Shared deck

Sons of Velmorn Sons of Velmorn
Death Death

Card sets (2)
Daring Delvers Rivals Deck

Your Exploration count starts at 0. Increase your Exploration count by 1:

When you place a feature token during a round

At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory

At the end of the action phase for each surviving friendly explorer that is not in your territory.

Decrease your Exploration count by 1 (to a minimum of 0):

At the end of the round, for each enemy fighter that is on a feature token that is in your territory.


Sons of Velmorn Rivals DeckDaring Delvers Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
SV2 Clinical Efficiency Sons of Velmorn Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if:
That Attack action dealt precisely enough damage to take the target out of action
Or: That Attack action resulted in a critical hit.
1 - Sons of Velmorn Rivals Deck - -  
SV3 Dispassionate Slaughter Sons of Velmorn Objective Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters.
2 - Sons of Velmorn Rivals Deck - -  
SV4 Hereditary Claims Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more of those objectives is not in your territory.
2 - Sons of Velmorn Rivals Deck - -  
SV9 Protected Inheritance Sons of Velmorn Objective Dual: Score this in an end phase if:
Your warband holds one or more objectives in your territory
And: Two or more enemy fighters are out of action.
2 - Sons of Velmorn Rivals Deck - -  
SV10 Regal Riposte Sons of Velmorn Objective Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if:
That friendly fighter has no Charge tokens
Or: That enemy fighter had one or more Charge tokens.
1 - Sons of Velmorn Rivals Deck - -  
SV11 Relentless Unity Sons of Velmorn Objective Surge, Hybrid: Score this immediately after an Attack action:
That targeted a supported friendly fighter and failed
Or: That was made by a supported friendly fighter and succeeded.
1 - Sons of Velmorn Rivals Deck - -  
SV16 Imperious Will Sons of Velmorn Ploy Give your leader one Command counter and one Guard token.
- - Sons of Velmorn Rivals Deck - -  
SV17 Redoubled Fervour Sons of Velmorn Ploy Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved.
- - Sons of Velmorn Rivals Deck - -  
SV19 Shyishan Infusion Sons of Velmorn Ploy Heal (2) one friendly Grave Guard.
- - Sons of Velmorn Rivals Deck - -  
SV20 Spike of Terror Sons of Velmorn Ploy Choose one enemy fighter within 2 hexes of one or more friendly fighters. That fighter's player picks two: you push the chosen fighter 1 hex, or you stagger the chosen fighter, or you give the chosen fighter one Move token.
- - Sons of Velmorn Rivals Deck - -  
SV25 Favoured Son Sons of Velmorn Upgrade +1 Defence while your leader is surviving.
- Grave Guard Sons of Velmorn Rivals Deck - -  
SV26 Fearless Lunge Sons of Velmorn Upgrade Attack action

Hex 2 HammerSmash 2 Damage 2

You can re-roll any number of dice in the attack roll. After this Attack action, stagger this fighter.
- - Sons of Velmorn Rivals Deck - -  
SV27 Fell Enchantments Sons of Velmorn Upgrade Reaction: After an enemy fighter's failed Attack action that targeted this fighter, give the attacker one Curse counter. While a fighter has one or more Curse counters, that fighter has -1 Defence, to a minimum of 1, and -1 Dice from that fighter's Attack actions, to a minimum of 1. Clear all Curse counters at the end of the phase.
- - Sons of Velmorn Rivals Deck - -  
SV28 Heirloom Weapon Sons of Velmorn Upgrade +1 Damage to this fighter's Range 1 or Range 2 Attack actions.
- Grave Guard Sons of Velmorn Rivals Deck - -  
SV30 Praetorian Sons of Velmorn Upgrade Reaction: During an enemy fighter's Attack action that targets your leader, after the attack roll, push this fighter up to 3 hexes to a hex adjacent to the attacker. This fighter is now the target of that Attack action.
- Sir Jedran Falseborn Sons of Velmorn Rivals Deck ? -  
SV31 Proud Son Sons of Velmorn Upgrade You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions.
- Grave Guard Sons of Velmorn Rivals Deck - -  
DD2 Brave the Rootmaze Universal Objective Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token.
1 - Daring Delvers Rivals Deck - - 3/44 (6.82%)  
DD4 Claim Guardians Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are each holding an objective
And: Your Exploration count is 5 or more.
2 - Daring Delvers Rivals Deck - -  
DD5 Fearless Explorer Universal Objective Hybrid: Score this in an end phase if:
Two or more Domain cards are in your power discard pile
Or: Your Exploration count is 5 or more.
1 - Daring Delvers Rivals Deck - -  
DD6 Pathfinders Universal Objective Surge, Hybrid: Score this immediately after a power step if:
Your Exploration count is at least twice the round number (e.g. 4 or more in round 2)
Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers.
1 - Daring Delvers Rivals Deck - -  
DD7 Sleepless Sentries Universal Objective Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters.
2 - Daring Delvers Rivals Deck - -  
DD11 Terra Incognita Universal Objective Surge, Dual: Score this immediately after an activation if:
A Domain card is persisting
And: One or more surviving friendly leaders and/or explorers are not in your territory.
1 - Daring Delvers Rivals Deck - -  
DD15 Grasping Rootgrave Universal Ploy Domain
You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD16 Quickroots Universal Ploy Trap
Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter.
Restricted
- - Daring Delvers Rivals Deck - - 8/44 (18.18%)  
DD17 Significant Find Universal Ploy Pick one: Place one available feature token in an empty hex 2 or more hexes from each fighter, or increase your Exploration count by 1 if one or more surviving friendly explorers are not in your territory.
- - Daring Delvers Rivals Deck - -  
DD19 Spiritsnare Cavern Universal Ploy Domain
After a fighter's Charge action, that fighter's player rolls one attack dice for each fighter in their warband that is out of action. If they roll one or more Critical successCritical success, deal 1 damage to the fighter that made the Charge action. This effect persists until the end of the round or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD20 Tangled Roots Universal Ploy Domain
After a fighter's Charge action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD22 Zone of Control Universal Ploy Domain
Fighters are on Guard while they are in a starting hex or on a feature token. This effect persists until the end of the round or until another Domain gambit is played.
- - Daring Delvers Rivals Deck - -  
DD23 All-terrain Gear Universal Upgrade This fighter is an explorer.
+1 Move
+2 Move instead while a Domain gambit is persisting.
- - Daring Delvers Rivals Deck - -  
DD26 Dowsing Limb Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain.
- - Daring Delvers Rivals Deck - -  
DD31 Plundered Knowledge Universal Upgrade Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards.
- - Daring Delvers Rivals Deck - -  
DD32 Prospector Universal Upgrade This fighter is an explorer.
Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token.
- - Daring Delvers Rivals Deck ? -