Storm of Celestus Rivals deck
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# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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S1 | Advancing Storm | Surge: Score this immediately after an activation in which a friendly fighter makes a Range 1 Attack action that takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
S2 | Balanced Strategy | Surge: Score this immediately after an opponent's activation if your warband holds objectives 2 and 4. | 2 | - | - | - | ||||||
S3 | Bold Claim | Surge: Score this immediately after an opponent's activation if your warband holds two or more of the following objectives: 1, 3 and 5. | 2 | - | - | - | ||||||
S4 | Bulwark Against the Dark | Score this in an end phase if each surviving friendly fighter has one or more upgrades. | 1 | - | - | - | ||||||
S5 | Crucial Objective | Surge: Score this immediately after an opponent's activation if your warband holds objective 2 or 4. | 1 | - | - | - | ||||||
S6 | Great Purification | Score this in an end phase if your warband holds 3 or more objectives or if 4 or more enemy fighters are out of action. | 3 | - | - | - | ||||||
S7 | Here We Stand | Score this in an end phase if your warband holds two or more objectives. | 1 | - | - | - | ||||||
S8 | Lightning Strike | Score this in an end phase if an enemy leader is out of action. | 1 | - | - | - | ||||||
S9 | Point Blank | Surge: Score this immediately after an activation in which a friendly fighter made a successful Range 3+ Attack action which targeted an adjacent enemy fighter. | 1 | - | - | - | ||||||
S10 | Righteous Banishment | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
S11 | Shining Heroes | Score this in an end phase if each surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
S12 | Zone of Banishment | Score this in an end phase if there are no enemy fighters in your territory. | 2 | - | - | - | ||||||
S13 | Aetheric Channelling | Play this only in an opponent's power step. The first Range 3+ Attack action made by a friendly fighter in the next activation has your pick of +1 Dice, Cleave or Ensnare. | - | - | - | - | ||||||
S14 | Channelled Step | Choose one friendly fighter holding an objective that is not within 2 hexes of any enemy fighters. Place that fighter on another objective token that is not within 2 hexes of any enemy fighters. Give that fighter one Move token. | - | - | - | - | ||||||
S15 | Concerted Consolidation | Choose up to two friendly fighters in your territory. Push each chosen fighter 1 hex towards the nearest objective token. | - | - | - | - | ||||||
S16 | Distracting Shot | Play this only in your power step. -1 Dice from enemy fighter's Attack actions in the next activation (to a minimum of 1). | - | - | - | - | ||||||
S17 | Greatbow Block | Play this only in your power step. Each time a friendly fighter other than Sleek is dealt damage in the next activation, reduce that damage to 1. | - | - | - | - | ||||||
S18 | Healing Tempest | Choose one friendly fighter and roll one defence dice. On a roll of Block, Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | - | ||||||
S19 | Lightning Flare | Play this only in your power step. In the next activation, enemy fighters cannot target fighters that are 2 or more hexes away. | - | - | - | - | ||||||
S20 | Raise the Alarm | Play this only in an opponent's power step. +1 Dice to friendly fighters' Attack actions in the next activation that target an enemy fighter with one or more Charge tokens. | - | - | - | - | ||||||
S21 | Stalwart Defence | Play this only in your power step. +1 Defence to each friendly fighter holding an objective in the next activation. | - | - | - | - | ||||||
S22 | Swift Step | Choose one friendly fighter. Push that fighter 1 hex. Push that fighter up to 2 hexes instead if it is Sleek. | - | - | - | - | ||||||
S23 | Cautious Advance | Reaction: After this fighter's activation in which this fighter made an Attack action, push this fighter 1 hex. | - | Aphus The Brave | - | - | ||||||
S24 | Concussive Cloud | 3 Smash 2 1 |
- | Drakan Celestus, Mellisan Star-sighted, Aphus The Brave | - | - | ||||||
S25 | Cool Head | You can re-roll one dice in this fighter's attack rolls. | - | Mellisan Star-sighted | - | - | ||||||
S26 | I'll Cover You! | If this fighter has not yet made a Thunderhead Greatblow Attack action in this round, each time a friendly fighter within 3 hexes is the target of an Attack action, this fighter is a supporting fighter. | - | Drakan Celestus, Mellisan Star-sighted, Aphus The Brave | - | - | ||||||
S27 | Long Ranged | +1 Range to this fighter's Thunderhead Greatbow Attack action. | - | - | - | - | ||||||
S28 | Loyal Companion | Reaction: After another friendly fighter's activation, push this fighter up to 2 hexes so that the two fighters are adjacent. If you cannot, you cannot use this reaction. | - | Sleek | - | - | ||||||
S29 | Reconquerer | +1 Move Reaction: After this fighter's Move action, push this fighter 1 hex onto an objective token. |
- | - | - | - | ||||||
S30 | Reconsecrate | Action: This fighter can only make this action if this fighter is in the same hex as an objective token. Pick another objective token. Place each objective token in the hex the other token was in. Then give this fighter one Charge token. | - | - | - | - | ||||||
S31 | Stoic Fortitude | +1 Wounds. | - | Drakan Celestus | - | - | ||||||
S32 | Strength of Sigmar | +1 Damage to this fighter's Range 1 Attack actions. | - | - | - | - |