# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
S35 | Deathly Blooms | Score this in an end phase if your warband holds one or more objectives in enemy territory. | 1 | - | - | - | ||||||
S36 | Dread Harvest | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
S38 | Inevitable Advance | Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
S40 | Piercing Blow | Surge: Score this immediately after an activation in which a friendly fighter's Attack action with Cleave was successful. | 1 | - | - | - | ||||||
S43 | Unstoppable Death | Surge: Score this immediately after an activation in which a friendly fighter made a Charge action in which they took an enemy fighter out of action. | 1 | - | - | - | ||||||
S45 | Deadly Vengeance | Reaction: Play this during an enemy fighter's Attack action, after the deal damage step, if that Attack action will take a friendly fighter out of action. That friendly fighter makes an Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
S51 | Methodical Attacks | Reaction: Play this after an activation in which a friendly fighter made a failed Attack action. That fighter makes an Attack action. | - | - | - | - | 2/44 (4.55%) | |||||
S53 | Stuff of Nightmares | Choose one enemy fighter within 2 hexes of a friendly fighter and roll one attack dice. On a roll of Smash, deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
S55 | Bitter Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
S58 | Deathly Vigour | +1 Wounds. | - | - | - | - | 2/44 (4.55%) | |||||
S59 | Memories of the Hunt | +1 Move. | - | - | - | - | ||||||
S61 | Murderpact | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if this fighter has one or more supporting fighters. +1 Dice to other friendly fighters' Attack actions if this fighter is supporting the attacker. |
- | - | - | - | 2/44 (4.55%) | |||||
S62 | Pall of Fear | -1 Dice from enemy fighter's Range 1 and Range 2 Attack actions that target this fighter (to a minimum of 1). Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
TT1 | Capable Poisoners | Dual: Score this in an end phase if: Your warband made one or more successful Attack actions in the preceding phase And: Two or more surviving friendly fighters each have one or more poison upgrades. |
2 | - | - | - | ||||||
TT3 | Deluge of Toxins | Surge, Hybrid: Score this immediately after a power step if: Two or more friendly poison gambits are persisting Or: Three or more friendly gambits are persisting. |
1 | - | - | - | ||||||
TT4 | Dual Contamination | Hybrid: Score this in an end phase if: Two or more poison gambits are persisting Or: Two or more friendly fighters each have one or more poison upgrades. |
1 | - | - | - | ||||||
TT5 | Expunged | Surge, Dual: Score this immediately after: One or more poison gambits that were affecting an enemy fighter are discarded And: Three or more poison gambits are in your power discard pile. |
1 | - | - | - | ||||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT11 | Toxic Demise | Surge: Score this immediately after an enemy fighter affected by one or more persisting poison gambits is taken out of action. | 1 | - | - | - | ||||||
TT12 | Venom-gorged | Score this in an end phase if one or more friendly fighters who each have one or more poison upgrades are holding an objective in enemy territory. | 2 | - | - | - | ||||||
TT13 | Bleeding Out | Poison Choose one enemy fighter with one or more wound counters. -1 Move, to a minimum of 0, and -1 Defence, to a minimum of 1, from the chosen fighter. This effect persists until the end of the round or until the chosen fighter is out of action. |
- | - | - | - | ||||||
TT14 | Choking Venom | Poison Choose one friendly fighter. That fighter's Range 1 and Range 2 Attack actions have Critical success Grievous 1. This effect persists until the end of the round or until the chosen fighter makes a successful Range 1 or Range 2 Attack action. |
- | - | - | - | ||||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
TT18 | Insect Swarm | Poison Choose one enemy fighter within 1 hex of one or more feature tokens and/or hazard hexes. Roll a number of attack dice equal to one plus the number of poison gambits in your power discard pile. Deal 1 damage to the chosen fighter for each roll of Smash, to a maximum of 2 damage. |
- | - | - | - | ||||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
TT24 | Blighted Touch | Poison Cleave, Ensnare, Knockback and Stagger cannot affect this fighter during Range 1 and Range 2 Attack actions that target this fighter if the attacker is affected by one or more persisting poison gambits. |
- | - | - | - | ||||||
TT26 | Grim Trophies | Poison Reaction: After an activation step in which this fighter's Attack action took an enemy fighter affected by one or more persisting poison gambits out of action, give one friendly fighter within 2 hexes of this fighter one poison upgrade from your hand. Do not spend any glory points when you do so. |
- | - | - | - | ||||||
TT27 | Poisonmaster | Poison You cannot give this to a Large fighter. Reaction: Use this during this fighter's Attack action, after the deal damage step, if the target is affected by one or more persisting poison gambits and would be taken out of action. Draw 2 power cards. |
- | - | ? | - | ||||||
TT31 | Venombite Weapons | Poison Play this only if there are one or more poison gambits in your power discard pile. When you give this upgrade to a fighter, pick up to one poison gambit from your power discard pile and put it beneath this card. Reaction: After this fighter's successful Attack action, place the poison gambit beneath this card in your hand. Then pick up to one poison gambit from your power discard pile and put it beneath this card. |
- | - | - | - | ||||||
TT32 | Wicked Hunter | Poison Reaction: After you play a poison gambit, push this fighter 1 hex, then stagger each enemy fighter adjacent to this fighter. |
- | - | - | - |