Cold Cuts
The Skinnerkin
Death
Card sets (2)
Rimelocked Relics Rivals Deck
When you give a Rimelocked upgrade to a friendly fighter, that card is not revealed. Instead, it is placed face down.
While that card is face down, it is Rimelocked and has the Thaw ability:
Thaw: In the reaction step following an activation step, place a Thaw counter on this card. When this card has three or more Thaw counters, remove each Thaw counter on this card and turn this card face up.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
10 | 0
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
RR1 | A Line in the Snow | Dual: Score this in an end phase if: One or more enemy fighters are out of action And: Two or more friendly fighters are in no one's and/or enemy territory. |
1 | - | - | - | ||||||
RR4 | Frostbitten Strike | Surge, Dual: Score this immediately after: An enemy fighter is taken out of action And: Your warband holds one or more objectives. |
1 | - | - | - | ||||||
RR5 | Glacial Dominion | Surge: Score this immediately after an opponent's activation step if one or more friendly fighters holding an objective has one or more Rimelocked upgrades. | 1 | - | - | - | ||||||
RR6 | Icebound Defenders | Dual: Score this in an end phase if: Your warband holds two or more objectives And: Your warband holds each objective in one or more territories. |
2 | - | - | - | ||||||
RR7 | Icy Grip | Surge, Dual: Score this immediately after an opponent's activation step if: Your warband holds two or more objectives And: One or more of those objectives are in no one's and/or enemy territory. |
1 | - | - | - | ||||||
RR9 | Steaming Corpses | Dual: Score this in an end phase if: One or more friendly fighters and one or more enemy fighters are each out of action And: One or more of those fighters each have one or more face-down Rimelocked upgrades. |
2 | - | - | - | ||||||
RR12 | Wintry Conquest | Dual: Score this in an end phase if: Your warband holds three or more objectives And: One or more friendly fighters holding an objective each have one or more Rimelocked upgrades. |
3 | - | - | - | ||||||
RR15 | Cool Heads | Friendly fighters holding objectives cannot be pushed. This effect persists until the end of the next power step. | - | - | - | - | ||||||
RR16 | Creeping Frost | +1 Damage to the first Attack action made in the next activation step if the attacker has one or more face-up Rimelocked upgrades. | - | - | - | - | ||||||
RR17 | Fractured Steps | Choose a friendly fighter that has one or more face-down Rimelocked upgrades and pick one of those cards. Push that fighter 1 hex for each Thaw counter on that card. | - | - | - | - | ||||||
RR18 | Frozen Solid | Choose a fighter that has one or more upgrades that are not Rimelocked and pick one of those cards. Roll one magic dice. On a roll of Channel or Critical success, that upgrade is Rimelocked. Turn that card face down. That card follows the rules for Rimelocked upgrades on the Rimelocked Relics plot card until the end of the game. | - | - | - | - | ||||||
RR19 | Glacial Advance | Choose up to two friendly fighters and push each chosen fighter 1 hex. After each push, that fighter must be holding an objective. Then give each chosen fighter one Move token or one Charge token. | - | - | - | - | ||||||
RR21 | Sudden Thaw | Domain Each time a Thaw counter would be placed on a face-down Rimelocked upgrade, place one additional Thaw counter on that card. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
RR22 | Winterborne Might | Choose a friendly fighter with one or more face-down Rimelocked upgrades that has one or more Thaw counters and pick one of those cards. Remove one of more Thaw counters from that card. +1 Dice to the first Attack action made in the next activation step by that fighter for each Thaw counter removed in this way. |
- | - | - | - | ||||||
RR23 | Chillblain Armour | This fighter's Defence characteristic is 2 and cannot be modified further. | - | - | - | - | ||||||
RR25 | Frostgale | Attack action, Rimelocked 4 Smash 3 1 |
- | - | - | - | ||||||
RR26 | Gelid Cyclone | Rimelocked Reaction: Use this after this card is turned face up. Remove this fighter from the battlefield and then place this fighter in an empty hex that contains an objective token. Then you can give this fighter one Charge token. Reaction: Use this after this fighter's activation. Push this fighter 1 hex. |
- | - | - | - | ||||||
RR27 | Leyfrost Conduit | Rimelocked -1 Defence, to a minimum of 1, from enemy fighters during this fighter's Attack actions. While this fighter is holding an objective, this fighter supports each friendly fighter. |
- | - | - | - | ||||||
RR28 | Polar Connection | Rimelocked +1 Dice and Innate Single support to this fighter's Range 1 or Range 2 Attack actions while this fighter is holding an objective. |
- | - | - | - | ||||||
RR29 | Raw Power | Rimelocked When this fighter makes a Range 1 Attack action, +1 Damage to that Attack action if there were no successes in the target's defence roll. |
- | - | - | - | ||||||
RR30 | Rimewyrm Skin Boots | You cannot give this to a Large fighter or a beast. This fighter cannot be pushed by enemy warbands. |
- | - | - | - | ||||||
SK2 | Back to the Kitchens! | Dual: Score this in an end phase if: You have two or more Haunch counters And: There are one or more friendly fighters in your territory. |
1 | - | - | - | ||||||
SK5 | One for You, One for Me | Dual: Score this in an end phase if: You have two or more Haunch counters And: Two or more friendly fighters are each adjacent to one or more enemy fighters. |
2 | - | - | - | ||||||
SK6 | Perfect Cut | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: You rolled two or more successes And: One or more of those successes was a critical success. |
1 | - | - | - | ||||||
SK11 | Tenderise the Meat | Surge, Dual: Score this immediately after an activation step if: One or more friendly fighters made one or more successful Attack actions And: The attack roll contained no critical successes. |
1 | - | - | - | ||||||
SK12 | The Main Course | Surge: Score this immediately after an activation step if you have three or more Haunch counters. | 1 | - | - | - | ||||||
SK14 | Get Out of My Larder! | Choose a friendly beast or brawler. The chosen fighter makes one Move action. | - | Beast, Brawler | - | - | ||||||
SK21 | The King Hungers! | +1 Dice to the first Range 1 Attack action made by a friendly fighter in the next activation. +2 Dice instead if you have no Haunch counters. | - | - | - | - | ||||||
SK22 | Unfit for a King | Pick one: Discard four Haunch counters. If you do, gain two spent glory points. Or: Discard two Haunch counters. If you do, gain 1 spent glory point. |
- | - | - | - | ||||||
SK23 | Awful Connoisseur | Reaction: Use this during a friendly fighter's Attack action, after the out of action check, if the target was taken out of action within 4 hexes of this fighter. Place this fighter in the hex the target was in when they were taken out of action. | - | - | - | - | ||||||
SK25 | Calloused Hands | -1 Damage, to a minimum of 1, from Attack actions that target this fighter. After this fighter is dealt damage, break this card and gain 1 spent glory point. | - | - | - | - | ||||||
SK27 | Head Chef | Action: Push each other friendly fighter up to 2 hexes, then give this fighter 1 Guard token. | - | Leader | - | - |