in the third end phase if none of your fighters are out of action. | 3 | - |
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'Ard as Iron |
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89 |
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Score this in an end phase if your leader took an enemy fighter out of action in the preceding action phase. | 1 | - |
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Biggest an' da Best |
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90 |
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Score this immediately if three or more of your fighters made a Charge action this phase. (Able to be scored if you draw this card after the condition was met). | 1 | - |
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Call of the Waaagh! |
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91 |
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Score this immediately if a friendly fighter has two more supporting fighters than their target when making an Attack action. | 1 | - |
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Dead Kunnin' |
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92 |
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Score this in an end phase if you have more fighters on the battlefield than your opponent. | 1 | - |
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Dere's More of Us |
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93 |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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Get Da Boss |
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94 |
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Score this in an end phase if three or more fighters were taken out of action in the preceding action phase. | 2 | - |
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Good Scrap |
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95 |
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Score this in an end phase if each of your surviving fighters (at least two) made an Attack action against a different enemy fighter in the preceding action phase. | 2 | - |
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Punch-Up |
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96 |
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Score this immediately if a friendly fighter suffers 3 or more damage in a single attack and is not take out of action. | 1 | - |
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?
Too Dumb to DieQ: If one of Ironskull’s Boyz is dealt 3 damage by an Attack action, is there a window where I can score Too Dumb to Die before my opponent plays Trap as a reaction to the successful Attack action and takes my fighter out of action? A: No. Q: If one of Ironskull’s Boyz is dealt 2 damage by an Attack action and the attacking player plays Trap to deal 1 damage, can I score Too Dumb to Die? A: No. The damage dealt by Trap is separate from the damage dealt by the Attack action Current as of official Beastgrave Designer's Commentary, November 2019 |
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97 |
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Choose a fighter and roll an attack dice. If you roll a ![]() ![]() |
- | - |
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'Avin' a Good Time |
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98 |
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Reaction: Play this after a friendly fighter's Attack action. You can push that fighter up to three hexes. | - | - |
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Brutal But Kunnin' |
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99 |
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Choose an enemy fighter adjacent to one of your fighters. Push that fighter one hex. | - | - |
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Deafening Bellow |
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100 |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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Gorkamorka's Blessing |
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101 |
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Reaction: Play this after a friendly fighter's Move action. That fighter can make an Attack action. You cannot play this during a Charge action. | - | - |
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Kunnin' But Brutal |
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102 |
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Reaction: Play this during an Attack action or ploy that will take a friendly fighter out of action, before removing them from the battlefield. Roll an attack dice. On a roll of ![]() ![]() |
- | - |
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?
Last LungeQ: Can I use the Last Lunge reaction even if my fighter doesn’t have an Attack action with a Range characteristic high enough for them to target their attacker? A: Yes. If you do so you will not be able to resolve the Attack action (but you will still have used that reaction opportunity). Q: If my fighter is taken out of action by a ploy and I use Last Lunge, can I choose any target for my fighter’s Attack action? A: Yes (as long as they are within range and line of sight). Current as of official Beastgrave Designer's Commentary, November 2019 |
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103 |
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Reaction: Play this after an Attack action made by your leader that takes an enemy fighter out of action. Another friendly fighter that has not already made a Move or Charge action can make a Charge action. | - | - |
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Leadin' By ExampleQ: Where Leadin’ By Example refers to a fighter that has not already made a Move or Charge action, does it mean in this phase or in the whole game? A: This phase. Current as of official Beastgrave Designer's Commentary, November 2019 |
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104 |
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Roll an extra attack dice for the first Attack action in the next activation. | - | - |
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More Choppin' |
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105 |
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Remove one objective that you hold from the battlefield. | - | - |
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Pillage |
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106 |
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Each friendly fighter that supports the first Attack action in the next activation is considered to be two supporting fighters. | - | - |
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Scrag 'Em |
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107 |
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When this fighter suffers damage, reduce that damage by 1 to a minimum of 1. | - | Hakka, Basha |
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'Ard Head |
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108 |
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Reaction: During an Attack action by this fighter that targets an enemy leader and fails, you can re-roll one attack dice. | - | Hakka |
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Aspiring Boss |
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109 |
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Roll an extra attack dice when this fighter makes a Charge action. | - | Hakka, Basha |
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Brutal Frenzy |
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110 |
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- | Bonekutta |
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Brutal Swing |
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111 |
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This fighter's Attack actions gain Cleave. | - | Gurzag Ironskull, Bonekutta |
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Crush and Cleave |
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112 |
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This fighter can only be driven back by a critical hit. | - | Gurzag Ironskull, Bonekutta |
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Dead 'Ard |
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113 |
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- | Gurzag Ironskull |
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'Eadbutt |
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114 |
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This fighter's Attack actions gain Knockback 1 in a phase in which they make a Charge action. | - | Basha |
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Headlong Rush |
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115 |
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Reaction: During an Attack action or ploy that takes this fighter out of action, roll a defence dice. If you roll a ![]() ![]() |
- | Gurzag Ironskull |
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Unkillable |
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116 |
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This fighter's Attack actions with a Range of 1 or 2 have +1 Damage in a phase in which they make a Charge action. | - | - |
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Waaagh! |
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117 |
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Score this in an end phase if a friendly fighter holds an objective that an enemy fighter held at the beginning of the preceding action phase. | 2 | - |
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A Claim Retaken |
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118 |
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Score this in an end phase if your warband took an enemy leader out of action in the preceding action phase. | 1 | - |
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A Grim Promise |
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119 |
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Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action. | 1 | - |
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Ferocious Charge |
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120 |
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Score this in an end phase if all your surviving fighters (at least three) are Inspired. | 1 | - |
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For the Ur-gold |
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121 |
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Score this in an end phase if all of your surviving fighters (at least three) made a Charge action in the preceding action phase. | 1 | - |
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Fury of the Lodge |
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122 |
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Score this in an end phase if all of your fighters and no enemy fighters are holding objectives. | 2 | - |
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Hoarders |
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123 |
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Score this in the third end phase if none of your fighters are out of action. | 3 | - |
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Oaths Still to Fulfil |
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124 |
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Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
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Scion of Grimnir |
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125 |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 2 | - |
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Unstoppable Advance |
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126 |
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The first time a friendly fighter suffers damage in the next activation, roll a defence dice. If the result is a ![]() |
- | - |
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Berserk Fury |
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127 |
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The first time a friendly fighter suffers damage in the next activation, they only suffer 1 damage. | - | - |
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Indomitable |
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128 |
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Choose two friendly fighters and push each of them up to one hex. They must end up adjacent to one another. | - | - |
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Living Wall |
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129 |
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Reaction: Play this after a friendly fighter's Attack action that fails. That fighter can make another Attack action that targets the same fighter. | - | - |
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Oathsworn |
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130 |
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Choose an enemy fighter. They cannot make an Attack action or a Charge action in the next activation. | - | - |
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Piercing Stare |
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131 |
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If the first Attack action in the next activation is a critical hit, double its Damage characteristic. | - | - |
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Slaying Blow |
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132 |
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Choose a fighter and push them one hex. | - | - |
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The Earth Shakes |
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133 |
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Choose a friendly fighter and push them up to three hexes. They must end up holding an objective. | - | - |
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Treasure-lust |
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134 |
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Choose a friendly fighter and roll a defence dice. On a roll of ![]() ![]() |
- | - |
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Ur-gold Boon |
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135 |
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Friendly fighters holding objectives cannot be driven back by the first Attack action in the next activation. | - | - |
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We Shall Not Be Moved |
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136 |
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Each time this fighter make an Attack action, you can re-roll one dice. | - | - |
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Activated Runes |
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137 |
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This fighter's Attack actions gain Knockback 1. | - | Tefk Flamebearer |
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Brute Strength |
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138 |
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- | Tefk Flamebearer |
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Defiant Strike |
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139 |
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- | Mad Maegrim |
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Flurry of Blows |
