|DC194||Created for War||Score this in an end phase if friendly fighters made four or more Attack actions in the preceding action phase.||2||-||-||-||3/56 (5.36%)|
|DC195||Gruesome Certainty||Surge: Score this immediately after a friendly fighter's Attack action that resulted in a critical hit.||1||-||-||-||3/56 (5.36%)|
|DC204||Walking Mass Grave||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-|
|DC207||Dire Ultimatum||-1 Dice from enemy fighters' Attack actions, to a minimum of 1, unless the Attack action targets a friendly Kainan. This effect persists until an enemy fighter makes an Attack action that targets a friendly Kainan, until a friendly Kainan is out of action, or until the end of the round.||-||Mir Kainan||-||-||2/56 (3.57%)|
|DC216||Aura of Shyish||-1 Dice from adjacent enemy fighters' Attack actions, to a minimum of 1.||-||-||-||-||3/56 (5.36%)|
|DC218||Empowered Nadirite||+1 Damage to this fighter's Range 1 and Range 2 Nadirite Attack actions.
+1 Dice to this fighter's Nadirite Attack actions.
|-||Binar Khenta, Karu, Nohem, Senha||-||-||3/56 (5.36%)|
|DC219||Hatred of the Living||You can re-roll one attack dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
Reaction: During an Attack action that targets this fighter, before the deal damage step, reduce the Damage characteristic of that Attack action by 1, to a minimum of 1, then discard this card.
|-||Mir Kainan||-||-||2/56 (3.57%)|
|DC222||Unnerving Synchrony||Reaction: After an adjacent friendly Mortek's Attack action, other than a Scything Attack action, this fighter makes an Attack action.||-||Mortek||-||-||3/56 (5.36%)|
|DC272||Dominant Position||Score this in an end phase if your warband holds more objectives than any other warband.||2||-||-||-||11/56 (19.64%)|
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||18/56 (32.14%)|
|DC377||Hypnotic Buzz||Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-||9/56 (16.07%)|
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||12/56 (21.43%)|
|E13||Path to Victory||Dual: Score this in an end phase if
One or more enemy fighters were taken out of action in the preceding action phase
And: Your warband holds two or more objectives.
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||25/56 (44.64%)|
|E22||Commanding Stride||Push your leader up to 3 hexes. After this push your leader must be in a starting hex.||-||-||-||NewestDuplicate||6/56 (10.71%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||27/56 (48.21%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
|AM9||Dark Sacrifice||Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards.||-||-||-||-||5/56 (8.93%)|
|H161||Death's Champion||Surge: Score this immediately after your leader's Attack action that took the target out of action.||1||-||-||-||3/56 (5.36%)|
Give this only to a fighter with a Wounds characteristic of 3 or less. Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
+1 Dice to this fighter's Range 1 Attack actions
|H191||Contest of Equals||Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes).||1||-||?||-||31/56 (55.36%)|
|H194||Ever Downwards||Surge, Hybrid: Score this immediately after a power step in which:
You delved three or more times
Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader.
|H215||Lost in Shadow||Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more enemy fighters are each in a cover hex.
|H220||Reckless Swing||Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker.||1||-||-||-||16/56 (28.57%)|
|H233||Cover of Darkness||Pick one:
Gambits cannot deal damage. This effect persists until the end of the next power step.
Or: Push one friendly fighter up to 2 hexes into a cover hex.
|H290||Phantom Darts||Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
3 Fury 3 1
|NM165||Death's Soldiers||Play this only in your power step. You can use the following reaction. This effect persists until the end of the round or until you use this reaction.
Reaction: Use this during an Attack action that targets a friendly fighter, after the attack roll. That Attack action has -1 Damage, to a minimum of 1, until it has been resolved.
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.||1||-||-||-||12/56 (21.43%)|
|NM245||King of the Deeps||+1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic.||-||-||-||-||6/56 (10.71%)|
|NM290||Honed Instincts||Innate (Single support) to this fighter's Range 1 Attack actions. If this fighter is a companion, +1 Damage to this fighter's Range 1 Attack actions.||-||-||-||-||2/56 (3.57%)|