# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC2 | Elemental Blessing | Surge, Hybrid: Score this immediately after: You remove an aetherquartz counter from a friendly fighter when you resolve an Elemental ploy Or: Your warband casts its second or subsequent spell in the same phase. |
1 | - | - | - | ||||||
DC5 | Patience of the Mountains | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Guard tokens. | 1 | - | - | - | ||||||
DC6 | Perfect Formation | Surge: Score this immediately after an activation if your warband holds three or more objectives. | 2 | - | - | - | ||||||
DC9 | Pursuit of Excellence | Score this in an end phase if one or more surviving friendly fighters each have three or more upgrades. | 2 | - | - | - | ||||||
DC13 | Channel the Mountain | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, give the chosen fighter and each adjacent friendly fighter one Guard token. Otherwise, give the chosen fighter one Guard token. |
- | - | - | - | ||||||
DC14 | Channel the River | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, push the chosen fighter up to 3 hexes. Otherwise, push the chosen fighter 1 hex. |
- | - | - | - | ||||||
DC15 | Channel the Wind | Elemental Choose one friendly fighter. You can remove that fighter's aetherquartz counters. If you do, deal 1 damage to up to two enemy fighters within 2 hexes. Otherwise, deal 1 damage to one enemy fighter within 2 hexes. |
- | - | - | - | ||||||
DC18 | Flicker of Light | Reaction: Play this during an Attack action, after the determine success step, if that Attack action would deal damage that would take a friendly fighter with one or more aetherquartz counters out of action. Roll one magic dice. On a roll of Channel, remove that fighter's aetherquartz counters and the combat sequence ends. If you cannot, this card has no effect. | - | - | - | - | ||||||
DC21 | Tectonic Force | Pick one: push one enemy fighter 1 hex away from a friendly Bahannar, or push one friendly Bahannar 1 hex towards an enemy fighter. | - | Bahannar | - | - | ||||||
DC24 | Heartstone Amulet | When this fighter is dealt damage, reduce that damage by 1 (to a minimum of 1). | - | - | - | - | ||||||
DC26 | Heightened Senses | You can re-roll one attack dice in this fighter's Attack actions. Reaction: Use this during this fighter's Attack action, after the attack roll. Remove this fighter's aetherquartz counters. If you do, that Attack action has Cleave and Ensnare until it is resolved. Then discard this card. |
- | - | - | - | ||||||
DC28 | Mountain Stance | Cleave cannot affect this fighter's defence rolls. +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has no Move or Charge tokens. |
- | Bahannar | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC309 | Prize Beyond Measure | Surge: Score this immediately after an activation if one or more surviving friendly fighters hold an objective and each have three or more upgrades. | 1 | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC480 | Scavenged Armour | You cannot give this upgrade to a fighter in your territory. When you give this upgrade to a fighter, give that fighter one Guard token. +1 Wounds. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
H134 | Arcane Bulwark | Gambit Spell (Focus): If cast, give one Guard token to each friendly fighter within 2 hexes of the caster. | - | - | - | - | ||||||
H139 | Castellan | Action: Give one Guard token to each friendly fighter within 2 hexes. | - | - | - | - | ||||||
H142 | Perfect Stance | This fighter cannot be given Stagger tokens. When this fighter is the target of a Range 1 or Range 2 Attack action, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 6/44 (13.64%) | |||||
H192 | Cryptic Clues | Dual: Score this in an end phase if: There are two or more surviving friendly fighters And: Each of those fighters is on a feature token, in a cover hex or in a lethal hex. |
2 | - | - | - | 3/44 (6.82%) | |||||
H194 | Ever Downwards | Surge, Hybrid: Score this immediately after a power step in which: You delved three or more times Or: You delved one or more times, and one of the feature tokens you delved was in a hex in enemy territory and occupied by your leader. |
1 | - | - | - | 2/44 (4.55%) | |||||
H215 | Lost in Shadow | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more enemy fighters are each in a cover hex. |
2 | - | - | - | ||||||
H233 | Cover of Darkness | Pick one: Gambits cannot deal damage. This effect persists until the end of the next power step. Or: Push one friendly fighter up to 2 hexes into a cover hex. |
- | - | ? | - | ||||||
NM131 | Ordered Defence | Dual: Score this in an end phase if There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more Guard tokens. |
2 | - | - | - | ||||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 7/44 (15.91%) | |||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/44 (13.64%) | |||||
NM261 | Swarming Darkness | Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter. | - | - | - | - |