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140 |
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- | Vol Orrukbane |
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Great Swing |
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141 |
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Reaction: During an Attack action or ploy that would take this fighter out of action, roll a defence dice. If you roll a ![]() |
- | Fjul-Grimnir |
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Grimnir's Blessing |
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142 |
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+1 Defence. | - | Fjul-Grimnir |
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Grimnir's Fortitude |
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143 |
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+2 Move. | - | Fjul-Grimnir |
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Grimnir's Speed |
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144 |
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- | Mad Maegrim |
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Returning Axe |
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145 |
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This fighter is considered to be two supporting fighters when they support, rather than one. | - | Vol Orrukbane |
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War Song |
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146 |
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Score this immediately if your warband takes an enemy fighter out of action while they are adjacent to none of your fighters. | 1 | - |
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Arm's Length |
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147 |
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Score this in an end phase if you scored two or more other objective cards in the preceding action phase. | 1 | - |
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Brilliant, Brilliant! |
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148 |
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Score this in an end phase if all enemy fighters have been taken out of action. | 3 | - |
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Feast-feast |
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149 |
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Score this in an end phase if no friendly fighter was taken out of action in the preceding action phase. | 1 | - |
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Honed Survival Instincts |
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150 |
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Score this in the third end phase if your leader is in your territory and not adjacent to an enemy. | 1 | - |
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Leading from the Back |
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151 |
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Score this in the third end phase if the only surviving friendly fighter is your leader. | 2 | - |
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Live to Fight Another Day |
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152 |
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(Errata update) Score this in an end phase if one or more friendly fighters were taken out of action in the preceding action phase, and a friendly fighter had already been taken out of action in that phase. | 1 | - |
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Lives are Cheap |
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153 |
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Score this in the third end phase if there are five friendly fighters on the battlefield. | 1 | - |
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Numberless Swarm |
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154 |
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Score this immediately if your leader takes an enemy fighter out of action. | 1 | - |
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Skritch is the Greatest, Yes-yes |
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155 |
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Reaction: Play this after an Attack action that takes a friendly fighter out of action. Push up to two friendly fighters one hex each. | - | - |
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Aversion to Death |
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156 |
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The first Attack action with a Range of 1 or 2 in the next activation has +1 Damage. | - | - |
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Frenzied Stabbing |
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157 |
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Roll an extra defence dice for the first friendly fighter to be targeted by an Attack action in the next activation. | - | - |
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Heightened Caution |
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158 |
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Choose a friendly fighter adjacent to two or more friendly fighters. That fighter makes a Charge action. | - | - |
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Momentary Boldness |
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159 |
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Choose a friendly fighter and put them on Guard. | - | - |
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Musk of Fear |
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160 |
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Choose a friendly fighter. They switch places with any adjacent fighter. | - | - |
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?
Nervous ScrabblingQ: Can I use Nervous Scrabbling to Inspire a fighter from Spiteclaw’s Swarm even if there are no adjacent fighters? A: No. Current as of official Beastgrave Designer's Commentary, November 2019 |
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161 |
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Choose an enemy fighter and push them one hex. | - | - |
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Scratching in the Shadows |
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162 |
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Play this if there are at least three friendly fighters adjacent to the same enemy fighter. One of those friendly fighters can make an Attack action. | - | - |
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-
Skaven Courage |
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163 |
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Double the Move characteristic of the first friendly fighter to make a Move action in the next activation. They may not make a Charge action. Once they have moved, they cannot be activated again this phase. | - | - |
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Sudden Skittering |
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164 |
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Choose one friendly fighter that is out of action (other than Skritch or Krrk). Remove all wound tokens from them and place them on any starting hex. | - | - |
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There Are Always More |
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165 |
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This fighter's Attack actions with a Range of 1 have +1 Damage, and target all adjacent fighters (friend and foe) - roll for each. Fighters do not provide support for Attack actions against friendly models (in attack or defence). | - | Hungering Skaven |
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?
