# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO5 | Cold-blooded | Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
FO8 | Frozen Fate | Score this in an end phase if two or more friendly fighters are each within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
FO11 | Stranglehold | Surge: Score this immediately after an opponent's power step if your warband holds each objective within 2 hexes of no one's territory. | 2 | - | - | - | ||||||
FO17 | Freeze-thaw Finish | Gambit Spell (Focus): If cast, place up to one available feature token in an empty hex within 3 hexes of the caster, then choose an enemy fighter within 1 hex of one or more blocked hexes and/or feature tokens. Deal 1 damage to the chosen fighter. Restricted |
- | - | ? | - | 2/44 (4.55%) | |||||
FO18 | Frozen to the Spot | Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - | - | - | 2/44 (4.55%) | |||||
FO22 | Time Freeze | Play this only in your power step. Choose two friendly fighters. Give each chosen fighter one Ice counter and one Guard token. In your next activation step, you must take the Pass action. In your following activation step in the same phase, you can take two activations. In each of those activations, you must activate a different chosen fighter or pass. |
- | - | ? | - | ||||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - | ||||||
FO25 | Chasm Key | If this fighter has one or more Ice counters at the end of the third action phase and/or if this fighter is on a feature token at the end of the third action phase, gain 1 glory point. | - | - | - | - | ||||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
FO31 | Icy Glare | Reaction: After an enemy fighter's Move action that ends within 2 hexes of this fighter, if that fighter's player has more power cards in their hand than you, that player discards one power card. | - | - | - | - | ||||||
FO32 | Tome of Shattering | Katophrane Tome Spell Action (Focus): If cast, give this fighter one Ice counter, then choose an enemy fighter within 3 hexes with one or more upgrades. Break one of that fighter's upgrades. |
- | Wizard | - | - | ||||||
ZA1 | Chomp! | Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a friendly squig. | 1 | - | - | - | ||||||
ZA2 | Gitz Everywhere! | Score this in an end phase if your warband holds each objective in your territory. When you score this, gain 2 additional glory points if your warband holds each objective in enemy territory, and/or gain 1 additional glory point if your warband holds one or more objectives in no one's territory. |
2 | - | - | - | ||||||
ZA3 | Lurk-lair | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more of those objectives is in no one's and/or enemy territory. |
2 | - | - | - | ||||||
ZA4 | Mad Scurry | Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens. | 2 | - | - | - | ||||||
ZA5 | Malicious Kill | Surge: Score this immediately after an enemy fighter with two or more upgrades is taken out of action. | 2 | - | - | - | ||||||
ZA7 | Obliterated | Surge: Score this immediately after an enemy fighter is taken out of action by damage dealt by a friendly Snirk. Gain 1 additional glory point if that Snirk is Inspired. | 1 | - | - | - | ||||||
ZA10 | Stayin' Safe | Surge: Score this immediately after your warband's third or subsequent Range 3+ Attack action in the same phase. | 1 | - | - | - | ||||||
ZA12 | You Ain't Safe | Score this in an end phase if one or more enemy fighters are each adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
ZA13 | Bite of da Bad Moon | Gambit Spell (Focus): If cast, choose an enemy fighter and roll a number of dice equal to their Defence characteristic. For each roll of Channel or Critical success, deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
ZA15 | Fungal Blessing | Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter adjacent to the attacker, after the deal damage step, if the target would be taken out of action. Deal 1 damage to that attacker. | - | - | - | - | ||||||
ZA16 | Gang Up | +1 Damage to the first Range 1 Attack action made by a friendly fighter in the next activation for each friendly supporting grot adjacent to the target. | - | - | - | - | ||||||
ZA19 | Little Waaagh! | +1 Dice to the first Attack action made by a friendly fighter in the next activation. | - | - | - | - | ||||||
ZA20 | Make Some Noise | Choose up to two friendly squigs. Push each chosen fighter up to 2 hexes. | - | Squig | - | - | ||||||
ZA21 | Sneaky Step | Choose a friendly fighter. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
ZA22 | Sporeblade Sting | Choose an enemy fighter adjacent to one or more friendly fighters. -1 Dice from the chosen fighter's Attack actions, to a minimum of 1, and -1 Defence from the chosen fighter, to a minimum of 1. This effect persists until the chosen fighter makes a failed Attack action. | - | - | - | - | ||||||
ZA24 | Fiery Brand | This fighter's Range 1 Attack actions have Critical success Grievous 1. | - | Drizgit da Squig Herder | - | - | ||||||
ZA25 | Leashed Spite | In an end phase, if this fighter is holding an objective, roll one magic dice. On a roll of Channel or Critical success, gain 1 glory point, then break this card. | - | - | - | - | ||||||
ZA26 | Overconfidence | +1 Dice to this fighter's Attack actions. -1 Defence, to a minimum of 1. |
- | - | - | - | ||||||
ZA28 | Sharp Stikka | Attack action 2 Fury 3 1 |
- | - | - | - | ||||||
ZA31 | Squinty Glarin' | Other friendly fighters can make the Scurry reaction even if they have one or more Charge tokens and/or two or more Move tokens. | - | Zarbag | - | - |