Shared deck
Sons of Velmorn
Death
Card sets (2)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 19
6 |
6 |
0
3 | 3
Gambits (10)
10 | 0
Upgrades (10)
5 | 5
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SV2 | Clinical Efficiency | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if: That Attack action dealt precisely enough damage to take the target out of action Or: That Attack action resulted in a critical hit. |
1 | - | - | - | ||||||
SV4 | Hereditary Claims | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more of those objectives is not in your territory. |
2 | - | - | - | ||||||
SV5 | House Eternal | Surge: Score this immediately after you give a friendly fighter a Raise counter. | 1 | - | - | - | ||||||
SV6 | Inevitability Itself | Dual: Score this in an end phase if: There are one or fewer surviving enemy fighters And: There are two or more surviving friendly fighters. |
3 | - | - | - | ||||||
SV8 | Morbid Majesty | Score this in an end phase if three or more surviving friendly fighters are Inspired. | 2 | - | - | - | ||||||
SV9 | Protected Inheritance | Dual: Score this in an end phase if: Your warband holds one or more objectives in your territory And: Two or more enemy fighters are out of action. |
2 | - | - | - | ||||||
SV10 | Regal Riposte | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if: That friendly fighter has no Charge tokens Or: That enemy fighter had one or more Charge tokens. |
1 | - | - | - | ||||||
SV11 | Relentless Unity | Surge, Hybrid: Score this immediately after an Attack action: That targeted a supported friendly fighter and failed Or: That was made by a supported friendly fighter and succeeded. |
1 | - | - | - | ||||||
SV13 | Deadly Manoeuvre | Manoeuvre Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. When you do, you can remove one Command counter from your leader. Choose a friendly fighter other than the attacker and push the chosen fighter 1 hex, or up to 3 hexes, if you removed a Command counter. |
- | - | - | - | ||||||
SV14 | Decapitating Blow | Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. That Attack action has Cleave. If that Attack action results in a critical hit and takes the target out of action, gain 1 additional spent glory point. | - | - | - | - | ||||||
SV15 | Father's Pride | Reaction: Play this after a friendly fighter's successful Attack action. Give your leader one Command counter, then push your leader up to 1 hex. | - | - | - | - | ||||||
SV16 | Imperious Will | Give your leader one Command counter and one Guard token. | - | - | - | - | ||||||
SV17 | Redoubled Fervour | Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved. | - | - | - | - | ||||||
SV18 | Rise Again | Remove one Command counter from your leader. When you do, place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader | - | - | ||||||
SV19 | Shyishan Infusion | Heal (2) one friendly Grave Guard. | - | - | - | - | ||||||
SV24 | Familial Bond | Reaction: After this fighter's activation, push this fighter 1 hex towards the closest other friendly fighter. | - | - | - | - | ||||||
SV25 | Favoured Son | +1 Defence while your leader is surviving. | - | Grave Guard | - | - | ||||||
SV26 | Fearless Lunge | Attack action 2 Smash 2 2 You can re-roll any number of dice in the attack roll. After this Attack action, stagger this fighter. |
- | - | - | - | ||||||
SV27 | Fell Enchantments | Reaction: After an enemy fighter's failed Attack action that targeted this fighter, give the attacker one Curse counter. While a fighter has one or more Curse counters, that fighter has -1 Defence, to a minimum of 1, and -1 Dice from that fighter's Attack actions, to a minimum of 1. Clear all Curse counters at the end of the phase. | - | - | - | - | ||||||
SV28 | Heirloom Weapon | +1 Damage to this fighter's Range 1 or Range 2 Attack actions. | - | Grave Guard | - | - | ||||||
SV30 | Praetorian | Reaction: During an enemy fighter's Attack action that targets your leader, after the attack roll, push this fighter up to 3 hexes to a hex adjacent to the attacker. This fighter is now the target of that Attack action. | - | Sir Jedran Falseborn | ? | - | ||||||
SV31 | Proud Son | You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions. | - | Grave Guard | - | - | ||||||
SV32 | The Crown's Curse | Reaction: After the first power step in a round, place one friendly Grave Guard that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable. While this fighter has one or more Command counters: +1 Dice to this fighter's Baleful Tomb Blade and this fighter is uninspired and cannot be inspired. |
- | Leader | - | - | ||||||
FF3 | Earthworks | Surge: Score this immediately after: A friendly fighter is given a Guard token If: That fighter is on a feature token within 1 hex of no one's territory. |
1 | - | - | - | 5/44 (11.36%) | |||||
FF4 | Impregnable Defences | Surge: Score this immediately after an enemy fighter's failed Attack action that targeted a friendly fighter on a feature token within 1 hex of no one's territory. | 1 | - | - | - | 2/44 (4.55%) | |||||
FF9 | Siegebreakers | Score this in an end phase if there are no enemy fighters in your territory. | 2 | - | - | - | 3/44 (6.82%) | |||||
FF10 | Stockpile | Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4). | 2 | - | - | - | 6/44 (13.64%) | |||||
FF15 | Gnarlwood Tusks | Trap Reaction: Play this after an enemy fighter ends a Move action adjacent to one or more feature tokens that are in the same hex as a friendly fighter. Stagger that enemy fighter. |
- | - | - | - | ||||||
FF16 | Healing Ward | Choose one friendly fighter on a feature token. Heal (1) the chosen fighter. | - | - | - | - | ||||||
FF18 | Opportunistic Reprisal | Reaction: Play this after an enemy fighter's Attack action if that fighter is staggered. Choose one friendly fighter. The chosen fighter makes one Attack action that must target that enemy fighter. | - | - | - | - | ||||||
FF27 | Melding Stone | Metalith Each hex within 2 hexes of this fighter that contains a feature token is considered to be a cover hex in addition to its other types. |
- | - | - | - | ||||||
FF30 | Stalwart Sentinel | This fighter cannot be pushed by an opponent's warband while this fighter is on a feature token within 1 hex of no one's territory. | - | - | - | - |