# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
PP4 | Complete Harmony | Hybrid: Score this in an end phase if: Your warband holds each objective Or: The value of objectives your warband holds adds up to precisely 15 (e.g. objectives 6 and 5 and 4). |
5 | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
PP7 | Held in a Bloody Fist | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding one or more objectives And: One or more of those fighters have one or more wound counters. |
1 | - | - | - | ||||||
PP8 | Portents of Doom | Score this in an end phase if the value of objectives your warband holds adds up to 9 precisely (e.g. objectives 5 and 4, or 1 and 3 and 5). When you score this objective, if your warband holds three or more objectives, gain 1 additional glory point. |
2 | - | - | - | ||||||
PP9 | Positive Foreboding | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: One or more of those objectives are within 2 hexes of no one's territory. |
1 | - | - | - | ||||||
PP12 | Your Lucky Day | Surge, Dual: Score this immediately after an opponent's activation step if: The value of objectives your warband holds add up to 7 precisely (e.g. objectives 5 and 2) And: One or more enemy fighters are out of action. |
2 | - | - | - | ||||||
PP13 | A Pact Sealed in Blood | Choose a friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter. After that fighter is dealt damage, if your warband holds 3 or more objectives, draw 3 power cards. | - | - | - | - | ||||||
PP19 | Reversal of Fate | Pick a feature token within 2 hexes of a friendly fighter. Flip that feature token. | - | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 4/44 (9.09%) | |||||
PP22 | Tread the Path | Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played. | - | - | - | - | ||||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
PP28 | Protected by the Unseen | +1 Defence while this fighter is holding an objective with a value of 4, 5 or 6. | - | - | - | - | ||||||
PP30 | The Helping Hand | Action: Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them, then break this card. | - | - | - | - | ||||||
PP31 | Unhallowed Aura | While this fighter is holding an objective, that objective is considered to have a value of 6. At the start of a round, break this card. Reaction: Use this after this fighter's activation. If you do, break this card. |
- | - | - | - | ||||||
PP32 | Watchful Eye | At the start of the end phase, before you or an opponent score objective cards, you can add or subtract 1, to a minimum of 0, from the value of an objective token this fighter is holding until the end of that phase. | - | - | - | - | ||||||
BQ1 | Bypass the Guards | Surge, Dual: Score this immediately after: A friendly fighter makes a Move action which moved through one or more hexes that contained an enemy fighter And: That fighter ended that Move action on a feature token. |
1 | - | - | - | ||||||
BQ3 | Distract the Watch | Surge, Dual: Score this immediately after an activation step if: One or more friendly fighters are adjacent to an enemy fighter And: Two or more other friendly fighters are on objectives. |
1 | - | - | - | ||||||
BQ6 | Reclaimed Turf | Dual: Score this in an end phase if: Your warband holds 3 or more objectives And: Your warband holds one or more objectives in no one's and/or enemy territory. |
2 | - | - | - | ||||||
BQ7 | Scores to Settle | Surge, Hybrid: Score this immediately after: The second or subsequent successful Attack action made by friendly minions in this phase Or: An activation step if your warband holds each objective in enemy territory (at least one). |
2 | - | - | - | ||||||
BQ9 | Take the City | Dual: Score this in an end phase if: Your warband holds one or more objectives And: Your warband holds each objective in one or more territories. |
1 | - | ? | - | ||||||
BQ12 | Tide of Death | Score this in an end phase if your warband holds more objectives than each other warband. | 2 | - | - | - | ||||||
BQ13 | Backshanker | Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step. Choose a friendly minion. Remove the chosen fighter from the battlefield, then place that fighter in an empty hex adjacent to the target. Then you can give the chosen fighter a Charge token. | - | - | - | - | ||||||
BQ17 | Spectral Parry | Choose a friendly fighter that does not have one or more Guard token. Give the chosen fighter one Guard token. | - | - | - | - | ||||||
BQ19 | Sudden Mugging | Gambit Spell (Focus): If cast, choose a friendly Chainrasp. Place the chosen fighter in an empty hex. If the chosen fighter is not adjacent to one or more enemy fighters, give the chosen fighter a Charge token. | - | - | - | - | ||||||
BQ20 | Terrifying Advance | Choose two friendly fighters. Stagger each enemy fighter adjacent to the chosen fighters. If there are no enemy fighters adjacent to a chosen fighter, you can push that chosen fighter 1 hex instead. | - | - | - | - | ||||||
BQ21 | Torment's Lash | Gambit Spell (Focus): If cast, choose one other fighter within 4 hexes of the caster. If the chosen fighter is an enemy fighter, deal 1 damage to the chosen fighter. If the chosen fighter is a friendly fighter, push the chosen fighter 1 hex. If the chosen fighter is a friendly Chainrasp, push the chosen fighter up to 2 hexes instead. | - | - | - | - | ||||||
BQ22 | Unbound Crooks | Choose a friendly fighter with no Move or Charge tokens. Remove the chosen fighter from the battlefield and place them on an empty hex in no one's territory. Then give the chosen fighter a Charge token or a Move token. | - | - | - | - | ||||||
BQ23 | Awful Leer | Stare of Death (Reaction): You can use this once per round, after this fighter's activation. Choose a visible enemy fighter within 4 hexes of this fighter. That fighter cannot make Charge superactions in the next activation. | - | - | - | - | ||||||
BQ28 | Horrifying Malice | While this fighter has one or more Charge tokens, -1 Dice from enemy fighters' Attack actions, to a minimum of 1, if the attacker is adjacent to this fighter. | - | - | - | - | ||||||
BQ29 | Merciless Superior | You cannot give this to a minion. While this fighter is within 3 hexes of one or more friendly Chainrasps, you can re-roll one defence dice in that Chainrasp's defence roll. |
- | - | - | - | ||||||
BQ31 | Spectral Coils | Attack action 2 Fury 3 1 |
- | Chainrasp | - | - | ||||||
BQ32 | Unliving Overseer | You cannot give this to a minion. Drive Minion (Reaction): After this fighter's activation, choose one friendly Chainrasp within 2 hexes of this fighter. Pick one: Push the chosen Chainrasp 1 hex Or: That Chainrasp makes an Attack action, then break this card. |
- | - | - | - |