|DC231||Speed of the Flood Tide||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-|
|DC232||Surging Tide||Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase.
|DC239||Cloud of Midnight||Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed.
Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action.
|DC248||Born From Agony||+1 Wounds
Lethal hexes cannot deal damage to this fighter.
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-|
|DC287||Intimidating Display||Hybrid: Score this in an end phase if:
A surviving friendly fighter has a higher Wounds characteristic than any other surviving fighter
Or: Three or more friendly fighters are in enemy territory.
|DC300||Orchestrated Kill||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters.||1||-||-||-||2/12 (16.67%)|
|DC331||Treasure Hunter||Score this in an end phase if your warband holds two or more objectives in enemy territory.||3||-||-||-|
|DC338||Wasteland||Score this an end phase if there are no objectives in one or more players' territories.||1||-||-||-||2/12 (16.67%)|
|DC366||Heeded Instinct||Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry.||-||-||-||-||8/12 (66.67%)|
|DC445||Feral Symbiote||+1 Damage to this fighter's Range 1 Attack actions. After this fighter's activation, give this fighter 1 Hunger counter. Then, if this fighter has 3 or more Hunger counters, deal 1 damage to this fighter.||-||-||-||-||3/12 (25%)|
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|DC483||Silent Helm||Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead.
If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls.
|DC493||Soundless Step||Reaction: After this fighter's activation, push this fighter 1 hex.||-||-||-||-||5/12 (41.67%)|
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||5/12 (41.67%)|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||3/12 (25%)|
|E23||Confusion||Choose two fighters that are adjacent to each other. Place each fighter in the hex that was occupied by the other fighter when you chose them.||-||-||-||NewestDuplicate||6/12 (50%)|
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||6/12 (50%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||12/12 (100%)|
Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter that is a hunter or is on Guard. That fighter makes a Move action. After that Move action, the two fighters must be adjacent.
|H198||Fearless Seekers||Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory.||2||-||-||-||4/12 (33.33%)|
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H212||Lengthening Shadows||Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory.||2||-||-||-||3/12 (25%)|
|H237||Elite Advance||Choose one friendly fighter in enemy territory, or up to two friendly hunters in enemy territory. Give each chosen fighter one Guard token.||-||-||-||-|
|NM140||Brigade Strength||When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter.
+1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler.
|NM203||Extraordinary Revelation||Score this in an end phase if two or more friendly fighters are each holding an objective in enemy territory.||3||-||-||-|
|NM225||Sudden Revelation||Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step.
|NM236||Dark Inversion||Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them.||-||-||-||-|
|NM258||Step Between Shadows||Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token.||-||-||-||-|
|NM287||Ferocious Bite||+1 Dice to this fighter's Range 1 Attack actions.
+2 Dice to this fighter's Range 1 Attack actions instead if this fighter is a beast.