# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
B396 | Great Fortitude | +1 Wounds. | - | - | - | BGduplicate | 19/44 (43.18%) | |||||
DC300 | Orchestrated Kill | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
DC377 | Hypnotic Buzz | Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
DC414 | Symbiote's Call | Pick one feature token within 1 hex of one or more friendly fighters, then pick one: flip that token, or push one friendly fighter 1 hex so that they are in the same hex as that token. | - | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
AM35 | The Seal of Ordolos | Seal of Power +2 Defence After an Attack action in which you made a defence roll for this fighter that contained one or more Critical success, deal 1 damage to this fighter and pick one opponent. That opponent gains 1 glory point. |
- | - | - | - | ||||||
H97 | Alternating Strikes | Surge: Score this immediately after an activation step in which two or more friendly fighters each made one or more Attack actions. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
H98 | Appalling End | Surge: Score this immediately after a friendly minion's Attack action that took the target out of action. | 1 | - | - | - | ||||||
H100 | Dread Puppetry | Surge: Score this immediately after a friendly Regulus is given a Raise counter. | 1 | - | - | - | ||||||
H103 | Force Dynamic | Score this in an end phase if one or more friendly fighters each have two or more Move tokens. | 1 | - | - | - | ||||||
H108 | The Dead Unbound | Score this in an end phase if one or more surviving friendly conductive minions are un-Inspired. | 1 | - | - | - | ||||||
H114 | Reassert Control | Choose one un-Inspired friendly minion. Heal (2) that fighter. Remove that fighter's Raise counters. That fighter is Inspired. | - | Deintalos the Exile | - | - | ||||||
H116 | Sparking Shuffle | Choose up to two friendly conductive minions. Push each chosen fighter up to 2 hexes. | - | - | - | - | 2/44 (4.55%) | |||||
H128 | Unfeeling Fortitude | +1 Wounds. | - | Minion | - | - | ||||||
H163 | Path of Death | Dual: Score this in an end phase if: Two or more enemy fighters are out of action And: There are no enemy fighters in your territory or no one's territory. |
3 | - | ? | - | ||||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/44 (4.55%) | |||||
H205 | In Cold Blood | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - | - | - | 2/44 (4.55%) | |||||
H243 | Illusory Maze | Trap Reaction: After an enemy fighter's Move action, if that fighter has one or more Illusion upgrades, give that fighter one Charge token. Otherwise, stagger that fighter. |
- | - | - | - | ||||||
H259 | Sic 'em | Choose one friendly fighter. Push that fighter 1 hex towards the nearest enemy fighter, or up to 2 hexes towards the nearest enemy fighter if the chosen fighter is a beast. | - | - | - | - | ||||||
H276 | Darkening Stone | Metalith You cannot give this card to a leader. This fighter is an assassin. This fighter is considered to be in a cover hex. |
- | - | ? | - | 3/44 (6.82%) | |||||
H286 | Master of Shadows | This fighter is a hunter. You can re-roll one dice in this fighter's attack rolls while this fighter is in a cover hex. |
- | - | - | - | ||||||
H303 | Terrifying Shadow | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from Attack actions that target this fighter while this fighter is in a cover hex, to a minimum of 1. +1 Defence while this fighter is in a cover hex if this fighter is a minion. |
- | - | - | - | ||||||
NM173 | Transferred Vigour | Spell Action (Channel): If cast, choose one friendly fighter that is out of action. Place the chosen fighter in a hex adjacent to the caster and give that fighter one Raise token. Then deal damage to the caster equal to the Wounds characteristic of the chosen fighter. | - | Wizard | - | - | ||||||
NM194 | Call of the Dark | Score this in an end phase if four or more fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
3 | - | - | - | ||||||
NM214 | Master the Abyss | Score this in an end phase if three or more friendly fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
2 | - | - | - | ||||||
NM218 | Plumbing the Depths | Score this in an end phase if one or more friendly fighters are in a cover hex, one or more friendly fighters are on a feature token and one or more friendly fighters are in a lethal hex. | 2 | - | - | - | 2/44 (4.55%) | |||||
NM252 | Quintok's Bubble | Gambit Spell (Channel): If cast, choose one friendly fighter within 4 hexes of the caster. -1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait. This effect persists until the chosen fighter is dealt damage. |
- | Wizard | - | - | 5/44 (11.36%) | |||||
NM254 | Reality Check | Choose one enemy fighter in your territory. Stagger the chosen fighter. | - | - | - | - | ||||||
NM267 | We Must Go Deeper | Choose up to two friendly fighters. Push the chosen fighters 1 hex. After that push, each chosen fighter must be in a cover hex or in enemy territory. | - | - | - | - | ||||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) |