Shared deck
Sepulchral Guard
Death
Card sets (2)
Rimelocked Relics Rivals Deck
When you give a Rimelocked upgrade to a friendly fighter, that card is not revealed. Instead, it is placed face down.
While that card is face down, it is Rimelocked and has the Thaw ability:
Thaw: In the reaction step following an activation step, place a Thaw counter on this card. When this card has three or more Thaw counters, remove each Thaw counter on this card and turn this card face up.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 19
6 |
6 |
0
9 | 0
Gambits (10)
10 | 0
Upgrades (10)
8 | 2
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
SG5 | Invigorated Dead | Score this in an end phase if the number of surviving Inspired friendly fighters is equal to or greater than the round number (e.g. two or more in round two). | 1 | - | - | - | ||||||
SG6 | Land of the Dead | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4). |
1 | - | - | - | ||||||
SG7 | Lay Claim to it All | Score this in an end phase if your warband holds more objectives than each other warband. | 1 | - | - | - | ||||||
SG9 | Retake What is Ours | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more of those objectives is in enemy or no one's territory. |
3 | - | - | - | ||||||
SG11 | They Keep Coming! | Surge, Dual: Score this immediately after: You give a friendly fighter a Raise counter And: One or more other friendly fighters each have one or more Raise counters. |
1 | - | - | - | ||||||
SG12 | Undying Watchmen | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: One or more of those objectives is in enemy territory. |
2 | - | - | - | ||||||
SG15 | Inexhaustible Warriors | +1 Move to friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
SG16 | No End to Our Duty | Choose a friendly fighter with one or more Move tokens. The chosen fighter makes one Move action. | - | - | - | - | ||||||
SG17 | Pitiless Command | Choose a friendly fighter with one or more Raise counters. Push the chosen fighter up to 2 hexes. | - | - | - | - | ||||||
SG18 | Restless Dead | Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token. | - | - | - | - | ||||||
SG19 | Startling Reformation | Reaction: Play this after you give a friendly fighter a Raise counter. Place that fighter in an empty starting hex in enemy territory, then give that fighter one Charge token. | - | - | - | - | ||||||
SG20 | Terrifying Screams | Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
SG21 | The Necromancer Commands | Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter. | - | Leader | ? | - | ||||||
SG26 | Frightening Speed | +2 Move. | - | - | - | - | ||||||
SG28 | No Vitals | -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback. | - | - | - | - | ||||||
SG29 | Petitioner's Oath | Reaction: Use this after an activation step in which this fighter was taken out of action. You can do so even though this fighter is out of action. Place this fighter on an empty starting hex in your territory, then give this fighter one Raise counter. Then break this card. | - | Petitioner | - | - | ||||||
SG30 | Spark of Independence | +1 Wounds +1 Dice to this fighter's Attack actions This fighter cannot be driven back. After this fighter is taken out of action, break this card. |
- | Petitioner | - | - | ||||||
SG32 | Undying | +1 Wounds. | - | - | - | - | ||||||
RR2 | Cold Front | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: More enemy fighters than friendly fighters have wound counters. |
2 | - | - | - | ||||||
RR4 | Frostbitten Strike | Surge, Dual: Score this immediately after: An enemy fighter is taken out of action And: Your warband holds one or more objectives. |
1 | - | - | - | ||||||
RR5 | Glacial Dominion | Surge: Score this immediately after an opponent's activation step if one or more friendly fighters holding an objective has one or more Rimelocked upgrades. | 1 | - | - | - | ||||||
RR6 | Icebound Defenders | Dual: Score this in an end phase if: Your warband holds two or more objectives And: Your warband holds each objective in one or more territories. |
2 | - | - | - | ||||||
RR7 | Icy Grip | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: One or more of those objectives are in no one's and/or enemy territory. |
1 | - | - | - | ||||||
RR12 | Wintry Conquest | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more friendly fighters holding an objective each have one or more Rimelocked upgrades. |
3 | - | - | - | ||||||
RR15 | Cool Heads | Friendly fighters holding objectives cannot be pushed. This effect persists until the end of the next power step. | - | - | - | - | ||||||
RR18 | Frozen Solid | Choose a fighter that has one or more upgrades that are not Rimelocked and pick one of those cards. Roll one magic dice. On a roll of Channel or Critical success, that upgrade is Rimelocked. Turn that card face down. That card follows the rules for Rimelocked upgrades on the Rimelocked Relics plot card until the end of the game. | - | - | - | - | ||||||
RR19 | Glacial Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. After each push, that fighter must be holding an objective. Then give each chosen fighter one Move token or one Charge token. | - | - | - | - | ||||||
RR23 | Chillblain Armour | This fighter's Defence characteristic is 2 and cannot be modified further. | - | - | - | - | ||||||
RR25 | Frostgale | Attack action, Rimelocked 4 Smash 3 1 |
- | - | - | - | ||||||
RR26 | Gelid Cyclone | Rimelocked Reaction: Use this after this card is turned face up. Remove this fighter from the battlefield and then place this fighter in an empty hex that contains an objective token. Then you can give this fighter one Charge token. Reaction: Use this after this fighter's activation. Push this fighter 1 hex. |
- | - | - | - | ||||||
RR27 | Leyfrost Conduit | Rimelocked -1 Defence, to a minimum of 1, from enemy fighters during this fighter's Attack actions. While this fighter is holding an objective, this fighter supports each friendly fighter. |
- | - | - | - | ||||||
RR29 | Raw Power | Rimelocked When this fighter makes a Range 1 Attack action, +1 Damage to that Attack action if there were no successes in the target's defence roll. |
- | - | - | - |