# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 15/60 (25%) | |||||
SS2 | Claim the Prize | Dual: Score this in an end phase if: Your warband holds each objective in one or more territories (including no one's territory) And: Your warband holds two or more objectives in one or more of those territories. |
3 | - | - | - | 9/60 (15%) | |||||
SS3 | Exploit the Ley Lines | Surge, Dual: Score this immediately after: A friendly wizard casts their third or subsequent spell in the same phase And: That fighter is in a hazard hex or on an objective. |
1 | - | - | - | ||||||
SS4 | Magisterial Might | Suge, Dual: Score this immediately after a power step if: One or more friendly wizards each hold an objective in enemy territory And: One or more of those wizards has a wizard level of 2 or greater. |
1 | - | - | - | ||||||
SS5 | Manipulating the Realmsphere | Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase. | 1 | - | - | - | 6/60 (10%) | |||||
SS6 | Places of Power | Dual: Score this in an end phase if: Each surviving friendly fighter is in a hazard hex or on an objective And: There are two or more surviving friendly fighters. |
2 | - | - | - | ||||||
SS7 | Powering Up | Surge, Dual: Score this immediately after: A single friendly wizard is activated for a second or subsequent time in this phase And: That wizard was on the same objective in enemy territory on two or more of the times they were activated in this phase. |
2 | - | ? | - | ||||||
SS8 | Shape the Realm | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more friendly wizards are each holding an objective. |
3 | - | - | - | ||||||
SS9 | Sorcerous Treasure-hunter | Dual: Score this in an end phase if: One or more friendly wizards are each holding an objective And: One or more of those wizards each have three or more upgrades. |
2 | - | - | - | 12/60 (20%) | |||||
SS10 | Spark of Creation | Surge, Dual: Score this immediately after: A friendly fighter's spell Attack action took the target out of action And: The caster and/or the enemy fighter were in a hazard hex and/or on a feature token. |
1 | - | - | - | ||||||
SS11 | Touching the Realm | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more friendly wizards are each holding an objective. |
1 | - | - | - | ||||||
SS12 | Unfortunate Focus | Surge: Score this immediately after the third or subsequent time the same enemy fighter was chosen by and/or declared as the target of your warband's spell in this phase. | 1 | - | - | - | ||||||
SS13 | Abasoth's Screaming Idols | Gambit Spell (Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter. Restricted |
- | - | ? | - | 9/60 (15%) | |||||
SS14 | Arcane Reach | +2 Range, to a maximum of 6, to the first Range 2+ spell Attack action made by a friendly wizard in the next activation step. | - | - | - | - | ||||||
SS15 | Celestial Conduits | You can re-roll one magic dice in friendly wizard's casting rolls, if the caster is on a feature token. This effect persists until the end of the next activation step. | - | - | - | - | ||||||
SS16 | Celestial Surge | The next time a friendly wizard that is holding an objective attempts to cast a spell, that wizard has +1 wizard level until the casting sequence ends. This effect persists until a friendly wizard attempts to cast a spell or until the end of this power step. | - | - | - | - | ||||||
SS17 | Channelled Power | If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll. Gambit Spell (ChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round. |
- | - | - | - | ||||||
SS18 | Iara's Resistance | Gambit Spell (Focus): If cast, +1 Wounds to friendly fighters while they are holding an objective. This effect persists until the end of the round or until another warband holds more objectives than your warband. | - | - | - | - | ||||||
SS19 | Localised Quake | Gambit Spell (Focus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes. | - | - | - | - | 5/60 (8.33%) | |||||
SS20 | Mindwipe | Before the casting roll pick Channel or Focus: that is the casting value of this spell. Gambit Spell (Channel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round. Gambit Spell (Focus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex. |
- | - | - | - | 4/60 (6.67%) | |||||
SS21 | Stir the Nest | Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter. Restricted |
- | - | - | - | 5/60 (8.33%) | |||||
SS22 | Topsy Turvy | Pick one feature token within 5 hexes of a friendly wizard that is not in the same hex as an enemy fighter. Flip that feature token. | - | - | - | - | ||||||
SS23 | Abasoth's Adaptive Assault | Spell Attack action 3 Focus - 1 +1 Damage to this spell Attack action if the target is Inspired.+1 Damage to this spell Attack action if the target is on a feature token. |
- | Wizard | - | - | ||||||
SS24 | Abasoth's Predatory Animus | Innate (Channel) while this fighter is holding an objective in enemy territory. | - | Wizard | - | - | ||||||
SS25 | Arcane Sensitivity | Reaction: After this fighter casts a spell, push this fighter 1 hex. Restricted |
- | Wizard | - | - | 2/60 (3.33%) | |||||
SS26 | Aspect of Unseen Stalker | Action: Until the end of the round this fighter cannot be targeted by Range 3+ Attack actions or be dealt damage by spells. At the end of the round in which this action was made, break this card. | - | - | - | - | ||||||
SS27 | Iara's Repelling Shield | This fighter cannot be driven back. Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter. |
- | Wizard | - | - | 5/60 (8.33%) | |||||
SS28 | Quintok's Reactive Shunter | Reaction: Use this after this fighter is pushed by an enemy fighter, if they started that push on a feature token or in a hazard hex. Stagger this fighter, then push this fighter 1 hex. | - | Wizard | - | - | ||||||
SS29 | Quintok's Static Rod | Attack action 2 Smash 2 2 This fighter cannot be driven back. Objective tokens within 3 hexes of this fighter cannot be moved, removed or flipped. |
- | - | - | - | ||||||
SS30 | Quintok's Unseen Hand | Flick (Spell Action) (Focus): During this action, this fighter has line of sight to each enemy fighter. If cast, choose one enemy fighter within 6 hexes of the caster. Pick one: push the chosen fighter 1 hex, or stagger the chosen fighter. If the casting roll included one or more Critical success, do both. | - | Wizard | - | - | ||||||
SS31 | Sorcerous Might | This fighter's spell Attack actions have Critical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater. Restricted |
- | - | - | - | ||||||
SS32 | Temporally Aligned | Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex. | - | - | - | - |