Rivals decks
Grab a ready made deck for playing in Rivals format.
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While using this Rivals deck: Friendly fighters are covetous while they are within 1 hex of a treasure token. Friendly covetous fighters' Range 1 melee weapons (excluding Upgrades) have +1 Range while they hold a treasure token. After the numbered side of the feature tokens has been revealed in the Place Treasure Tokens sequence, your opponent can flip up to two treasure tokens. If both players have this Plot card, then starting with the player who last placed a treasure token, both players take it in turns to flip a token or pass. A player must pass if they have already flipped 2 treasure tokens. The sequence ends after both players pass in succession. |
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While using this Rivals deck, adjacent friendly fighters are united. Enemy fighters adjacent to a united friendly fighter are Flanked. If each other friendly fighter is slain, the remaining friendly fighter is united. |
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(Errata update) While using this Rivals deck, you can use the following abilities: Raging Charge: Immediately after picking a friendly fighter to Charge or picking a friendly fighter to Attack if they already had a Charge token at the start of the turn, you can give that fighter and/or another friendly fighter in the same territory each a Rage token Fighters with any Rage tokens are enraged. Raging Strike: After you make an Attack roll as part of a melee Attack for an enraged friendly fighter, you can immediately change one successful result to a Critical Attack ( Critical success) result.Poor Footing: You must use this immediately after an enraged friendly fighter was Attacked if that fighter was not driven back or grappled. Push the target 1 hex away from the attacker Your opponent chooses the direction of that push. Remove all Rage tokens from enraged friendly fighters at the end of the battle round. |
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(Errata update) While using this Rivals deck, immediately after the first successful friendly melee Attack in an Action step, you can either: raid once or a number of times equal to the Bounty characteristic of the target. Raid: Reveal the top card of your Power deck. That card is raided. If that card is an Emberstone card, you can put that card back on top or on the bottom of your Power deck. Emberstone cards have the following additional rules: Emberstone Ploy: You can play this Ploy immediately after it is raided. Emberstone Upgrade: You can equip this Upgrade immediately after it is raided if you have the required Glory points. If a raided card is not an Emberstone card, put that card on the bottom of your Power deck. Store: In place of a Raid, you may instead reveal an Emberstone card from your hand, then put that card at the bottom of your Power deck. This card has not been raided. |
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While using this Rivals deck, fighters with a Health characteristic of 2 or less and/or 2 or more damage tokens are tempered. |
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(Errata update) While using this Rivals deck, during the Muster Warbands step of 'Setting Up', place a generic token on the 1st step on the countdown card included in this deck. This token is your Cataclysm tracker. You must advance your Cataclysm tracker 1 step the first time a friendly fighter is slain in each combat phase, and you must advance your Cataclysm tracker 1 step after the last power step in each battle round for each feature token that has no enemy fighters on it. While your tracker is: - on the 1st to 5th step, your Cataclysm value is 1. - on the 6th to 9th step, your Cataclysm value is 2. - on the 10th to 13th step, your Cataclysm value is 3. - on the final step, your Cataclysm value is 4. |
