Shared deck

Sepulchral Guard Sepulchral Guard
Death Death

Card sets (2)
Fearsome Fortress Rivals Deck

After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.

If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.


Fearsome Fortress Rivals DeckSepulchral Guard Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
FF1 Bold Sortie Universal Objective Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory.
1 - Fearsome Fortress Rivals Deck - - 7/44 (15.91%)  
FF2 Conquered Domain Universal Objective Score this in an end phase if there is a friendly fighter on a feature token within 1 hex of no one's territory. Gain one additional glory point for each other friendly fighter on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 9/44 (20.45%)  
FF3 Earthworks Universal Objective Surge: Score this immediately after:
A friendly fighter is given a Guard token
If: That fighter is on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 5/44 (11.36%)  
FF4 Impregnable Defences Universal Objective Surge: Score this immediately after an enemy fighter's failed Attack action that targeted a friendly fighter on a feature token within 1 hex of no one's territory.
1 - Fearsome Fortress Rivals Deck - - 2/44 (4.55%)  
FF10 Stockpile Universal Objective Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4).
2 - Fearsome Fortress Rivals Deck - - 6/44 (13.64%)  
FF11 To the Walls! Universal Objective Surge, Dual: Score this immediately after an activation step if:
Your warband holds more objectives than any other warband
And: Each objective token within 1 hex of no one's territory is in a hex occupied by a friendly fighter.
1 - Fearsome Fortress Rivals Deck - - 6/44 (13.64%)  
FF12 Underground Fortress Universal Objective Dual: Score this in an end phase if:
Three or more friendly fighters are on feature tokens
And: Two or more of those fighters are adjacent.
2 - Fearsome Fortress Rivals Deck - -  
FF17 Makeshift Bombardment Universal Ploy Choose one friendly fighter on a feature token, and choose one enemy fighter visible to that friendly fighter and within 3 hexes of that friendly fighter. Pick one: Stagger the chosen enemy fighter, or push the chosen enemy fighter 1 hex away from the chosen friendly fighter.
- - Fearsome Fortress Rivals Deck - -  
FF21 Take Your Positions! Universal Ploy Choose up to two friendly fighters in your territory, other than your leader. Push each chosen fighter 1 hex towards the nearest feature token.
- Leader Fearsome Fortress Rivals Deck - - 5/44 (11.36%)  
FF23 Bold Engineer Universal Upgrade +2 Move, except during a Charge action.
Reaction: After a friendly fighter's activation, pick one feature token in an empty hex adjacent to this fighter. Place that feature token in this fighter's hex.
- - Fearsome Fortress Rivals Deck - - 2/44 (4.55%)  
FF29 Siegemaster Universal Upgrade Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token.
- - Fearsome Fortress Rivals Deck - - 3/44 (6.82%)  
FF30 Stalwart Sentinel Universal Upgrade This fighter cannot be pushed by an opponent's warband while this fighter is on a feature token within 1 hex of no one's territory.
- - Fearsome Fortress Rivals Deck - -  
FF32 Walking Wall Universal Upgrade For the purposes of cards with the Fearsome Fortress symbol, while this fighter is not on a feature token, this fighter is considered to be on a feature token, and this fighter's hex is considered to contain a feature token that cannot be flipped.
- - Fearsome Fortress Rivals Deck ? - 2/44 (4.55%)  
SG1 A Challenge Unanswered Sepulchral Guard Objective Score this in an end phase if there are more enemy fighters out of action than there are friendly fighters out of action.
2 - Sepulchral Guard Rivals Deck - -  
SG6 Land of the Dead Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4).
1 - Sepulchral Guard Rivals Deck - -  
SG7 Lay Claim to it All Sepulchral Guard Objective Score this in an end phase if your warband holds more objectives than each other warband.
1 - Sepulchral Guard Rivals Deck - -  
SG9 Retake What is Ours Sepulchral Guard Objective Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more of those objectives is in enemy or no one's territory.
3 - Sepulchral Guard Rivals Deck - -  
SG11 They Keep Coming! Sepulchral Guard Objective Surge, Dual: Score this immediately after:
You give a friendly fighter a Raise counter
And: One or more other friendly fighters each have one or more Raise counters.
1 - Sepulchral Guard Rivals Deck - -  
SG14 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action.
- - Sepulchral Guard Rivals Deck - -  
SG15 Inexhaustible Warriors Sepulchral Guard Ploy +1 Move to friendly fighters. This effect persists until the end of the round.
- - Sepulchral Guard Rivals Deck - -  
SG16 No End to Our Duty Sepulchral Guard Ploy Choose a friendly fighter with one or more Move tokens. The chosen fighter makes one Move action.
- - Sepulchral Guard Rivals Deck - -  
SG17 Pitiless Command Sepulchral Guard Ploy Choose a friendly fighter with one or more Raise counters. Push the chosen fighter up to 2 hexes.
- - Sepulchral Guard Rivals Deck - -  
SG18 Restless Dead Sepulchral Guard Ploy Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token.
- - Sepulchral Guard Rivals Deck - -  
SG19 Startling Reformation Sepulchral Guard Ploy Reaction: Play this after you give a friendly fighter a Raise counter. Place that fighter in an empty starting hex in enemy territory, then give that fighter one Charge token.
- - Sepulchral Guard Rivals Deck - -  
SG20 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
- - Sepulchral Guard Rivals Deck - -  
SG21 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter.
- Leader Sepulchral Guard Rivals Deck ? -  
SG24 Ancient Commander Sepulchral Guard Upgrade Action: Choose up to three friendly fighters. The chosen fighters each make one Move action.
- Leader Sepulchral Guard Rivals Deck - -  
SG25 Deathly Charge Sepulchral Guard Upgrade +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens.
- The Champion Sepulchral Guard Rivals Deck ? -  
SG26 Frightening Speed Sepulchral Guard Upgrade +2 Move.
- - Sepulchral Guard Rivals Deck - -  
SG28 No Vitals Sepulchral Guard Upgrade -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback.
- - Sepulchral Guard Rivals Deck - -  
SG31 The Warden's Command Sepulchral Guard Upgrade Action: Give this fighter one Charge token then choose two friendly fighters that are out of action. Place each chosen fighter on a different empty starting hex in your territory, then give each chosen fighter one Raise counter.
- Leader Sepulchral Guard Rivals Deck - -  
SG32 Undying Sepulchral Guard Upgrade +1 Wounds.
- - Sepulchral Guard Rivals Deck - -