The Warden's Waltz

Sepulchral Guard Sepulchral Guard
Death Death

Card sets (2)

Sepulchral Guard Rivals DeckMalevolent Masks Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
SG1 A Challenge Unanswered Sepulchral Guard Objective Score this in an end phase if there are more enemy fighters out of action than there are friendly fighters out of action.
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SG2 Battle Without End Sepulchral Guard Objective Surge: Score this immediately after an activation or power step in which you gave a second or subsequent friendly fighter a Raise counter in the same phase.
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SG4 Grave Reprisal Sepulchral Guard Objective Surge, Dual: Score this immediately after an activation step if:
A friendly fighter's Attack action took an enemy fighter out of action
And: That friendly fighter had one or more Raise counters.
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SG5 Invigorated Dead Sepulchral Guard Objective Score this in an end phase if the number of surviving Inspired friendly fighters is equal to or greater than the round number (e.g. two or more in round two).
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SG6 Land of the Dead Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4).
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SG7 Lay Claim to it All Sepulchral Guard Objective Score this in an end phase if your warband holds more objectives than each other warband.
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SG8 March of the Dead Sepulchral Guard Objective Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens.
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SG9 Retake What is Ours Sepulchral Guard Objective Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more of those objectives is in enemy or no one's territory.
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SG14 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action.
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SG15 Inexhaustible Warriors Sepulchral Guard Ploy +1 Move to friendly fighters. This effect persists until the end of the round.
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SG17 Pitiless Command Sepulchral Guard Ploy Choose a friendly fighter with one or more Raise counters. Push the chosen fighter up to 2 hexes.
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SG18 Restless Dead Sepulchral Guard Ploy Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token.
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SG19 Startling Reformation Sepulchral Guard Ploy Reaction: Play this after you give a friendly fighter a Raise counter. Place that fighter in an empty starting hex in enemy territory, then give that fighter one Charge token.
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SG20 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
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SG21 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter.
- Leader Sepulchral Guard Rivals Deck ? -  
SG25 Deathly Charge Sepulchral Guard Upgrade +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens.
- The Champion Sepulchral Guard Rivals Deck ? -  
SG26 Frightening Speed Sepulchral Guard Upgrade +2 Move.
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SG28 No Vitals Sepulchral Guard Upgrade -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback.
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SG29 Petitioner's Oath Sepulchral Guard Upgrade Reaction: Use this after an activation step in which this fighter was taken out of action. You can do so even though this fighter is out of action. Place this fighter on an empty starting hex in your territory, then give this fighter one Raise counter. Then break this card.
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SG32 Undying Sepulchral Guard Upgrade +1 Wounds.
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MM1 Audacious Aspect Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
One or more friendly fighters with a Mask upgrade holds an objective with an odd value Or: Your warband holds two or more objectives, each of which is in no one's or enemy territory.
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MM4 Domino Dominance Universal Objective Surge: Score this immediately after a power step if one or more surviving Inspired friendly fighters have a Mask upgrade.
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MM6 Hooded Stranger Universal Objective Score this in an end phase if one or more friendly fighters with a Mask upgrade are in enemy territory. When you score this objective, if there are no enemy fighters adjacent to one or more of those friendly fighters, gain 1 additional glory point.
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MM12 Vision of Success Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
A friendly fighter with a Mask upgrade holds an objective with an even value
Or: Your warband holds three or more objectives, one or more of which are in no one's and/or enemy territory.
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MM14 Hooded Rush Universal Ploy Choose a friendly fighter with one or more upgrades. Push the chosen fighter 1 hex. If the chosen fighter has a Mask upgrade, you can push the chosen fighter up to 2 hexes instead.
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MM15 Maskborn Universal Ploy Choose a friendly fighter with a Mask upgrade that is out of action. Place the chosen fighter on a starting hex in your territory. The chosen fighter then makes one action. After the following Surge step, the chosen fighter is taken out of action. When the chosen fighter is taken out of action in this way, the have no bounty.
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MM22 Unveiled Ambitions Universal Ploy Search your power deck for a Mask upgrade. Reveal that card and add it to your hand, then shuffle any remaining cards in your power deck.
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MM25 Envy's Shroud Universal Upgrade Mask
+1 Wounds
When you give this to a fighter, if that fighter has other upgrades, break those cards.
You cannot give this fighter upgrades other than Mask upgrades.
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MM28 The Eternal Smile Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Rictus of Carnae (Action): +1 Damage to this fighter's Range 1 and Range 2 Attack actions, other than Scything Attack actions, until the end of the round.
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MM29 The Frostbitten Veil Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Power Surge (Action): You can re-roll each dice in this fighter's attack rolls until the end of the round.
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MM30 The Howling Hood Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Abyssal Howl (Action): Choose a fighter adjacent to this fighter. Push the chosen fighter up to 2 hexes, then stagger the chosen fighter.
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MM32 Vytrix's Eye Universal Upgrade Mask
When a fighter has two Mask upgrades, break one.
Piercing Stare (Action): This fighter makes the following Attack action.

Hex 3 HammerSmash 2 Damage 1
Critical successCritical success Grievous 1, Cleave

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