# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
PP2 | A Sign From the Gods | Hybrid: Score this in an end phase if: Your warband holds objective 3 Or: Your warband holds objectives 1 and 2. |
1 | - | - | - | ||||||
PP4 | Complete Harmony | Hybrid: Score this in an end phase if: Your warband holds each objective Or: The value of objectives your warband holds adds up to precisely 15 (e.g. objectives 6 and 5 and 4). |
5 | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP6 | Hanging On | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding an objective in enemy territory And: One or more of those fighters have two or more Move tokens. |
1 | - | - | - | ||||||
PP9 | Positive Foreboding | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: One or more of those objectives are within 2 hexes of no one's territory. |
1 | - | - | - | ||||||
PP12 | Your Lucky Day | Surge, Dual: Score this immediately after an opponent's activation step if: The value of objectives your warband holds add up to 7 precisely (e.g. objectives 5 and 2) And: One or more enemy fighters are out of action. |
2 | - | - | - | ||||||
PP13 | A Pact Sealed in Blood | Choose a friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter. After that fighter is dealt damage, if your warband holds 3 or more objectives, draw 3 power cards. | - | - | - | - | ||||||
PP15 | Dangerous Objects | Stagger each enemy fighter that is within 1 hex of an objective token their warband does not hold. | - | - | - | - | ||||||
PP17 | Fair Fortune | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card, if your warband holds 3 or more objectives, draw 1 power card. | - | - | - | - | ||||||
PP19 | Reversal of Fate | Pick a feature token within 2 hexes of a friendly fighter. Flip that feature token. | - | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP22 | Tread the Path | Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played. | - | - | - | - | ||||||
PP24 | Deadly Defiance | Reaction: After an activation step in which this fighter's Attack action dealt damage to an enemy fighter, or in which this fighter was dealt damage, push this fighter 1 hex. | - | - | - | - | ||||||
PP26 | Inviolate Prophet | -1 Dice, to a minimum of 1, from Attack actions that target this fighter, if the attacker is not adjacent to this fighter and this fighter is holding an objective. | - | - | - | - | ||||||
PP27 | Nothing Special | For the purposes of holding objectives, this fighter is not considered to be a beast. While this fighter is on a feature token, that token is treated as an objective token with a value of 0. | - | - | - | - | ||||||
PP30 | The Helping Hand | Action: Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them, then break this card. | - | - | - | - | ||||||
PP31 | Unhallowed Aura | While this fighter is holding an objective, that objective is considered to have a value of 6. At the start of a round, break this card. Reaction: Use this after this fighter's activation. If you do, break this card. |
- | - | - | - | ||||||
PP32 | Watchful Eye | At the start of the end phase, before you or an opponent score objective cards, you can add or subtract 1, to a minimum of 0, from the value of an objective token this fighter is holding until the end of that phase. | - | - | - | - | ||||||
ZA2 | Gitz Everywhere! | Score this in an end phase if your warband holds each objective in your territory. When you score this, gain 2 additional glory points if your warband holds each objective in enemy territory, and/or gain 1 additional glory point if your warband holds one or more objectives in no one's territory. |
2 | - | - | - | ||||||
ZA4 | Mad Scurry | Score this in an end phase if five or more friendly fighters each have one or more Move and/or Charge tokens. | 2 | - | - | - | ||||||
ZA5 | Malicious Kill | Surge: Score this immediately after an enemy fighter with two or more upgrades is taken out of action. | 2 | - | - | - | ||||||
ZA8 | Overwhelmin' Gitz | Surge: Score this immediately after a friendly fighter's successful Attack action if that fighter was supported by two or more friendly fighters. | 1 | - | - | - | ||||||
ZA10 | Stayin' Safe | Surge: Score this immediately after your warband's third or subsequent Range 3+ Attack action in the same phase. | 1 | - | - | - | ||||||
ZA12 | You Ain't Safe | Score this in an end phase if one or more enemy fighters are each adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
ZA13 | Bite of da Bad Moon | Gambit Spell (Focus): If cast, choose an enemy fighter and roll a number of dice equal to their Defence characteristic. For each roll of Channel or Critical success, deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
ZA17 | Gruesome Grimace | Choose a friendly fighter. The chosen fighter cannot be the target of Attack actions in the next activation. | - | - | - | - | ||||||
ZA18 | Jealous Hex | Gambit Spell (Focus): If cast, choose an enemy fighter that has the highest Wounds characteristic, or that is tied for the highest Wounds characteristic, of each enemy fighter on the battlefield. -1 Wounds from the chosen fighter. This effect persists until the chosen fighter is out of action. | - | - | - | - | ||||||
ZA21 | Sneaky Step | Choose a friendly fighter. Push the chosen fighter 1 hex. | - | - | - | - | ||||||
ZA25 | Leashed Spite | In an end phase, if this fighter is holding an objective, roll one magic dice. On a roll of Channel or Critical success, gain 1 glory point, then break this card. | - | - | - | - | ||||||
ZA26 | Overconfidence | +1 Dice to this fighter's Attack actions. -1 Defence, to a minimum of 1. |
- | - | - | - | ||||||
ZA28 | Sharp Stikka | Attack action 2 Fury 3 1 |
- | - | - | - | ||||||
ZA31 | Squinty Glarin' | Other friendly fighters can make the Scurry reaction even if they have one or more Charge tokens and/or two or more Move tokens. | - | Zarbag | - | - |