Shared deck

Storm of Celestus Storm of Celestus
Order Order

Card sets (2)
Daring Delvers Rivals Deck

Your Exploration count starts at 0. Increase your Exploration count by 1:

When you place a feature token during a round

At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory

At the end of the action phase for each surviving friendly explorer that is not in your territory.

Decrease your Exploration count by 1 (to a minimum of 0):

At the end of the round, for each enemy fighter that is on a feature token that is in your territory.


Starter SetDaring Delvers Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Relic Open

Not valid:
Rivals

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
S1 Advancing Storm Storm of Celestus Objective Surge: Score this immediately after an activation in which a friendly fighter makes a Range 1 Attack action that takes an enemy fighter in enemy territory out of action.
1 - Starter Set - -  
S2 Balanced Strategy Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds objectives 2 and 4.
2 - Starter Set - -  
S3 Bold Claim Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds two or more of the following objectives: 1, 3 and 5.
2 - Starter Set - -  
S4 Bulwark Against the Dark Storm of Celestus Objective Score this in an end phase if each surviving friendly fighter has one or more upgrades.
1 - Starter Set - -  
S5 Crucial Objective Storm of Celestus Objective Surge: Score this immediately after an opponent's activation if your warband holds objective 2 or 4.
1 - Starter Set - -  
S7 Here We Stand Storm of Celestus Objective Score this in an end phase if your warband holds two or more objectives.
1 - Starter Set - -  
S8 Lightning Strike Storm of Celestus Objective Score this in an end phase if an enemy leader is out of action.
1 - Starter Set - -  
S9 Point Blank Storm of Celestus Objective Surge: Score this immediately after an activation in which a friendly fighter made a successful Range 3+ Attack action which targeted an adjacent enemy fighter.
1 - Starter Set - -  
S10 Righteous Banishment Storm of Celestus Objective Score this in an end phase if two or more enemy fighters are out of action.
1 - Starter Set - -  
S12 Zone of Banishment Storm of Celestus Objective Score this in an end phase if there are no enemy fighters in your territory.
2 - Starter Set - -  
S13 Aetheric Channelling Storm of Celestus Ploy Play this only in an opponent's power step. The first Range 3+ Attack action made by a friendly fighter in the next activation has your pick of +1 Dice, Cleave or Ensnare.
- - Starter Set - -  
S15 Concerted Consolidation Storm of Celestus Ploy Choose up to two friendly fighters in your territory. Push each chosen fighter 1 hex towards the nearest objective token.
- - Starter Set - -  
S16 Distracting Shot Storm of Celestus Ploy Play this only in your power step. -1 Dice from enemy fighter's Attack actions in the next activation (to a minimum of 1).
- - Starter Set - -  
S17 Greatbow Block Storm of Celestus Ploy Play this only in your power step. Each time a friendly fighter other than Sleek is dealt damage in the next activation, reduce that damage to 1.
- - Starter Set - -  
S18 Healing Tempest Storm of Celestus Ploy Choose one friendly fighter and roll one defence dice. On a roll of BlockBlock, Heal (2) that fighter. Otherwise Heal (1) that fighter.
- - Starter Set - -  
S20 Raise the Alarm Storm of Celestus Ploy Play this only in an opponent's power step. +1 Dice to friendly fighters' Attack actions in the next activation that target an enemy fighter with one or more Charge tokens.
- - Starter Set - -  
S21 Stalwart Defence Storm of Celestus Ploy Play this only in your power step. +1 Defence to each friendly fighter holding an objective in the next activation.
- - Starter Set - -  
S22 Swift Step Storm of Celestus Ploy Choose one friendly fighter. Push that fighter 1 hex. Push that fighter up to 2 hexes instead if it is Sleek.
- - Starter Set - -  
S23 Cautious Advance Storm of Celestus Upgrade Reaction: After this fighter's activation in which this fighter made an Attack action, push this fighter 1 hex.
- Aphus The Brave Starter Set - -  
S24 Concussive Cloud Storm of Celestus Upgrade

Hex 3 HammerSmash 2 Damage 1
Knockback 1

If this Attack action succeeds, give the target one Move token.
- Drakan Celestus, Mellisan Star-sighted, Aphus The Brave Starter Set - -  
S25 Cool Head Storm of Celestus Upgrade You can re-roll one dice in this fighter's attack rolls.
- Mellisan Star-sighted Starter Set - -  
S26 I'll Cover You! Storm of Celestus Upgrade If this fighter has not yet made a Thunderhead Greatblow Attack action in this round, each time a friendly fighter within 3 hexes is the target of an Attack action, this fighter is a supporting fighter.
- Drakan Celestus, Mellisan Star-sighted, Aphus The Brave Starter Set - -  
S27 Long Ranged Storm of Celestus Upgrade +1 Range to this fighter's Thunderhead Greatbow Attack action.
- - Starter Set - -  
S28 Loyal Companion Storm of Celestus Upgrade Reaction: After another friendly fighter's activation, push this fighter up to 2 hexes so that the two fighters are adjacent. If you cannot, you cannot use this reaction.
- Sleek Starter Set - -  
S29 Reconquerer Storm of Celestus Upgrade +1 Move
Reaction: After this fighter's Move action, push this fighter 1 hex onto an objective token.
- - Starter Set - -  
S31 Stoic Fortitude Storm of Celestus Upgrade +1 Wounds.
- Drakan Celestus Starter Set - -  
S32 Strength of Sigmar Storm of Celestus Upgrade +1 Damage to this fighter's Range 1 Attack actions.
- - Starter Set - -  
DD2 Brave the Rootmaze Universal Objective Surge: Score this immediately after an activation if three or more friendly fighters are each in a cover hex or lethal hex or on a feature token.
1 - Daring Delvers Rivals Deck - - 3/44 (6.82%)  
DD3 Cautious Venture Universal Objective Dual: Score this in an end phase if:
Two or more surviving friendly fighters are in enemy territory
And: Your Exploration count is 3 or more.
2 - Daring Delvers Rivals Deck - -  
DD14 Flame Wisps Universal Ploy Denizen
Choose one friendly fighter and one enemy fighter within 3 hexes of that fighter and visible to that fighter. Roll two magic dice, or three magic dice if the chosen friendly fighter is a wizard. If you roll two or more matching symbols, deal 1 damage to the chosen enemy fighter.
Restricted
- - Daring Delvers Rivals Deck - - 6/44 (13.64%)  
DD16 Quickroots Universal Ploy Trap
Reaction: Play this after an enemy fighter's activation, if that fighter has one or more Move and/or Charge tokens. Deal 1 damage to that fighter.
Restricted
- - Daring Delvers Rivals Deck - - 8/44 (18.18%)  
DD29 Gifted Sight Universal Upgrade Mutation
This fighter is an explorer.
Blocked hexes do not block line of sight for this fighter.
Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points.
- - Daring Delvers Rivals Deck - -