|391||Great Strength||+1 Damage to all Attack actions with a Range of 1 or 2.||-||-||-||SSduplicate||50/56 (89.29%)|
|DC226||Dead or Doomed||Score this in the third end phase if each enemy fighter is either out of action or adjacent to one or more friendly fighters.||3||-||-||-|
|DC231||Speed of the Flood Tide||Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory.||1||-||-||-||3/56 (5.36%)|
|DC232||Surging Tide||Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase.
|DC235||Unseen Menace||Score this in an end phase if two or more friendly Idoneth are within 2 hexes of the same enemy fighter.||1||-||-||-|
|DC239||Cloud of Midnight||Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed.
|DC242||Fury of the Storm||Play this only in the third round. Each surviving friendly fighter is Inspired, unless another player discards two power cards, in which case nothing happens.||-||-||-||-|
|DC243||Phantasmal Forms||In the next activation, friendly fighters have a Defence characteristic of Dodge 3.||-||-||-||-||2/56 (3.57%)|
Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action.
|DC247||Armour of the Cythai||-1 Dice from adjacent fighters' Attack actions that target this fighter, to a minimum of 1.||-||Idoneth||-||-|
|DC248||Born From Agony||+1 Wounds
Lethal hexes cannot deal damage to this fighter.
|DC250||Hunter of Souls||+1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters.||-||Idoneth||-||-|
|DC253||Sanguine Pearl||Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1.||-||Idoneth||-||-||3/56 (5.36%)|
|DC255||Unstoppable Fury||You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action.||-||-||-||-||2/56 (3.57%)|
|DC285||Impending Doom||Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters.||1||-||-||-||11/56 (19.64%)|
|DC300||Orchestrated Kill||Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters.||1||-||-||-||6/56 (10.71%)|
|DC311||Promise of Destruction||Score this in an end phase if there are one or more persisting gambits.||1||-||-||-|
|DC333||Unafraid||Score this in an end phase if each surviving friendly fighter is within 2 hexes of one or more enemy fighters.||2||-||-||-||9/56 (16.07%)|
|DC377||Hypnotic Buzz||Choose one enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.||-||-||-||-||9/56 (16.07%)|
|DC392||Outrun Death||Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.||-||-||-||-||6/56 (10.71%)|
|DC480||Scavenged Armour||You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token.
|E2||Branching Fate||Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.||1||-||-||NewestDuplicate||13/56 (23.21%)|
|E21||Centre of Attention||Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.||-||-||-||NewestDuplicate||25/56 (44.64%)|
|E27||Duel of Wits||Reaction: Play this after an opponent plays a ploy. Draw two power cards.
|E35||Mighty Swing||The first Range 1 Attack action made by a friendly fighter in the next activation has Scything.||-||-||?||NewestDuplicate||11/56 (19.64%)|
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter that is a hunter or is on Guard. That fighter makes a Move action. After that Move action, the two fighters must be adjacent.
|H198||Fearless Seekers||Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory.||2||-||-||-||6/56 (10.71%)|
|H199||Find a Path||Hybrid: Score this in an end phase if:
Two or more friendly fighters are in edge hexes that are not in your territory
Or: One or more friendly hunters are in edge hexes in enemy territory.
|H201||Horrors in the Dark||Surge, Hybrid: Score this immediately after an activation if:
Two or more friendly fighters are in cover hexes that are not in your territory.
Or: Two or more friendly fighters hold objectives that are not in your territory.
|H299||Shadow Keeper||(Errata update) Illusion, Denizen
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter is on Guard.
Reaction: After an enemy fighter's failed Attack action, if this fighter was the target, was adjacent and there was one or more Critical success in the defence roll, deal 1 damage to the attacker.
|NM140||Brigade Strength||When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter.
+1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler.