Displacing Mollog
Mollog's Mob
Destruction
Card sets (2)
Voidcursed Thralls Rivals Deck
(Errata update) Voidcursed: At the start of a round if there are no surviving friendly Voidcursed fighters, choose one surviving friendly fighter. The chosen fighter is Voidcursed.
Voidcursed fighters cannot make actions other than Move actions, Attack actions, Stun actions, Barge superactions and Charge superactions.
Voidcursed fighters cannot make Range 3+ Attack actions.
Voidcursed fighters cannot be driven back.
Voidcursed fighters have a Defence characteristic of 1 Block.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 15
6 |
6 |
0
3 | 1
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
VT3 | Involuntary Interdiction | Surge: Score this immediately after a Voidcursed fighter's Attack action takes the target out of action. | 1 | - | ? | - | ||||||
VT4 | Lashed Into Motion | Surge: Score this immediately after the third or subsequent Move action made by friendly Voidcursed fighters in the same phase. | 1 | - | - | - | ||||||
VT5 | Perfect Thrall | Surge, Dual: Score this immediately after an activation step if: A friendly Voidcursed fighter is holding an objective And: That fighter made one or more successful Attack actions in that activation step. |
1 | - | - | - | ||||||
VT10 | Unceasing Imperatives | Score this in an end phase if each surviving Voidcursed fighter from one or more warbands each has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
VT11 | Uncounted Cost | Dual: Score this in an end phase if: Four or more fighters are out of action And: Two or more of those fighters are Voidcursed. |
2 | - | - | - | ||||||
VT12 | Unwitting Guardians | Score this in an end phase if one or more friendly Voidcursed fighters are on feature tokens. | 1 | - | - | - | ||||||
VT13 | Forced Movements | Choose a friendly Voidcursed fighter. Make one Move action with the chosen fighter. | - | - | - | - | ||||||
VT14 | Involuntary Advance | Choose a Voidcursed fighter. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
VT15 | Reshaping Burst | Choose a Voidcursed fighter. Roll a magic dice for each fighter within 2 hexes of the chosen fighter. On a roll of Focus, that fighter is Voidcursed. | - | - | - | - | ||||||
VT21 | Voidcursed Assault | Each friendly Voidcursed fighter makes the following Attack action. Reactions cannot be made during this Attack action. 1 Smash 2 1 |
- | - | - | - | ||||||
VT22 | Zealot Imperative | Domain +1 Dice to a friendly Voidcursed fighters' Attack actions This effect persists until the end of the round, until a successful Attack action is made by a friendly Voidcursed fighter, or until another Domain gambit is played. |
- | - | - | - | ||||||
VT26 | Refashioned Priorities | Reaction: Use this after another fighter's Move action or Attack action, if that fighter is not adjacent to this fighter. This fighter can make a Move action that must end on a feature token. This reaction cannot be used more than once per round. | - | - | - | - | ||||||
VT27 | Refashioned Reactions | Reaction: Use this after another fighter's Move action or Attack action, if that fighter is not adjacent to this fighter. This fighter can make a Move action that must end adjacent to one or more fighters. This reaction cannot be used more than once per round. | - | - | - | - | ||||||
VT28 | Singular Reshaping | Instead of giving this card to a friendly fighter, you can pick an opponent. That opponent chooses a surviving fighter in their warband and gives this upgrade to that fighter. This fighter is Voidcursed. | - | - | - | - | ||||||
VT29 | Surging Power | When you give this upgrade to a fighter, pick one: Critical success Grievous 1 to this fighter's Range 1 and Range 2 Attack actions, or this fighter is Voidcursed. | - | - | - | - | ||||||
VT30 | Thrallmaker | Reaction: Use this after the deal damage step of this fighter's Attack action. The target is Voidcursed. | - | - | - | - | ||||||
MO1 | Block the Entrance | Surge, Dual: Score this immediately after an opponent's activation step if: A friendly Mollog holds an objective in enemy territory And: There are no enemy fighters adjacent to that Mollog. |
1 | - | - | - | ||||||
MO2 | Bonk! | Surge: Score this immediately after your warband dealt precisely enough damage to take an enemy fighter out of action. | 1 | - | - | - | ||||||
MO3 | Get Got | Surge: Score this immediately after a friendly minion makes a successful Attack action. | 1 | - | - | - | ||||||
MO6 | Looming Menace | Score this in an end phase if there are no enemy fighters within 2 hexes of a surviving friendly Mollog. When you score this, if a friendly Mollog made one or more successful Range 1 or 2 Attack actions in the preceding action phase, gain 1 additional glory point. | 1 | - | - | - | ||||||
MO8 | Stay Away | Score this in an end phase if there are no enemy fighters in your territory. If you score this in the second or third end phase, gain 1 additional spent glory point. | 1 | - | - | - | ||||||
MO9 | Troggoth Triumphant | Hybrid: Score this in an end phase if: Your warband took three or more enemy fighters out of action in the preceding action phase Or: A friendly Mollog is the only fighter in enemy territory. |
3 | - | - | - | ||||||
MO13 | Always About | Choose a friendly minion that is out of action. Place the chosen minion on an empty starting hex, then give that fighter one Charge token. | - | - | - | - | ||||||
MO14 | Angry Bellow | Choose an enemy fighter within 2 hexes of a friendly Mollog. Stagger the chosen fighter. | - | Mollog the Mighty | - | - | ||||||
MO18 | Tee up the Target | You can re-roll one result of Double support in the attack roll of the first Range 1 or Range 2 Attack action made by a friendly Mollog in the next activation. | - | Mollog the Mighty | - | - | ||||||
MO19 | Terrifying Silhouette | Enemy fighters cannot be supported in the next activation step. | - | Mollog the Mighty | - | - | ||||||
MO22 | Unsurprising Fear | Choose an enemy fighter, then choose a friendly fighter within 2 hexes of that enemy fighter. Push the chosen enemy fighter 1 hex further from the chosen friendly fighter. | - | - | - | - | ||||||
MO24 | Ferocious Odour | Enemy fighters adjacent to this fighter cannot be on Guard. | - | Mollog the Mighty | - | - | ||||||
MO27 | Grump | Reaction: Use this after this fighter's Attack action, if that Attack action took the target out of action. Remove one of this fighter's Move or Charge tokens. If a Charge token is removed this way, break this card. | - | Mollog the Mighty | - | - | ||||||
MO30 | Spark of Sentience | Reaction: After this fighter's activation, draw a power card. | - | Minion | - | - | ||||||
MO31 | The Mighty and the Meek | Enemy fighters cannot re-roll attack or defence dice while they are adjacent to this fighter. | - | - | - | - | ||||||
MO32 | Wound Up | Each time this fighter's Range 1 or Range 2 Attack actions fail, give this fighter one Anger counter. While this fighter has one or more Anger counters, you can re-roll one attack dice in this fighter's Range 2 Attack actions. After this fighter's successful Attack action, remove this fighter's Anger counters. | - | Mollog the Mighty | - | - |