# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
BA1 | Dogged Determination | Surge, Hybrid: Score this immediately after an activation step if: One or more vulnerable friendly fighters are each on an objective token that is not in your territory Or: Two or more friendly fighters are each on an objective token that is not in your territory and one or more enemy fighters are out of action. |
1 | - | - | - | ||||||
BA3 | Gifted Pathfinder | Dual: Score this in an end phase if: One or more friendly fighters are each on an objective token that is not in your territory And: One or more of those fighters are within 2 hexes of another friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. |
1 | - | - | - | ||||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
BA12 | We Stand Together | Surge, Dual: Score this immediately after an opponent's power step if: Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades And: Two or more of those fighters are on objective tokens. |
1 | - | - | - | 3/44 (6.82%) | |||||
BA17 | Overly-protective | Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards. | - | - | - | - | ||||||
BA19 | Unexpected Ally | Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action. | - | - | - | - | 3/44 (6.82%) | |||||
BA21 | Well-trained | Choose a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Push the chosen fighter up to 2 hexes. | - | - | - | - | ||||||
BA24 | Countless Familiars | Denizen When you give this to a fighter, give that fighter and one other friendly fighter within 2 hexes one Familiar counter. While a fighter has one or more Familiar counters, that fighter is considered to have one additional Denizen upgrade. |
- | - | ? | - | ||||||
BA25 | Deadly Swarm | Attack action, Denizen 1 Smash 2 - |
- | - | - | - | ||||||
BA26 | Ever-hungry Fiend | Denizen You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory. When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
BA30 | Stalking Terror | Denizen When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter. |
- | - | - | - | ||||||
BA32 | Vicious Familiar | Denizen Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice. |
- | - | ? | - | ||||||
SG3 | Eternal Legions | Score this in an end phase if three or more friendly fighters are each in no one's and/or enemy territory. | 2 | - | - | - | ||||||
SG4 | Grave Reprisal | Surge, Dual: Score this immediately after an activation step if: A friendly fighter's Attack action took an enemy fighter out of action And: That friendly fighter had one or more Raise counters. |
1 | - | - | - | ||||||
SG5 | Invigorated Dead | Score this in an end phase if the number of surviving Inspired friendly fighters is equal to or greater than the round number (e.g. two or more in round two). | 1 | - | - | - | ||||||
SG6 | Land of the Dead | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4). |
1 | - | - | - | ||||||
SG7 | Lay Claim to it All | Score this in an end phase if your warband holds more objectives than each other warband. | 1 | - | - | - | ||||||
SG8 | March of the Dead | Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens. | 2 | - | ? | - | ||||||
SG9 | Retake What is Ours | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more of those objectives is in enemy or no one's territory. |
3 | - | - | - | ||||||
SG12 | Undying Watchmen | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: One or more of those objectives is in enemy territory. |
2 | - | - | - | ||||||
SG13 | Bone Shrapnel | Reaction: Play this during an enemy fighter's Attack action that took an adjacent friendly fighter out of action, after the out of action check. Deal 1 damage to that enemy fighter. | - | - | - | - | ||||||
SG14 | Ceaseless Attacks | Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action. | - | - | - | - | ||||||
SG15 | Inexhaustible Warriors | +1 Move to friendly fighters. This effect persists until the end of the round. | - | - | - | - | ||||||
SG16 | No End to Our Duty | Choose a friendly fighter with one or more Move tokens. The chosen fighter makes one Move action. | - | - | - | - | ||||||
SG18 | Restless Dead | Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token. | - | - | - | - | ||||||
SG20 | Terrifying Screams | Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
SG21 | The Necromancer Commands | Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter. | - | Leader | ? | - | ||||||
SG22 | Worthless Chaff | Friendly Petitioners have no bounty. This effect persists until the end of the round, or until a friendly Petitioner is taken out of action. |
- | - | - | - | ||||||
SG25 | Deathly Charge | +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens. | - | The Champion | ? | - | ||||||
SG26 | Frightening Speed | +2 Move. | - | - | - | - | ||||||
SG27 | Legacy of Dust | +1 Damage to Range 1 Attack actions made by friendly Petitioners within 2 hexes of this fighter. If this fighter is within 2 hexes of a friendly Petitioner, this fighter is supporting that Petitioner. | - | The Sepulchral Warden, The Prince of Dust | - | - | ||||||
SG28 | No Vitals | -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback. | - | - | - | - | ||||||
SG30 | Spark of Independence | +1 Wounds +1 Dice to this fighter's Attack actions This fighter cannot be driven back. After this fighter is taken out of action, break this card. |
- | Petitioner | - | - | ||||||
SG32 | Undying | +1 Wounds. | - | - | - | - |