Shared deck
Zarbag's Gitz
Destruction
Card sets (2)
Rimelocked Relics Rivals Deck
When you give a Rimelocked upgrade to a friendly fighter, that card is not revealed. Instead, it is placed face down.
While that card is face down, it is Rimelocked and has the Thaw ability:
Thaw: In the reaction step following an activation step, place a Thaw counter on this card. When this card has three or more Thaw counters, remove each Thaw counter on this card and turn this card face up.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 19
6 |
6 |
0
5 | 0
Gambits (10)
8 | 2
Upgrades (10)
8 | 2
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RR2 | Cold Front | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: More enemy fighters than friendly fighters have wound counters. |
2 | - | - | - | ||||||
RR3 | Defrosted | Surge, Dual: Score this immediately after: A friendly fighter's Rimelocked upgrade is turned face up And: That fighter is holding an objective |
1 | - | - | - | ||||||
RR4 | Frostbitten Strike | Surge, Dual: Score this immediately after: An enemy fighter is taken out of action And: Your warband holds one or more objectives. |
1 | - | - | - | ||||||
RR5 | Glacial Dominion | Surge: Score this immediately after an opponent's activation step if one or more friendly fighters holding an objective has one or more Rimelocked upgrades. | 1 | - | - | - | ||||||
RR6 | Icebound Defenders | Dual: Score this in an end phase if: Your warband holds two or more objectives And: Your warband holds each objective in one or more territories. |
2 | - | - | - | ||||||
RR12 | Wintry Conquest | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more friendly fighters holding an objective each have one or more Rimelocked upgrades. |
3 | - | - | - | ||||||
RR15 | Cool Heads | Friendly fighters holding objectives cannot be pushed. This effect persists until the end of the next power step. | - | - | - | - | ||||||
RR18 | Frozen Solid | Choose a fighter that has one or more upgrades that are not Rimelocked and pick one of those cards. Roll one magic dice. On a roll of Channel or Critical success, that upgrade is Rimelocked. Turn that card face down. That card follows the rules for Rimelocked upgrades on the Rimelocked Relics plot card until the end of the game. | - | - | - | - | ||||||
RR19 | Glacial Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. After each push, that fighter must be holding an objective. Then give each chosen fighter one Move token or one Charge token. | - | - | - | - | ||||||
RR21 | Sudden Thaw | Domain Each time a Thaw counter would be placed on a face-down Rimelocked upgrade, place one additional Thaw counter on that card. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RR25 | Frostgale | Attack action, Rimelocked 4 Smash 3 1 |
- | - | - | - | ||||||
RR26 | Gelid Cyclone | Rimelocked Reaction: Use this after this card is turned face up. Remove this fighter from the battlefield and then place this fighter in an empty hex that contains an objective token. Then you can give this fighter one Charge token. Reaction: Use this after this fighter's activation. Push this fighter 1 hex. |
- | - | - | - | ||||||
RR27 | Leyfrost Conduit | Rimelocked -1 Defence, to a minimum of 1, from enemy fighters during this fighter's Attack actions. While this fighter is holding an objective, this fighter supports each friendly fighter. |
- | - | - | - | ||||||
RR28 | Polar Connection | Rimelocked +1 Dice and Innate Single support to this fighter's Range 1 or Range 2 Attack actions while this fighter is holding an objective. |
- | - | - | - | ||||||
RR29 | Raw Power | Rimelocked When this fighter makes a Range 1 Attack action, +1 Damage to that Attack action if there were no successes in the target's defence roll. |
- | - | - | - | ||||||
ZA2 | Gitz Everywhere! | Score this in an end phase if your warband holds each objective in your territory. When you score this, gain 2 additional glory points if your warband holds each objective in enemy territory, and/or gain 1 additional glory point if your warband holds one or more objectives in no one's territory. |
2 | - | - | - | ||||||
ZA4 | Mad Scurry | Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens. | 2 | - | - | - | ||||||
ZA5 | Malicious Kill | Surge: Score this immediately after an enemy fighter with two or more upgrades is taken out of action. | 2 | - | - | - | ||||||
ZA8 | Overwhelmin' Gitz | Surge: Score this immediately after a friendly fighter's successful Attack action if that fighter was supported by two or more friendly fighters. | 1 | - | - | - | ||||||
ZA10 | Stayin' Safe | Surge: Score this immediately after your warband's third or subsequent Range 3+ Attack action in the same phase. | 1 | - | - | - | ||||||
ZA12 | You Ain't Safe | Score this in an end phase if one or more enemy fighters are each adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
ZA13 | Bite of da Bad Moon | Gambit Spell (Focus): If cast, choose an enemy fighter and roll a number of dice equal to their Defence characteristic. For each roll of Channel or Critical success, deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
ZA16 | Gang Up | +1 Damage to the first Range 1 Attack action made by a friendly fighter in the next activation for each friendly supporting grot adjacent to the target. | - | - | - | - | ||||||
ZA17 | Gruesome Grimace | Choose a friendly fighter. The chosen fighter cannot be the target of Attack actions in the next activation. | - | - | - | - | ||||||
ZA18 | Jealous Hex | Gambit Spell (Focus): If cast, choose an enemy fighter that has the highest Wounds characteristic, or that is tied for the highest Wounds characteristic, of each enemy fighter on the battlefield. -1 Wounds from the chosen fighter. This effect persists until the chosen fighter is out of action. | - | - | - | - | ||||||
ZA19 | Little Waaagh! | +1 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
ZA21 | Sneaky Step | Choose a friendly fighter. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
ZA25 | Leashed Spite | In an end phase, if this fighter is holding an objective, roll one magic dice. On a roll of Channel or Critical success, gain 1 glory point, then break this card. | - | - | - | - | ||||||
ZA26 | Overconfidence | +1 Dice to this fighter's Attack actions. -1 Defence, to a minimum of 1. |
- | - | - | - | ||||||
ZA28 | Sharp Stikka | Attack action 2 Fury 3 1 |
- | - | - | - | ||||||
ZA30 | Sneaky Shuffler | Rolls of Double support are considered to be successes in this fighter's defence rolls. Shuffle (Reaction): Use this in the last reaction step of the round. Push this fighter 1 hex. |
- | Prog da Netter, Shoota | - | - | ||||||
ZA31 | Squinty Glarin' | Other friendly fighters can make the Scurry reaction even if they have one or more Charge tokens and/or two or more Move tokens. | - | Zarbag | - | - |