Rimewyrm's Bite Rivals deck

No faction Any warband

Card sets (1)

Rimewyrm's Bite Rivals Deck


Play formats

Cards: 6

Valid:
Championship Nemesis Rivals Relic Open

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
RB1 Blood-soaked Ice Universal Objective Score this in an end phase if each enemy fighter is out of action and/or has one or more wound counters.
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RB2 Corralled Like Sheep Universal Objective Score this in an end phase if each surviving enemy fighter is in the same territory.
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RB3 Deadly to All Universal Objective Surge: Score this immediately after an activation step or power step in which two or more fighters were each dealt damage.
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RB4 Get Moving Universal Objective Surge, Hybrid: Score this immediately after an activation step if:
Each friendly fighter has one or more Move tokens
Or: Each friendly fighter has one or more Charge tokens.
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RB5 Get Out of The Way Universal Objective Score this in an end phase if there are more friendly fighters in enemy territory than enemy fighters.
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RB6 Gone Without a Trace Universal Objective Surge: Score this immediately after a fighter was taken out of action by damage dealt by your warband's power card.
If that fighter was an enemy fighter and the damage was dealt by a friendly Domain card, gain 1 additional spent glory point.
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RB7 Never Punished Universal Objective Score this in an end phase if there are fewer friendly fighters that have one or more wound counters than there are enemy fighters that have one or more wound counters.
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RB8 Nowhere to Run Universal Objective Score this in an end phase if two or more surviving enemy fighters are each within 1 hex of one or more lethal hexes and/or one or more snare hexes.
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RB9 Ruinous Aftermath Universal Objective Surge: Score this immediately after a friendly Domain card was discarded as a result of another Domain card being played.
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RB10 Spread Out Universal Objective Score this in an end phase if there are no adjacent fighters. If each friendly fighter is not in friendly territory when you score this card, gain 1 additional glory point.
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RB11 Subterranean Threat Universal Objective Surge, Dual: Score this immediately after an activation step if:
One or more enemy fighters were taken out of action in that step
And: Those enemy fighters had no Move or Charge tokens.
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RB12 Threatening Rumbles Universal Objective Surge: Score this immediately after a fighter on an objective token in enemy territory was dealt damage by your warband's power card.
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RB13 Brief Emergence Universal Ploy Choose a fighter. Stagger the chosen fighter and push the chosen fighter 1 hex. Then pick an opponent. That opponent can choose another fighter. Push the chosen fighter 1 hex, and then deal that fighter 1 damage.
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RB14 Deadly Wards Universal Ploy Domain
Starting hexes and hexes that contain objective tokens are lethal hexes in addition to other hex types. This effect persists until a lethal hex deals damage to a fighter, until the end of the round or until another Domain gambit is played.
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RB15 Engulfing Swallow Universal Ploy Pick an empty hex. Scatter 2 from that hex. Roll a magic dice for each fighter within 1 hex of the hex at the end of that chain. On a roll of FocusFocus, deal 1 damage to that fighter, otherwise stagger that fighter.
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RB16 Heaving Ground Universal Ploy Domain
After an activation step in which one or more staggered fighters are driven back, deal 1 damage to each of those staggered fighters. This effect persists until the end of the round or until another Domain gambit is played.
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RB17 Here it Comes! Universal Ploy Domain
After the last power step in the next round, the players roll off. The winner picks one territory. Deal 1 damage to each fighter in that territory. This effect persists until the end of the next round or until another Domain gambit is played.
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RB18 Just Pure Luck Universal Ploy Pick one:
Reaction: Play this after the attack dice are rolled to resolve a Scatter. Change one result to HammerSmash.
Or:
Reaction: Play this after a friendly fighter is dealt precisely 1 damage. That fighter is not dealt that damage, unless that damage would take that fighter out of action.
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RB19 Puncturing Ice Shards Universal Ploy Domain
Choose a fighter within 1 hex of a hazard hex. Deal 1 damage to that chosen fighter. Then pick an opponent. That opponent chooses a fighter within 1 hex of a hazard hex and/or feature token. Deal 1 damage to that chosen fighter.
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RB20 Re-emergence Universal Ploy Pick a friendly Rimewyrm's Bite Domain card that is persisting and/or in your power discard pile. Return that card to your hand. If you return a persisting Domain card to your hand in this way, it no longer persists.
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RB21 The Right Bait Universal Ploy Choose a friendly fighter and an enemy fighter, each of which is adjacent to the other chosen fighter. Deal 1 damage to the chosen enemy fighter. If either chosen fighter is within 1 hex of a hazard hex, stagger the chosen enemy fighter.
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RB22 Unstable Footing Universal Ploy Domain
After a fighter makes a superaction, stagger that fighter. If that fighter is already staggered, deal 1 damage to that fighter. This effect persists until the end of the round or until another Domain gambit is played.
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RB23 Advancing Juggernaut Universal Upgrade This fighter cannot be staggered.
Reaction: Use this after this fighter end a Move action in enemy territory. That Move action cannot be part of a superaction. Give this fighter one Guard token.
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RB24 Boots of Warding Universal Upgrade This fighter cannot be dealt damage by power cards or lethal hexes.
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RB25 Earth-shattering Tread Universal Upgrade While this fighter has one or more Charge and/or Move tokens, other fighters treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types.
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RB26 Inured to Hardship Universal Upgrade When you give this upgrade to a fighter, Heal (1) that fighter. If that fighter is Large, give that fighter a Guard token instead.
Reaction: At the start of a round, Heal (1) this fighter, unless this fighter is Large.
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RB27 Like an Avalanche Universal Upgrade This cannot be given to a Large fighter.
Reaction: Use this after a Domain card is discarded. Remove this fighter's Move and/or Charge tokens.
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RB28 Master of Disaster Universal Upgrade Reaction: Use this after a Domain card is discarded.
Pick one: Push this fighter 1 hex
Or: Choose an enemy fighter. Stagger the chosen fighter.
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RB29 Sprinting Fiend Universal Upgrade This fighter can make the following superaction:
Full Sprint (Superaction): This fighter makes two Move actions. Then stagger this fighter and give this fighter one Charge token.
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RB30 Thunderstomp Universal Upgrade This cannot be given to a Large fighter.
Action: Scatter X, where X is this fighter's Wounds characteristic. Deal 1 damage to each fighter in the chain, then break this card.
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RB31 Tough Enough Universal Upgrade This cannot be given to a Large fighter.
This fighter cannot be dealt precisely 1 damage, unless that damage would take this fighter out of action.
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RB32 Up for a Fight Universal Upgrade +1 Dice to this fighter's Attack actions if there is a persisting Domain card.
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