Shared deck
Sepulchral Guard
Death
Card sets (2)
Voidcursed Thralls Rivals Deck
(Errata update) Voidcursed: At the start of a round if there are no surviving friendly Voidcursed fighters, choose one surviving friendly fighter. The chosen fighter is Voidcursed.
Voidcursed fighters cannot make actions other than Move actions, Attack actions, Stun actions, Barge superactions and Charge superactions.
Voidcursed fighters cannot make Range 3+ Attack actions.
Voidcursed fighters cannot be driven back.
Voidcursed fighters have a Defence characteristic of 1 Block.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 19
6 |
6 |
0
5 | 0
Gambits (11)
11 | 0
Upgrades (11)
5 | 6
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
VT1 | Forbidding Thralls | Dual: Score this in an end phase if: Two or more friendly fighters are Voidcursed And: Each surviving enemy fighter is in enemy territory. |
2 | - | - | - | ||||||
VT4 | Lashed Into Motion | Surge: Score this immediately after the third or subsequent Move action made by friendly Voidcursed fighters in the same phase. | 1 | - | - | - | ||||||
VT7 | Surrendered Will | Surge: Score this immediately after an opponent's activation step if one or more enemy fighters are Voidcursed. | 1 | - | - | - | ||||||
VT8 | Threatening Presence | Score this in an end phase if there are more friendly fighters in two or more territories than there are enemy fighters in those territories. | 2 | - | - | - | ||||||
VT12 | Unwitting Guardians | Score this in an end phase if one or more friendly Voidcursed fighters are on feature tokens. | 1 | - | - | - | ||||||
VT13 | Forced Movements | Choose a friendly Voidcursed fighter. Make one Move action with the chosen fighter. | - | - | - | - | ||||||
VT14 | Involuntary Advance | Choose a Voidcursed fighter. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
VT17 | Reshaping Snare | Choose a fighter on an objective or in a snare hex. That fighter is Voidcursed. | - | - | - | - | ||||||
VT18 | Sentinel Imperative | Domain Rolls of Dodge are successes in Voidcursed fighter's defence rolls. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
VT20 | Vanguard Imperative | Domain +2 Move to each Voidcursed fighter After a Voidcursed fighter makes a Move action, stagger that fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
VT22 | Zealot Imperative | Domain +1 Dice to a friendly Voidcursed fighters' Attack actions This effect persists until the end of the round, until a successful Attack action is made by a friendly Voidcursed fighter, or until another Domain gambit is played. |
- | - | - | - | ||||||
VT26 | Refashioned Priorities | Reaction: Use this after another fighter's Move action or Attack action, if that fighter is not adjacent to this fighter. This fighter can make a Move action that must end on a feature token. This reaction cannot be used more than once per round. | - | - | - | - | ||||||
VT27 | Refashioned Reactions | Reaction: Use this after another fighter's Move action or Attack action, if that fighter is not adjacent to this fighter. This fighter can make a Move action that must end adjacent to one or more fighters. This reaction cannot be used more than once per round. | - | - | - | - | ||||||
VT29 | Surging Power | When you give this upgrade to a fighter, pick one: Critical success Grievous 1 to this fighter's Range 1 and Range 2 Attack actions, or this fighter is Voidcursed. | - | - | - | - | ||||||
VT31 | Unnatural Resilience | This card cannot be given to Large fighters. -1 Damage, to a minimum of 1, to Range 1 and Range 2 Attack actions that target this fighter. |
- | Voidcursed | - | - | ||||||
SG2 | Battle Without End | Surge: Score this immediately after an activation or power step in which you gave a second or subsequent friendly fighter a Raise counter in the same phase. | 1 | - | - | - | ||||||
SG3 | Eternal Legions | Score this in an end phase if three or more friendly fighters are each in no one's and/or enemy territory. | 2 | - | - | - | ||||||
SG6 | Land of the Dead | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4). |
1 | - | - | - | ||||||
SG8 | March of the Dead | Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens. | 2 | - | ? | - | ||||||
SG9 | Retake What is Ours | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more of those objectives is in enemy or no one's territory. |
3 | - | - | - | ||||||
SG11 | They Keep Coming! | Surge, Dual: Score this immediately after: You give a friendly fighter a Raise counter And: One or more other friendly fighters each have one or more Raise counters. |
1 | - | - | - | ||||||
SG12 | Undying Watchmen | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: One or more of those objectives is in enemy territory. |
2 | - | - | - | ||||||
SG14 | Ceaseless Attacks | Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action. | - | - | - | - | ||||||
SG15 | Inexhaustible Warriors | +1 Move to friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
SG18 | Restless Dead | Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token. | - | - | - | - | ||||||
SG20 | Terrifying Screams | Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
SG21 | The Necromancer Commands | Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter. | - | Leader | ? | - | ||||||
SG24 | Ancient Commander | Action: Choose up to three friendly fighters. The chosen fighters each make one Move action. | - | Leader | - | - | ||||||
SG25 | Deathly Charge | +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens. | - | The Champion | ? | - | ||||||
SG27 | Legacy of Dust | +1 Damage to Range 1 Attack actions made by friendly Petitioners within 2 hexes of this fighter. If this fighter is within 2 hexes of a friendly Petitioner, this fighter is supporting that Petitioner. | - | The Sepulchral Warden, The Prince of Dust | - | - | ||||||
SG28 | No Vitals | -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback. | - | - | - | - | ||||||
SG30 | Spark of Independence | +1 Wounds +1 Dice to this fighter's Attack actions This fighter cannot be driven back. After this fighter is taken out of action, break this card. |
- | Petitioner | - | - | ||||||
SG31 | The Warden's Command | Action: Give this fighter one Charge token then choose two friendly fighters that are out of action. Place each chosen fighter on a different empty starting hex in your territory, then give each chosen fighter one Raise counter. | - | Leader | - | - | ||||||
SG32 | Undying | +1 Wounds. | - | - | - | - |