# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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B396 | Great Fortitude |
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+1 Wounds. | - | - |
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- | BGduplicate | 26/60 (43.33%) | ||
DC300 | Orchestrated Kill |
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Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - |
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- | - | |||
DC377 | Hypnotic Buzz |
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Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - |
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- | - | |||
DC414 | Symbiote's Call |
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Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - |
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- | - | |||
DC484 | Silent Ring |
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Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - |
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- | - | |||
E30 | Healing Potion |
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Choose one friendly fighter and roll one defence dice. On a roll of ![]() ![]() |
- | - |
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- | NewestDuplicate | 24/60 (40%) | ||
E43 | Champion's Fortitude |
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You can re-roll one dice in this fighter's defence rolls. | - | - |
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? | NewestDuplicate | 17/60 (28.33%) | ||
AM35 | The Seal of Ordolos |
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Seal of Power +2 Defence After an Attack action in which you made a defence roll for this fighter that contained one or more ![]() |
- | - |
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- | - | |||
H97 | Alternating Strikes |
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Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions. Restricted |
1 | - |
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- | - | 2/60 (3.33%) | ||
H98 | Appalling End |
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Surge: Score this immediately after a friendly minion's Attack action that took the target out of action. | 1 | - |
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- | - | |||
H100 | Dread Puppetry |
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Surge: Score this immediately after a friendly Regulus is given a Raise counter. | 1 | - |
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H103 | Force Dynamic |
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Score this in an end phase if one or more friendly fighters each have two or more Move tokens. | 1 | - |
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H108 | The Dead Unbound |
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Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired. | 1 | - |
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- | - | |||
H114 | Reassert Control |
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Choose one un-Inspired friendly minion. Heal (2) that fighter. Remove that fighter's Raise counters. That fighter is Inspired. | - | Deintalos the Exile |
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- | - | |||
H116 | Sparking Shuffle |
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Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - |
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- | - | 2/60 (3.33%) | ||
H128 | Unfeeling Fortitude |
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+1 Wounds. | - | Minion |
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- | - | |||
H163 | Path of Death |
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Dual: Score this in an end phase if: Two or more enemy fighters are out of action And: There are no enemy fighters in your territory or no one's territory. |
3 | - |
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? | - | |||
H194 | Ever Downwards |
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Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - |
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- | - | 2/60 (3.33%) | ||
H205 | In Cold Blood |
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Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - |
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- | - | 2/60 (3.33%) | ||
H243 | Illusory Maze |
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Trap Reaction: After an enemy fighter's Move action, if that fighter has one or more Illusion upgrades, give that fighter one Charge token. Otherwise, stagger that fighter. |
- | - |
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H259 | Sic 'em |
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Choose one friendly fighter. Push that fighter 1 hex towards the nearest enemy fighter, or up to 2 hexes towards the nearest enemy fighter if the chosen fighter is a beast. | - | - |
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- | - | |||
H276 | Darkening Stone |
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Metalith You cannot give this card to a leader. This fighter is an assassin. This fighter is considered to be in a cover hex. |
- | - |
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? | - | 3/60 (5%) | ||
H286 | Master of Shadows |
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This fighter is a hunter. You can re-roll one dice in this fighter's attack rolls while this fighter is in a cover hex. |
- | - |
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H303 | Terrifying Shadow |
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Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from Attack actions that target this fighter while this fighter is in a cover hex, to a minimum of 1. +1 Defence while this fighter is in a cover hex if this fighter is a minion. |
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NM173 | Transferred Vigour |
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Spell Action (![]() |
- | Wizard |
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NM194 | Call of the Dark |
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Score this in an end phase if four or more fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
3 | - |
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NM214 | Master the Abyss |
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Score this in an end phase if three or more friendly fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
2 | - |
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NM218 | Plumbing the Depths |
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Score this in an end phase if one or more friendly fighters are in a cover hex, one or more friendly fighters are on a feature token and one or more friendly fighters are in a lethal hex. | 2 | - |
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- | - | 2/60 (3.33%) | ||
NM252 | Quintok's Bubble |
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Gambit Spell (![]() -1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait. This effect persists until the chosen fighter is dealt damage. |
- | Wizard |
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- | - | 8/60 (13.33%) | ||
NM254 | Reality Check |
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Choose one enemy fighter in your territory. Stagger the chosen fighter. | - | - |
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- | - | |||
NM267 | We Must Go Deeper |
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Choose up to two friendly fighters. Push the chosen fighters 1 hex. After that push, each chosen fighter must be in a cover hex or in enemy territory. | - | - |
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NM292 | Lurking Horror |
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Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - |
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? | - | 5/60 (8.33%) |