# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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SV1 | Absolute Monarch |
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Surge: Score this immediately after an activation if a friendly leader is the only surviving leader. | 1 | - |
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- | - | |||
SV2 | Clinical Efficiency |
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Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that took the target out of action, if: That Attack action dealt precisely enough damage to take the target out of action Or: That Attack action resulted in a critical hit. |
1 | - |
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SV3 | Dispassionate Slaughter |
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Score this in an end phase if there are more enemy fighters out of action than there are surviving enemy fighters. | 2 | - |
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- | - | |||
SV4 | Hereditary Claims |
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Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more of those objectives is not in your territory. |
2 | - |
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SV5 | House Eternal |
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Surge: Score this immediately after you give a friendly fighter a Raise counter. | 1 | - |
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- | - | |||
SV6 | Inevitability Itself |
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Dual: Score this in an end phase if: There are one or fewer surviving enemy fighters And: There are two or more surviving friendly fighters. |
3 | - |
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- | - | |||
SV7 | Martial Lord |
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Surge: Score this immediately after a friendly leader's Attack action that takes the target out of action. | 1 | - |
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SV8 | Morbid Majesty |
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Score this in an end phase if three or more surviving friendly fighters are Inspired. | 2 | - |
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SV9 | Protected Inheritance |
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Dual: Score this in an end phase if: Your warband holds one or more objectives in your territory And: Two or more enemy fighters are out of action. |
2 | - |
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SV10 | Regal Riposte |
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Surge, Hybrid: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if: That friendly fighter has no Charge tokens Or: That enemy fighter had one or more Charge tokens. |
1 | - |
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SV11 | Relentless Unity |
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Surge, Hybrid: Score this immediately after an Attack action: That targeted a supported friendly fighter and failed Or: That was made by a supported friendly fighter and succeeded. |
1 | - |
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SV12 | Vying for Favour |
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Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - |
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SV13 | Deadly Manoeuvre |
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Manoeuvre Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. When you do, you can remove one Command counter from your leader. Choose a friendly fighter other than the attacker and push the chosen fighter 1 hex, or up to 3 hexes, if you removed a Command counter. |
- | - |
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SV14 | Decapitating Blow |
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Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. That Attack action has Cleave. If that Attack action results in a critical hit and takes the target out of action, gain 1 additional spent glory point. | - | - |
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SV15 | Father's Pride |
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Reaction: Play this after a friendly fighter's successful Attack action. Give your leader one Command counter, then push your leader up to 1 hex. | - | - |
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SV16 | Imperious Will |
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Give your leader one Command counter and one Guard token. | - | - |
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SV17 | Redoubled Fervour |
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Reaction: Play this after a friendly Grave Guard's failed Attack action. When you do, you can remove one Command counter from your leader. That Grave Guard makes one Attack action. If you removed a Command counter, +1 Dice to that Attack action until it has been resolved. | - | - |
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SV18 | Rise Again |
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Remove one Command counter from your leader. When you do, place one friendly fighter that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable. | - | Leader |
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SV19 | Shyishan Infusion |
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Heal (2) one friendly Grave Guard. | - | - |
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SV20 | Spike of Terror |
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Choose one enemy fighter within 2 hexes of one or more friendly fighters. That fighter's player picks two: you push the chosen fighter 1 hex, or you stagger the chosen fighter, or you give the chosen fighter one Move token. | - | - |
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SV21 | Surprising Swiftness |
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+2 Move to the first friendly fighter, other than a Large fighter, to make a Move action in the next activation. | - | - |
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SV22 | Velmorn's Curse |
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Reaction: Play this after an enemy fighter's Attack action takes a friendly fighter out of action, if the fighters were adjacent to each other. Deal 1 damage to the attacker. | - | - |
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SV23 | Experience of Ages |
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This fighter's Range 1 and Range 2 Attack actions have Ensnare, and you can re-roll successes in the attack rolls of those Attack actions. | - | - |
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SV24 | Familial Bond |
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Reaction: After this fighter's activation, push this fighter 1 hex towards the closest other friendly fighter. | - | - |
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SV25 | Favoured Son |
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+1 Defence while your leader is surviving. | - | Grave Guard |
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SV26 | Fearless Lunge |
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Attack action
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- | - |
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SV27 | Fell Enchantments |
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Reaction: After an enemy fighter's failed Attack action that targeted this fighter, give the attacker one Curse counter. While a fighter has one or more Curse counters, that fighter has -1 Defence, to a minimum of 1, and -1 Dice from that fighter's Attack actions, to a minimum of 1. Clear all Curse counters at the end of the phase. | - | - |
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SV28 | Heirloom Weapon |
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+1 Damage to this fighter's Range 1 or Range 2 Attack actions. | - | Grave Guard |
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SV29 | Lord of Bones |
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Reaction: After this fighter's Deadly Command reaction, push each friendly Grave Guard up to 1 hex towards the enemy fighter closest to this fighter. | - | Leader |
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SV30 | Praetorian |
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Reaction: During an enemy fighter's Attack action that targets your leader, after the attack roll, push this fighter up to 3 hexes to a hex adjacent to the attacker. This fighter is now the target of that Attack action. | - | Sir Jedran Falseborn |
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SV31 | Proud Son |
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You can re-roll one attack dice in the attack rolls for this fighter's Range 1 Attack actions. | - | Grave Guard |
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SV32 | The Crown's Curse |
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Reaction: After the first power step in a round, place one friendly Grave Guard that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then give that fighter wound counters until that fighter is vulnerable. While this fighter has one or more Command counters: +1 Dice to this fighter's Baleful Tomb Blade and this fighter is uninspired and cannot be inspired. |
- | Leader |
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