Shared deck
Sons of Velmorn
Death
Card sets (2)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
4 | 5
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SV2 | Clinical Efficiency | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if: That Attack action dealt precisely enough damage to take the target out of action Or: That Attack action resulted in a critical hit. |
1 | - | - | - | ||||||
SV3 | Dispassionate Slaughter | Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters. | 2 | - | - | - | ||||||
SV4 | Hereditary Claims | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more of those objectives is not in your territory. |
2 | - | - | - | ||||||
SV9 | Protected Inheritance | Dual: Score this in an end phase if: Your warband holds one or more objectives in your territory And: Two or more enemy fighters are out of action. |
2 | - | - | - | ||||||
SV10 | Regal Riposte | Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if: That friendly fighter has no Charge tokens Or: That enemy fighter had one or more Charge tokens. |
1 | - | - | - | ||||||
SV11 | Relentless Unity | Surge, Hybrid: Score this immediately after an Attack action: That targeted a supported friendly fighter and failed Or: That was made by a supported friendly fighter and succeeded. |
1 | - | - | - | ||||||
SV16 | Imperious Will | Give your leader one Command counter and one Guard token. | - | - | - | - | ||||||
SV17 | Redoubled Fervour | Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved. | - | - | - | - | ||||||
SV19 | Shyishan Infusion | Heal (2) one friendly Grave Guard. | - | - | - | - | ||||||
SV20 | Spike of Terror | Choose one enemy fighter within 2 hexes of one or more friendly fighters. That fighter's player picks two: you push the chosen fighter 1 hex, or you stagger the chosen fighter, or you give the chosen fighter one Move token. | - | - | - | - | ||||||
SV25 | Favoured Son | +1 Defence while your leader is surviving. | - | Grave Guard | - | - | ||||||
SV26 | Fearless Lunge | Attack action 2 Smash 2 2 You can re-roll any number of dice in the attack roll. After this Attack action, stagger this fighter. |
- | - | - | - | ||||||
SV27 | Fell Enchantments | Reaction: After an enemy fighter's failed Attack action that targeted this fighter, give the attacker one Curse counter. While a fighter has one or more Curse counters, that fighter has -1 Defence, to a minimum of 1, and -1 Dice from that fighter's Attack actions, to a minimum of 1. Clear all Curse counters at the end of the phase. | - | - | - | - | ||||||
SV28 | Heirloom Weapon | +1 Damage to this fighter's Range 1 or Range 2 Attack actions. | - | Grave Guard | - | - | ||||||
SV30 | Praetorian | Reaction: During an enemy fighter's Attack action that targets your leader, after the attack roll, push this fighter up to 3 hexes to a hex adjacent to the attacker. This fighter is now the target of that Attack action. | - | Sir Jedran Falseborn | ? | - | ||||||
SV31 | Proud Son | You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions. | - | Grave Guard | - | - | ||||||
DD2 | Brave the Rootmaze | Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token. | 1 | - | - | - | 3/44 (6.82%) | |||||
DD4 | Claim Guardians | Dual: Score this in an end phase if: Two or more surviving friendly fighters are each holding an objective And: Your Exploration count is 5 or more. |
2 | - | - | - | ||||||
DD5 | Fearless Explorer | Hybrid: Score this in an end phase if: Two or more Domain cards are in your power discard pile Or: Your Exploration count is 5 or more. |
1 | - | - | - | ||||||
DD6 | Pathfinders | Surge, Hybrid: Score this immediately after a power step if: Your Exploration count is at least twice the round number (e.g. 4 or more in round 2) Or: Your Exploration count is at least equal to the round number, and one or more friendly fighters are explorers. |
1 | - | - | - | ||||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD11 | Terra Incognita | Surge, Dual: Score this immediately after an activation if: A Domain card is persisting And: One or more surviving friendly leaders and/or explorers are not in your territory. |
1 | - | - | - | ||||||
DD15 | Grasping Rootgrave | Domain You cannot play this in the final power step of a round. At the end of the action phase, deal 1 damage to each fighter adjacent to a feature token. This effect persists until the end of the phase or until another Domain gambit is played. |
- | - | - | - | ||||||
DD16 | Quickroots | Trap Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter. Restricted |
- | - | - | - | 8/44 (18.18%) | |||||
DD17 | Significant Find | Pick one: Place one available feature token in an empty hex 2 or more hexes from each fighter, or increase your Exploration count by 1 if one or more surviving friendly explorers are not in your territory. | - | - | - | - | ||||||
DD19 | Spiritsnare Cavern | Domain After a fighter's Charge action, that fighter's player rolls one attack dice for each fighter in their warband that is out of action. If they roll one or more Critical success, deal 1 damage to the fighter that made the Charge action. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD20 | Tangled Roots | Domain After a fighter's Charge action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD22 | Zone of Control | Domain Fighters are on Guard while they are in a starting hex or on a feature token. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
DD23 | All-terrain Gear | This fighter is an explorer. +1 Move +2 Move instead while a Domain gambit is persisting. |
- | - | - | - | ||||||
DD26 | Dowsing Limb | This fighter is an explorer. Reaction: After this fighter's activation, scatter 2 from this fighter's hex and push this fighter up to 2 hexes along the chain. |
- | - | - | - | ||||||
DD31 | Plundered Knowledge | Reaction: After this fighter's activation in which its Attack action took an adjacent target out of action, pick one: increase your Exploration count by 2, or draw two power cards. | - | - | - | - | ||||||
DD32 | Prospector | This fighter is an explorer. Reaction: After this fighter's activation, place one available feature token within 1 hex of this fighter. Then give this fighter one Charge token. |
- | - | ? | - |