Black HungerQ: If my fighter has Black Hunger, can it make an Attack action that targets a friendly fighter and no enemy fighters? A: Yes. Q: If my fighter has Black Hunger, can it make a Charge action that includes a Move action that ends adjacent to a friendly fighter and no enemy fighters? And do I then need to make my fighter’s Attack action? A: Yes and yes. Current as of official Beastgrave Designer's Commentary, November 2019 |
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166 |
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If Skritch is adjacent to this fighter, Skritch is on Guard (even if Skritch has made a Charge action this phase). | - | Krrk the Almost-Trusted |
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?
Bodyguard for a PriceQ: During an action phase, if Krrk is adjacent to Skritch, has the upgrade ’Bodyguard for a Price’ and is pushed away from Skritch, is Skritch still on Guard? A: No. Current as of official Beastgrave Designer's Commentary, November 2019 |
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167 |
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(Errata update) Reaction: During an enemy fighter's Attack action that targets this fighter, after the determine success step, if the Attack action is successful, deal 1 damage to the attacker. Then the Attack action fails, the combat sequence ends, and this fighter is taken out of action. No player gains a glory point for this fighter being taken out of action in this way. | - | Lurking Skaven, Hungering Skaven, Festering Skaven |
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Expendable |
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168 |
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On a critical hit, this fighter's Attack actions with a Range of 1 or 2 have +2 Damage. | - | Festering Skaven |
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Festering Blades |
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169 |
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Action: This fighter and one adjacent friendly fighter can make a Move action. Both fighters must end their move further away from all enemy fighters. | - | Skritch Spiteclaw |
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?
Flee!Q: : Can I use the Flee! upgrade’s action to make a Move action with Skritch and an adjacent fighter, regardless of the tokens they have? A: Yes, as long as you have a way to take the action on the upgrade card (i.e. Skritch doesn’t have a Charge token, or you have a way to grant him an action regardless of whether or not he has a Charge token). Q: Can I use the Flee! upgrade’s action even if there is no adjacent friendly fighter? A: No. Current as of official Beastgrave Designer's Commentary, November 2019 |
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170 |
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Reaction: After any action that this fighter makes, you can push this fighter one hex. | - | Skritch Spiteclaw, Krrk the Almost-Trusted |
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?
Skitter-scurryQ: Does Skitter-scurry allow me to push the upgraded fighter twice when I make a Charge action? A: Yes. You can push the fighter once after the Move action, and once after the Attack action (as long as your opponent does not play a reaction first). Note that the Move action must still end with your fighter in range to make an Attack action (before the push) or the Charge action cannot be made. Similarly, if the push takes your fighter out of range to make the Attack action, that Attack action cannot be resolved. Q: Does Skitter-scurry allow me to push the upgraded fighter after each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Halberd), assuming my opponent does not play a reaction first? A: Yes. However, the only fighters you can target are those who were adjacent at the start of the action, and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved. Current as of official Beastgrave Designer's Commentary, November 2019 |
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171 |
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You can push this fighter one hex before they take an Attack action, though not when this fighter takes a Charge action. | - | - |
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?
Sneaky Stab-stabQ: Does Sneaky Stab-stab allow me to push the upgraded fighter before each separate Attack action in an Attack action that targets multiple fighters (e.g. Whirling Halberd)? A: Yes. However, the only fighters you can target are those who were adjacent at the start of the action (i.e. after the initial push, if you choose to use it), and your fighter must be in range of each of those fighters to make an Attack action against them. If the fighter is pushed in such a way that they are not able to make an Attack action against any of their remaining targets, no further Attack actions are resolved. Q: Can I use Sneaky Stab-stab to make an Attack action when my fighter is not in range? A: Yes, but only if the one hex push takes your fighter into a hex where they have line of sight to and are in range of the target. You cannot use Sneaky Stab-stab if you can't push the fighter within range to make their Attack action with the one hex push granted by Sneaky Stab-stab. If something happens (e.g. a reaction to the push) so that the fighter is no longer in range to make the Attack action, the Attack action is not made (it does not fail or succeed) and the activation ends. No reactions can be made that are triggered by an Attack action and it does not count towards objectives that count Attack actions made (because the Attack action is not made). Current as of official Beastgrave Designer's Commentary, November 2019 |
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172 |
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