Shared deck
Domitan's Stormcoven
Order
Card sets (10)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 8 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 15
6 |
6 |
0
1 | 3
Gambits (11)
10 | 1
Upgrades (11)
11 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E36 | Mirror Move | Reaction: Play this after an opponent pushes one fighter. Choose one other fighter and push the chosen fighter the same number of hexes. | - | - | ? | NewestDuplicate | 9/44 (20.45%) | |||||
E41 | Army of One | If this fighter is the last surviving friendly fighter: +1 Defence +1 Dice to this fighter's Attack actions. |
- | - | - | NewestDuplicate | 8/44 (18.18%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
NM252 | Quintok's Bubble | Gambit Spell (Channel): If cast, choose one friendly fighter within 4 hexes of the caster. -1 Damage to Attack actions that target the chosen fighter, to a minimum of 1, and the chosen fighter has the Flying trait. This effect persists until the chosen fighter is dealt damage. |
- | Wizard | - | - | 5/44 (11.36%) | |||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 13/44 (29.55%) | |||||
BA31 | Unsettling Follower | Denizen Enemy fighters within 1 hex of this fighter cannot hold objectives. |
- | - | - | - | ||||||
DS29 | Master of Ancient Lore | Reaction: Use this after an opponent plays a power card. Draw 1 power card, or Draw 2 power cards if the power card was a gambit spell. This can only be used once per round. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
SS9 | Sorcerous Treasure-hunter | Dual: Score this in an end phase if: One or more friendly wizards are each holding an objective And: One or more of those wizards each have three or more upgrades. |
2 | - | - | - | 8/44 (18.18%) | |||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP21 | Succour in Certainty | Choose a friendly fighter. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if your warband holds 3 or more objectives. | - | - | - | - | ||||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS6 | Need for Speed | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | ? | - | 3/44 (6.82%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
MM1 | Audacious Aspect | Surge, Hybrid: Score this immediately after an activation step if: One or more friendly fighters with a Mask upgrade holds an objective with an odd value Or: Your warband holds two or more objectives, each of which is in no one's or enemy territory. |
1 | - | - | - | ||||||
MM4 | Domino Dominance | Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade. | 1 | - | - | - | ||||||
MM6 | Hooded Stranger | Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point. | 1 | - | - | - | ||||||
MM9 | Stoic Appearance | Score this in an end phase if one or more friendly fighters with a Mask upgrade are holding an objective. | 1 | - | - | - | ||||||
MM12 | Vision of Success | Surge, Hybrid: Score this immediately after an activation step if: A friendly fighter with a Mask upgrade holds an objective with an even value Or: Your warband holds three or more objectives, one or more of which are in no one's and/or enemy territory. |
1 | - | - | - | ||||||
MM17 | Revealed Aspect | Pick one: Draw one power card Or: Choose a friendly fighter, including fighters who are out of action, with one or more upgrades. Add one of those upgrades to your hand, then give the chosen fighter one upgrade from your hand or power discard pile. Do not spend any glory points when you do so. |
- | - | - | - | ||||||
MM22 | Unveiled Ambitions | Search your power deck for a Mask upgrade. Reveal that card and add it to your hand, then shuffle any remaining cards in your power deck. | - | - | - | - | ||||||
MM23 | Dark Humour | You can re-roll one defence dice in this fighter's defence rolls. If this fighter has a Mask upgrade, you can make the following reaction. Mocking Laugh (Reaction): Use this after an Attack action that targeted this fighter, if this fighter's defence roll contained one or more critical successes. Push the attacker 1 hex. |
- | - | - | - | ||||||
MM27 | The Echoguise | Mask When a fighter has two Mask upgrades, break one. Reverberating Call (Action): Pick two feature tokens, one of which this fighter is on. Place each feature token in the hex the other feature token was in when you picked them. Rolls of Double support are successes in this fighter's defence roll until the end of the round in which this action is made. |
- | - | - | - | ||||||
MM28 | The Eternal Smile | Mask When a fighter has two Mask upgrades, break one. Rictus of Carnae (Action): +1 Damage to this fighter's Range 1 and Range 2 Attack actions, other than Scything Attack actions, until the end of the round. |
- | - | - | - | ||||||
MM29 | The Frostbitten Veil | Mask When a fighter has two Mask upgrades, break one. Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round. |
- | - | - | - |