Shared deck

Sepulchral Guard Sepulchral Guard
Death Death

Card sets (2)

Beastbound Assault Rivals DeckSepulchral Guard Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
BA1 Dogged Determination Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
One or more vulnerable friendly fighters are each on an objective token that is not in your territory
Or: Two or more friendly fighters are each on an objective token that is not in your territory and one or more enemy fighters are out of action.
1 - Beastbound Assault Rivals Deck - -  
BA3 Gifted Pathfinder Universal Objective Dual: Score this in an end phase if:
One or more friendly fighters are each on an objective token that is not in your territory
And: One or more of those fighters are within 2 hexes of another friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades.
1 - Beastbound Assault Rivals Deck - -  
BA6 Loyal Allies Universal Objective Surge, Dual: Score this immediately after an Attack action if:
A friendly fighter's attack or defence roll included one or more Single SupportSingle support or Double SupportDouble support
And: One or more of those symbols was a success.
1 - Beastbound Assault Rivals Deck - - 5/44 (11.36%)  
BA12 We Stand Together Universal Objective Surge, Dual: Score this immediately after an opponent's power step if:
Two or more friendly fighters are each a beast, companion, minion and/or have one or more Denizen upgrades
And: Two or more of those fighters are on objective tokens.
1 - Beastbound Assault Rivals Deck - - 3/44 (6.82%)  
BA17 Overly-protective Universal Ploy Reaction: Play this after a successful Attack action that targeted a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Draw 2 power cards.
- - Beastbound Assault Rivals Deck - -  
BA19 Unexpected Ally Universal Ploy Choose a friendly fighter. The chosen fighter is considered to have one additional supporting fighter when making a Range 1 or Range 2 Attack action. This effect persists until the chosen fighter makes a successful Range 1 or Range 2 Attack action.
- - Beastbound Assault Rivals Deck - - 3/44 (6.82%)  
BA21 Well-trained Universal Ploy Choose a friendly fighter that is a beast, companion, minion and/or has one or more Denizen upgrades. Push the chosen fighter up to 2 hexes.
- - Beastbound Assault Rivals Deck - -  
BA24 Countless Familiars Universal Upgrade Denizen
When you give this to a fighter, give that fighter and one other friendly fighter within 2 hexes one Familiar counter. While a fighter has one or more Familiar counters, that fighter is considered to have one additional Denizen upgrade.
- - Beastbound Assault Rivals Deck ? -  
BA25 Deadly Swarm Universal Upgrade Attack action, Denizen

