Seismic Shock Rivals deck
|SS1||Burnt Out||Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
|SS2||Claim the Prize||Dual: Score this in an end phase if:
Your warband holds each objective in one or more territories (including no one's territory)
And: Your warband holds two or more objectives in one or more of those territories.
|SS3||Exploit the Ley Lines||Surge, Dual: Score this immediately after:
A friendly wizard casts their third or subsequent spell in the same phase
And: That fighter is in a hazard hex or on an objective.
|SS4||Magisterial Might||Suge, Dual: Score this immediately after a power step if:
One or more friendly wizards each hold an objective in enemy territory
And: One or more of those wizards has a wizard level of 2 or greater.
|SS5||Manipulating the Realmsphere||Score this in an end phase if your warband cast more spells than each other warband in the preceding action phase.||1||-||-||-|
|SS6||Places of Power||Dual: Score this in an end phase if:
Each surviving friendly fighter is in a hazard hex or on an objective
And: There are two or more surviving friendly fighters.
|SS7||Powering Up||Surge, Dual: Score this immediately after:
A single friendly wizard is activated for a second or subsequent time in this phase
And: That wizard was on the same objective in enemy territory on two or more of the times they were activated in this phase.
|SS8||Shape the Realm||Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more friendly wizards are each holding an objective.
|SS9||Sorcerous Treasure-hunter||Dual: Score this in an end phase if:
One or more friendly wizards are each holding an objective
And: One or more of those wizards each have three or more upgrades.
|SS10||Spark of Creation||Surge, Dual: Score this immediately after:
A friendly fighter's spell Attack action took the target out of action
And: The caster and/or the enemy fighter were in a hazard hex and/or on a feature token.
|SS11||Touching the Realm||Dual: Score this in an end phase if:
Your warband holds two or more objectives
And: One or more friendly wizards are each holding an objective.
|SS12||Unfortunate Focus||Surge: Score this immediately after the third or subsequent time the same enemy fighter was chosen by and/or declared as the target of your warband's spell in this phase.||1||-||-||-|
|SS13||Abasoth's Screaming Idols||Gambit Spell (Channel): If cast, pick one feature token within 3 hexes of the caster. Move that feature token 1 hex. After you have done so, if a fighter is on that feature token, deal 1 damage to that fighter.||-||-||-||-|
|SS14||Arcane Reach||+2 Range, to a maximum of 6, to the first Range 2+ spell Attack action made by a friendly wizard in the next activation step.||-||-||-||-|
|SS15||Celestial Conduits||You can re-roll one magic dice in friendly wizard's casting rolls, if the caster is on a feature token. This effect persists until the end of the next activation step.||-||-||-||-|
|SS16||Celestial Surge||The next time a friendly wizard that is holding an objective attempts to cast a spell, that wizard has +1 wizard level until the casting sequence ends. This effect persists until a friendly wizard attempts to cast a spell or until the end of this power step.||-||-||-||-|
|SS17||Channelled Power||If the caster is holding an objective, this spell is cast automatically. Do not make a casting roll.
Gambit Spell (ChannelChannel): If cast, +1 wizard level to each surviving friendly wizard. This effect persists until your warband casts another spell or until the end of the round.
|SS18||Iara's Resistance||Gambit Spell (Focus): If cast, +1 Wounds to friendly fighters while they are holding an objective. This effect persists until the end of the round or until another warband holds more objectives than your warband.||-||-||-||-|
|SS19||Localised Quake||Gambit Spell (Focus): If cast, choose one fighter on a feature token or in a hazard hex within 3 hexes of the caster. Push the chosen fighter up to 3 hexes.||-||-||-||-|
|SS20||Mindwipe||Before the casting roll pick Channel or Focus: that is the casting value of this spell.
Gambit Spell (Channel): If cast, choose one enemy fighter within 4 hexes of the caster. The chosen fighter cannot hold objectives until the end of the round.
Gambit Spell (Focus): If cast, pick one feature token within 4 hexes of the caster. Move that feature token 1 hex.
|SS21||Stir the Nest||Gambit Spell (Channel): If cast, choose an enemy fighter within 4 hexes of the caster that is on a feature token or in a hazard hex. Deal 1 damage to the chosen fighter.||-||-||-||-|
|SS22||Topsy Turvy||Pick one feature token within 5 hexes of a friendly wizard that is not in the same hex as an enemy fighter. Flip that feature token.||-||-||-||-|
|SS23||Abasoth's Adaptive Assault||Spell Attack action
3 Focus - 1+1 Damage to this spell Attack action if the target is Inspired.
+1 Damage to this spell Attack action if the target is on a feature token.
|SS24||Abasoth's Predatory Animus||Innate (Channel) while this fighter is holding an objective in enemy territory.||-||Wizard||-||-|
|SS25||Arcane Sensitivity||Reaction: After this fighter casts a spell, push this fighter 1 hex.||-||Wizard||-||-|
|SS26||Aspect of Unseen Stalker||Action: Until the end of the round this fighter cannot be targeted by Range 3+ Attack actions or be dealt damage by spells. At the end of the round in which this action was made, break this card.||-||-||-||-|
|SS27||Iara's Repelling Shield||This fighter cannot be driven back.
Reaction: After an enemy fighter ends a Move action adjacent to this fighter, stagger that enemy fighter.
|SS28||Quintok's Reactive Shunter||Reaction: Use this after this fighter is pushed by an enemy fighter, if they started that push on a feature token or in a hazard hex. Stagger this fighter, then push this fighter 1 hex.||-||Wizard||-||-|
|SS29||Quintok's Static Rod||Attack action
2 Smash 2 2This fighter cannot be driven back. Objective tokens within 3 hexes of this fighter cannot be moved, removed or flipped.
|SS30||Quintok's Unseen Hand||Flick (Spell Action) (Focus): During this action, this fighter has line of sight to each enemy fighter. If cast, choose one enemy fighter within 6 hexes of the caster. Pick one: push the chosen fighter 1 hex, or stagger the chosen fighter. If the casting roll included one or more Critical success, do both.||-||Wizard||-||-|
|SS31||Sorcerous Might||This fighter's spell Attack actions have Critical success Grievous 1. This card cannot affect spell Attack actions with a Damage characteristic or 3 or greater.||-||-||-||-|
|SS32||Temporally Aligned||Reaction: After an activation step in which this fighter made a Charge action, push this fighter 1 hex.||-||-||-||-|