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Ylthari's Guardians Ylthari's Guardians
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Card sets (2)

Ylthari's Guardians expansionSeismic Shock Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
N262 Domain Denied Ylthari's Guardians Objective Score this in an end phase if no enemy fighters are holding objectives.
1 - Ylthari's Guardians expansion - -  
N265 Lithe Spirits Ylthari's Guardians Objective Score this immediately if your warband makes its second or subsequent reaction in this phase.
1 - Ylthari's Guardians expansion - -  
N266 Reclaim the Lamentiri Ylthari's Guardians Objective Score this in an end phase if you hold all the objectives in at least one player's territory.
2 - Ylthari's Guardians expansion - -  
N268 Song of Hatred Ylthari's Guardians Objective Score this immediately if your warband successfully casts their second or subsequent spell in this phase.
1 - Ylthari's Guardians expansion - -  
N269 Strike Swiftly Ylthari's Guardians Objective Score this immediately if a friendly fighter takes an enemy fighter out of action with a Charge action.
1 - Ylthari's Guardians expansion - -  
N271 Curse of the Dwindling Ylthari's Guardians Spell Gambit Spell (ChannelChannelChannelChannel): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter's Attack actions have -1 Dice (to a minimum of 1). This spell persists until that fighter is out of action.
- - Ylthari's Guardians expansion - -  
N272 Healing Amphora Ylthari's Guardians Ploy Choose a friendly Gallanghann or a friendly fighter adjacent to a friendly Gallanghann and roll a defence dice. On a roll of BlockBlock or Critical successCritical success remove up to two wound tokens from that fighter's fighter card. Otherwise remove up to one wound token from that fighter's fighter card.
- - Ylthari's Guardians expansion - -  
N276 Pangs of the Great Lack Ylthari's Guardians Spell Gambit Spell (FocusFocus): If this spell is cast, choose an enemy fighter within five hexes of the caster. That fighter suffers 1 damage.
- - Ylthari's Guardians expansion - -  
N277 Revenant Rage Ylthari's Guardians Ploy The first Attack action in the next activation has +1 Dice.
- - Ylthari's Guardians expansion - -  
N278 Springseed Step Ylthari's Guardians Ploy Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter and push them up to three hexes. They must end this push adjacent to the fighter that moved.
- - Ylthari's Guardians expansion - -  
N279 Strength of the Burgeoning Ylthari's Guardians Spell Gambit Spell (ChannelChannel): If this spell is cast, the first Attack action with a Range of 1 or 2 in the next activation has +1 Damage.
- - Ylthari's Guardians expansion - -  
N282 Constant Growth Ylthari's Guardians Upgrade +1 Wounds.
- - Ylthari's Guardians expansion - -  
N286 Pinning Shot Ylthari's Guardians Upgrade This fighter is considered to be a supporting fighter for adjacent friendly fighters.
- Ahnslaine, Revenant Archer Ylthari's Guardians expansion - -  
N290 Warding Stance Ylthari's Guardians Upgrade +1 Defence.
- Gallanghann of the Glade Ylthari's Guardians expansion - -  
SS1 Burnt Out Universal Objective Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
1 - Seismic Shock Rivals Deck - - 10/44 (22.73%)  
SS2 Claim the Prize Universal Objective Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
3 - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS3 Exploit the Ley Lines Universal Objective Surge, Dual: Score this immediately after:
A friendly wizard casts their third or subsequent spell in the same phase
And: That fighter is in a hazard hex or on an objective.
1 - Seismic Shock Rivals Deck - -  
SS4 Magisterial Might Universal Objective Suge, Dual: Score this immediately after a power step if:
One or more friendly wizards each hold an objective in enemy territory
And: One or more of those wizards has a wizard level of 2 or greater.
1 - Seismic Shock Rivals Deck - -  
SS5 Manipulating the Realmsphere Universal Objective Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase.
1 - Seismic Shock Rivals Deck - - 4/44 (9.09%)  
SS9 Sorcerous Treasure-hunter Universal Objective Dual: Score this in an end phase if:
One or more friendly wizards are each holding an objective
And: One or more of those wizards each have three or more upgrades.
2 - Seismic Shock Rivals Deck - - 8/44 (18.18%)  
SS11 Touching the Realm Universal Objective Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more friendly wizards are each holding an objective.
1 - Seismic Shock Rivals Deck - -  
SS14 Arcane Reach Universal Ploy +2 Range, to a maximum of 6, to the first Range 2+ spell Attack action made by a friendly wizard in the next activation step.
- - Seismic Shock Rivals Deck - -  
SS17 Channelled Power Universal Spell If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll.
Gambit Spell (ChannelChannelChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round.
- - Seismic Shock Rivals Deck - -  
SS18 Iara's Resistance Universal Spell Gambit Spell (FocusFocus): If cast, +1 Wounds to friendly fighters while they are holding an objective. This effect persists until the end of the round or until another warband holds more objectives than your warband.
- - Seismic Shock Rivals Deck - -  
SS20 Mindwipe Universal Spell Before the casting roll pick ChannelChannel or FocusFocus: that is the casting value of this spell.
Gambit Spell (ChannelChannel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round.
Gambit Spell (FocusFocus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex.
- - Seismic Shock Rivals Deck - - 2/44 (4.55%)  
SS23 Abasoth's Adaptive Assault Universal Upgrade Spell Attack action

Hex 3 FocusFocus - Damage 1

+1 Damage to this spell Attack action if the target is Inspired.
+1 Damage to this spell Attack action if the target is on a feature token.
- Wizard Seismic Shock Rivals Deck - -  
SS26 Aspect of Unseen Stalker Universal Upgrade Action: Until the end of the round this fighter cannot be targeted by Range 3+ Attack actions or be dealt damage by spells. At the end of the round in which this action was made, break this card.
- - Seismic Shock Rivals Deck - -  
SS27 Iara's Repelling Shield Universal Upgrade This fighter cannot be driven back.
Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter.
- Wizard Seismic Shock Rivals Deck - - 3/44 (6.82%)  
SS28 Quintok's Reactive Shunter Universal Upgrade Reaction: Use this after this fighter is pushed by an enemy fighter, if they started that push on a feature token or in a hazard hex. Stagger this fighter, then push this fighter 1 hex.
- Wizard Seismic Shock Rivals Deck - -  
SS29 Quintok's Static Rod Universal Upgrade Attack action

Hex 2 HammerSmash 2 Damage 2

This fighter cannot be driven back. Objective tokens within 3 hexes of this fighter cannot be moved, removed or flipped.
- - Seismic Shock Rivals Deck - -  
SS31 Sorcerous Might Universal Upgrade This fighter's spell Attack actions have Critical successCritical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater.
Restricted
- - Seismic Shock Rivals Deck - -  
SS32 Temporally Aligned Universal Upgrade Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex.
- - Seismic Shock Rivals Deck - -