Hex 1 HammerSmash 2 Damage -
Ensnare, Swarm

Swarm: The Damage characteristic is equal to the number of Denizen upgrades this fighter has. This Attack action's characteristics cannot be modified.
- - Beastbound Assault Rivals Deck - -  
BA26 Ever-hungry Fiend Universal Upgrade Denizen
You cannot give this to a fighter in your territory. Do not break this card is this fighter is in your territory.
When this fighter makes an Attack action that targets an adjacent fighter, this fighter is considered to have one additional supporting fighter.
- - Beastbound Assault Rivals Deck - - 3/44 (6.82%)  
BA30 Stalking Terror Universal Upgrade Denizen
When another friendly fighter within 2 hexes of this fighter that is a beast, companion, minion and/or has one or more Denizen upgrades makes a Range 1 or Range 2 Attack action, this fighter supports that fighter.
- - Beastbound Assault Rivals Deck - -  
BA32 Vicious Familiar Universal Upgrade Denizen
Reaction: Use this during an adjacent enemy fighter's Attack action, after the attack roll, if the attack roll contained two or more attack dice. The attacking player must pick up one attack dice from the attack roll. Ignore the result on that dice.
- - Beastbound Assault Rivals Deck ? -  
SG3 Eternal Legions Sepulchral Guard Objective Score this in an end phase if three or more friendly fighters are each in no one's and/or enemy territory.
2 - Sepulchral Guard Rivals Deck - -  
SG4 Grave Reprisal Sepulchral Guard Objective Surge, Dual: Score this immediately after an activation step if:
A friendly fighter's Attack action took an enemy fighter out of action
And: That friendly fighter had one or more Raise counters.
1 - Sepulchral Guard Rivals Deck - -  
SG5 Invigorated Dead Sepulchral Guard Objective Score this in an end phase if the number of surviving Inspired friendly fighters is equal to or greater than the round number (e.g. two or more in round two).
1 - Sepulchral Guard Rivals Deck - -  
SG6 Land of the Dead Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: The total value of those objectives is 6 or greater (e.g. objectives 2 and 4).
1 - Sepulchral Guard Rivals Deck - -  
SG7 Lay Claim to it All Sepulchral Guard Objective Score this in an end phase if your warband holds more objectives than each other warband.
1 - Sepulchral Guard Rivals Deck - -  
SG8 March of the Dead Sepulchral Guard Objective Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens.
2 - Sepulchral Guard Rivals Deck ? -  
SG9 Retake What is Ours Sepulchral Guard Objective Dual: Score this in an end phase if:
Your warband holds three or more objectives
And: One or more of those objectives is in enemy or no one's territory.
3 - Sepulchral Guard Rivals Deck - -  
SG12 Undying Watchmen Sepulchral Guard Objective Surge, Dual: Score this immediately after an opponent's activation step if:
Your warband holds two or more objectives
And: One or more of those objectives is in enemy territory.
2 - Sepulchral Guard Rivals Deck - -  
SG13 Bone Shrapnel Sepulchral Guard Ploy Reaction: Play this during an enemy fighter's Attack action that took an adjacent friendly fighter out of action, after the out of action check. Deal 1 damage to that enemy fighter.
- - Sepulchral Guard Rivals Deck - -  
SG14 Ceaseless Attacks Sepulchral Guard Ploy Reaction: Play this after an activation step in which a friendly fighter made one or more Attack actions. Choose another friendly fighter. The chosen fighter makes on Attack action.
- - Sepulchral Guard Rivals Deck - -  
SG15 Inexhaustible Warriors Sepulchral Guard Ploy +1 Move to friendly fighters. This effect persists until the end of the round.
- - Sepulchral Guard Rivals Deck - -  
SG16 No End to Our Duty Sepulchral Guard Ploy Choose a friendly fighter with one or more Move tokens. The chosen fighter makes one Move action.
- - Sepulchral Guard Rivals Deck - -  
SG18 Restless Dead Sepulchral Guard Ploy Choose a friendly fighter, other than the Sepulchral Warden, that is out of action. Place the chosen fighter on an empty starting hex in your territory, then give that fighter one Raise counter and one Charge token.
- - Sepulchral Guard Rivals Deck - -  
SG20 Terrifying Screams Sepulchral Guard Ploy Choose an enemy fighter within 2 hexes of one or more friendly fighters. Push the chosen fighter 1 hex.
- - Sepulchral Guard Rivals Deck - -  
SG21 The Necromancer Commands Sepulchral Guard Ploy Reaction: Play this during a friendly fighter's Attack action, after the defence roll, if the Attack action would fail and if that friendly fighter is not Sepulchral Warden. The combat sequence ends and the attacker makes an Attack action that must target the same enemy fighter.
- Leader Sepulchral Guard Rivals Deck ? -  
SG22 Worthless Chaff Sepulchral Guard Ploy Friendly Petitioners have no bounty.
This effect persists until the end of the round, or until a friendly Petitioner is taken out of action.
- - Sepulchral Guard Rivals Deck - -  
SG25 Deathly Charge Sepulchral Guard Upgrade +1 Damage to this fighter's Range 1 and 2 Attack actions while they have one or more Charge tokens.
- The Champion Sepulchral Guard Rivals Deck ? -  
SG26 Frightening Speed Sepulchral Guard Upgrade +2 Move.
- - Sepulchral Guard Rivals Deck - -  
SG27 Legacy of Dust Sepulchral Guard Upgrade +1 Damage to Range 1 Attack actions made by friendly Petitioners within 2 hexes of this fighter. If this fighter is within 2 hexes of a friendly Petitioner, this fighter is supporting that Petitioner.
- The Sepulchral Warden, The Prince of Dust Sepulchral Guard Rivals Deck - -  
SG28 No Vitals Sepulchral Guard Upgrade -1 Damage from Attack actions that target this fighter, to a minimum of 1, other than Attack actions with Cleave and/or Knockback.
- - Sepulchral Guard Rivals Deck - -  
SG30 Spark of Independence Sepulchral Guard Upgrade +1 Wounds
+1 Dice to this fighter's Attack actions
This fighter cannot be driven back.
After this fighter is taken out of action, break this card.
- Petitioner Sepulchral Guard Rivals Deck - -  
SG32 Undying Sepulchral Guard Upgrade +1 Wounds.
- - Sepulchral Guard Rivals Deck - -