# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SK1 | Attacked Flank | Surge, Dual: Score this immediately after an activation step if: One or more friendly fighters made one or more successful supported Attack actions in that activation step And: You gained one or more Haunch counters in that activation step. |
1 | - | - | - | ||||||
SK2 | Back to the Kitchens! | Dual: Score this in an end phase if: You have two or more Haunch counters And: There are one or more friendly fighters in your territory. |
1 | - | - | - | ||||||
SK3 | He Likes it Fresh | Dual: Score this in an end phase if: You have two or more Haunch counters And: One or more enemy fighters are vulnerable. |
2 | - | - | - | ||||||
SK4 | Last-minute Order | Surge, Dual: Score this immediately after an activation step if: Two or more friendly fighters each have one or more Charge tokens And: You have scored one or more objectives. |
1 | - | - | - | ||||||
SK5 | One for You, One for Me | Dual: Score this in an end phase if: You have two or more Haunch counters And: Two or more friendly fighters are each adjacent to one or more enemy fighters. |
2 | - | - | - | ||||||
SK6 | Perfect Cut | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: You rolled two or more successes And: One or more of those successes was a critical success. |
1 | - | - | - | ||||||
SK7 | Plated Banquet | Dual: Score this in an end phase if: You have five or more Haunch counters And: Each surviving friendly fighter has one or more upgrades. |
3 | - | - | - | ||||||
SK8 | Plenty to Choose From | Score this in an end phase if there is no more than one surviving enemy fighter. | 3 | - | - | - | ||||||
SK9 | Sing While You Work | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: That was the third or subsequent Range 1 or Range 2 Attack action made by a friendly fighter in the same phase. And: Each of those Attack actions was made in a different activation step. |
1 | - | - | - | ||||||
SK10 | Slaughterhouse | Score this in an end phase if you have more Haunch counters than there are surviving enemy fighters. | 2 | - | - | - | ||||||
SK11 | Tenderise the Meat | Surge, Dual: Score this immediately after an activation step if: One or more friendly fighters made one or more successful Attack actions And: The attack roll contained no critical successes. |
1 | - | - | - | ||||||
SK12 | The Main Course | Surge: Score this immediately after an activation step if you have three or more Haunch counters. | 1 | - | - | - | ||||||
SK13 | Aspiring Artisan | Choose a friendly fighter. If you have no Haunch counters, you can re-roll each dice in the attack roll of the first Attack action made by the chosen fighter in the next activation. If you have one or more Haunch counters, you can re-roll one dice in the attack roll of the first Attack action made by the chosen fighter in the next activation. | - | - | - | - | ||||||
SK14 | Get Out of My Larder! | Choose a friendly beast or brawler. The chosen fighter makes one Move action. | - | Beast, Brawler | - | - | ||||||
SK15 | Greedy, Greddy! | Attack actions made by friendly fighters in the next activation step have Critical success Grievous 1. | - | - | - | - | ||||||
SK16 | Precise Fillet | Reaction: Play this after you roll two or more successes in a friendly fighter's attack roll. Change one or those results to a critical success, and discard each other attack dice in that attack roll. | - | - | - | - | ||||||
SK17 | Quick Bite | Discard one or more Haunch counters and choose a friendly fighter. If you discarded three or more Haunch counters, Heal (2) that fighter. Otherwise, Heal (1) that fighter. | - | - | - | - | ||||||
SK18 | Season the Meat | Choose an enemy fighter within 1 hex of one or more friendly fighters. -1 Dice from Attack actions made by that fighter. This effect persists until the end of the round or until the chosen fighter makes a failed Attack action. | - | - | - | - | ||||||
SK19 | Taste Test | Discard a Haunch counter, then choose a friendly fighter. Pick one: Heal (1) the chosen fighter Or: Give the chosen fighter a Guard token. |
- | - | - | - | ||||||
SK20 | That Was Nasty | Reaction: Play this after an activation step in which one or more friendly fighters made one or more successful Attack actions. Stagger each enemy fighter within 2 hexes of the attacker. | - | - | - | - | ||||||
SK21 | The King Hungers! | +1 Dice to the first Range 1 Attack action made by a friendly fighter in the next activation. +2 Dice instead if you have no Haunch counters. | - | - | - | - | ||||||
SK22 | Unfit for a King | Pick one: Discard four Haunch counters. If you do, gain two spent glory points. Or: Discard two Haunch counters. If you do, gain 1 spent glory point. |
- | - | - | - | ||||||
SK23 | Awful Connoisseur | Reaction: Use this during a friendly fighter's Attack action, after the out of action check, if the target was taken out of action within 4 hexes of this fighter. Place this fighter in the hex the target was in when they were taken out of action. | - | - | - | - | ||||||
SK24 | Butcher's Strength | This fighter's Attack actions have Cleave. | - | - | - | - | ||||||
SK25 | Calloused Hands | -1 Damage, to a minimum of 1, from Attack actions that target this fighter. After this fighter is dealt damage, break this card and gain 1 spent glory point. | - | - | - | - | ||||||
SK26 | Gruesome Gourmand | Reaction: Use this after your power step, if you played one or more ploys in that power step. Choose an enemy fighter within 1 hex of this fighter. Deal 1 damage to the chosen fighter, then you can Heal (1)) this fighter, then break this card. | - | - | - | - | ||||||
SK27 | Head Chef | Action: Push each other friendly fighter up to 2 hexes, then give this fighter 1 Guard token. | - | Leader | - | - | ||||||
SK28 | Kitchen Director | If this fighter is supported by one or more friendly fighters, this fighter treats Smash and Fury as successes in their attack rolls. | - | Leader | - | - | ||||||
SK29 | Latching On | Fighters within 1 hex of this fighter cannot be driven back. Reaction: After an activation step in which this fighter made a Charge superaction, give this fighter a Guard token. |
- | - | - | - | ||||||
SK30 | Midden-heap Scavenger | Rolls of Block are successes in this fighter's defence rolls. Action: You gain a Haunch counter, then give this fighter a Charge token. |
- | Beast | - | - | ||||||
SK31 | Potential Courtier | Reaction: Use this after this fighter's successful Range 1 Attack action, other than Scything Attack actions. Each other friendly fighter adjacent to the target can make a Range 1 Attack action, other than Scything Attack action, that must target the same fighter. | - | - | - | - | ||||||
SK32 | Practised Butcher | Reaction: Use this at the end of the action phase, if this fighter is adjacent to one or more enemy fighters, roll one magic dice. On a roll of Channel or Critical success choose on of those enemy fighters: deal 1 damage to the chosen fighter and gain a Haunch counter. | - | - | - | - |