Shared deck
Storm of Celestus
Order
Card sets (5)
Fearsome Fortress Rivals Deck
After the Place Feature Tokens step, a player using this plot card places one available feature token within 1 hex of no one's territory, but not in a starting hex, a blocked hex, a lethal hex or a cover hex. When they do so, they can choose which side is face up.
If more than one player is using this plot card, those players roll off, and the winner places a token first, followed by the player to their left, and so on.
Play formats
Cards: 6 | 11 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 23
6 |
7 |
0
2 | 0
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
S2 | Balanced Strategy | Surge: Score this immediately after an opponent's activation if your warband holds objectives 2 and 4. | 2 | - | - | - | ||||||
S3 | Bold Claim | Surge: Score this immediately after an opponent's activation if your warband holds two or more of the following objectives: 1, 3 and 5. | 2 | - | - | - | ||||||
S5 | Crucial Objective | Surge: Score this immediately after an opponent's activation if your warband holds objective 2 or 4. | 1 | - | - | - | ||||||
S6 | Great Purification | Score this in an end phase if your warband holds 3 or more objectives or if 4 or more enemy fighters are out of action. | 3 | - | - | - | ||||||
S7 | Here We Stand | Score this in an end phase if your warband holds two or more objectives. | 1 | - | - | - | ||||||
S14 | Channelled Step | Choose one friendly fighter holding an objective that is not within 2 hexes of any enemy fighters. Place that fighter on another objective token that is not within 2 hexes of any enemy fighters. Give that fighter one Move token. | - | - | - | - | ||||||
S15 | Concerted Consolidation | Choose up to two friendly fighters in your territory. Push each chosen fighter 1 hex towards the nearest objective token. | - | - | - | - | ||||||
S16 | Distracting Shot | Play this only in your power step. -1 Dice from enemy fighter's Attack actions in the next activation (to a minimum of 1). | - | - | - | - | ||||||
S17 | Greatbow Block | Play this only in your power step. Each time a friendly fighter other than Sleek is dealt damage in the next activation, reduce that damage to 1. | - | - | - | - | ||||||
S18 | Healing Tempest | Choose one friendly fighter and roll one defence dice. On a roll of Block, Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | - | ||||||
S21 | Stalwart Defence | Play this only in your power step. +1 Defence to each friendly fighter holding an objective in the next activation. | - | - | - | - | ||||||
S22 | Swift Step | Choose one friendly fighter. Push that fighter 1 hex. Push that fighter up to 2 hexes instead if it is Sleek. | - | - | - | - | ||||||
S23 | Cautious Advance | Reaction: After this fighter's activation in which this fighter made an Attack action, push this fighter 1 hex. | - | Aphus The Brave | - | - | ||||||
S26 | I'll Cover You! | If this fighter has not yet made a Thunderhead Greatblow Attack action in this round, each time a friendly fighter within 3 hexes is the target of an Attack action, this fighter is a supporting fighter. | - | Drakan Celestus, Mellisan Star-sighted, Aphus The Brave | - | - | ||||||
S28 | Loyal Companion | Reaction: After another friendly fighter's activation, push this fighter up to 2 hexes so that the two fighters are adjacent. If you cannot, you cannot use this reaction. | - | Sleek | - | - | ||||||
S30 | Reconsecrate | Action: This fighter can only make this action if this fighter is in the same hex as an objective token. Pick another objective token. Place each objective token in the hex the other token was in. Then give this fighter one Charge token. | - | - | - | - | ||||||
S31 | Stoic Fortitude | +1 Wounds. | - | Drakan Celestus | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E17 | Supremacy | Score this in an end phase if your warband holds three or more objectives. | 3 | - | - | NewestDuplicate | 3/44 (6.82%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E40 | Sidestep | Choose one friendly fighter and push that fighter 1 hex. | - | - | - | NewestDuplicate | 10/44 (22.73%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
H139 | Castellan | Action: Give one Guard token to each friendly fighter within 2 hexes. | - | - | - | - | ||||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
NM224 | Shifting Walls | Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - | - | - | 14/44 (31.82%) | |||||
NM236 | Dark Inversion | Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them. | - | - | - | - | 4/44 (9.09%) | |||||
FF1 | Bold Sortie | Surge: Score this immediately after an activation step in which a friendly fighter's Charge action began on a feature token in your territory. | 1 | - | - | - | 7/44 (15.91%) | |||||
FF3 | Earthworks | Surge: Score this immediately after: A friendly fighter is given a Guard token If: That fighter is on a feature token within 1 hex of no one's territory. |
1 | - | - | - | 5/44 (11.36%) | |||||
FF10 | Stockpile | Score this in an end phase if your warband holds objectives whose numbers add up to 6 or more (e.g. objectives 2 and 4). | 2 | - | - | - | 6/44 (13.64%) | |||||
FF12 | Underground Fortress | Dual: Score this in an end phase if: Three or more friendly fighters are on feature tokens And: Two or more of those fighters are adjacent. |
2 | - | - | - | ||||||
FF29 | Siegemaster | Reaction: After this fighter's activation, if this fighter is on a feature token within 1 hex of no one's territory, choose up to two friendly fighters on feature tokens. Give each chosen fighter one Guard token. | - | - | - | - | 3/44 (6.82%) |