# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
PP1 | A Dire Omen | Hybrid: Score this in an end phase if: Your warband holds objective 5 Or: The value of objectives your warband holds adds up to 5 precisely (e.g. objectives 2 and 3, or 1 and 4). |
1 | - | - | - | ||||||
PP2 | A Sign From the Gods | Hybrid: Score this in an end phase if: Your warband holds objective 3 Or: Your warband holds objectives 1 and 2. |
1 | - | - | - | ||||||
PP3 | All Part of the Plan | Surge: Score this immediately after an opponent's activation step if the value of objectives your warband holds adds up to a number greater than the number of surviving fighters. | 1 | - | - | - | ||||||
PP4 | Complete Harmony | Hybrid: Score this in an end phase if: Your warband holds each objective Or: The value of objectives your warband holds adds up to precisely 15 (e.g. objectives 6 and 5 and 4). |
5 | - | - | - | ||||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 8/60 (13.33%) | |||||
PP6 | Hanging On | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding an objective in enemy territory And: One or more of those fighters have two or more Move tokens. |
1 | - | - | - | ||||||
PP7 | Held in a Bloody Fist | Surge, Dual: Score this immediately after an opponent's activation step if: One or more friendly fighters are each holding one or more objectives And: One or more of those fighters have one or more wound counters. |
1 | - | - | - | 5/60 (8.33%) | |||||
PP8 | Portents of Doom | Score this in an end phase if the value of objectives your warband holds adds up to 9 precisely (e.g. objectives 5 and 4, or 1 and 3 and 5). When you score this objective, if your warband holds three or more objectives, gain 1 additional glory point. |
2 | - | - | - | ||||||
PP9 | Positive Foreboding | Dual: Score this in an end phase if: Your warband holds more objectives than each other warband And: One or more of those objectives are within 2 hexes of no one's territory. |
1 | - | - | - | ||||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 13/60 (21.67%) | |||||
PP11 | Written in the Skies | Hybrid: Score this in an end phase if: Your warband holds an objective with a value of 0 or 6 Or: The value of objectives your warband holds adds up to 6 precisely (e.g. objectives 1 and 5, or 2 and 4). |
1 | - | - | - | ||||||
PP12 | Your Lucky Day | Surge, Dual: Score this immediately after an opponent's activation step if: The value of objectives your warband holds add up to 7 precisely (e.g. objectives 5 and 2) And: One or more enemy fighters are out of action. |
2 | - | - | - | ||||||
PP13 | A Pact Sealed in Blood | Choose a friendly fighter that is holding an objective. Deal 1 damage to the chosen fighter. After that fighter is dealt damage, if your warband holds 3 or more objectives, draw 3 power cards. | - | - | - | - | 3/60 (5%) | |||||
PP14 | Bursting Power | Pick an objective token. Roll one magic dice for each fighter within 1 hex of that objective token. On a roll of Channel, deal 1 damage to that fighter. Restricted |
- | - | - | - | ||||||
PP15 | Dangerous Objects | Stagger each enemy fighter that is within 1 hex of an objective token their warband does not hold. | - | - | - | - | ||||||
PP16 | Easily Distracted | Choose an enemy fighter. Push the chosen fighter 1 hex. Then pick one opponent. That opponent chooses another fighter. They push the chosen fighter up to 2 hexes. | - | - | - | - | ||||||
PP17 | Fair Fortune | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card, if your warband holds 3 or more objectives, draw 1 power card. | - | - | - | - | ||||||
PP18 | Inconstant Predictions | Choose up to two friendly fighters. Give each chosen fighter one Guard token and stagger each other friendly fighter. | - | - | ? | - | ||||||
PP19 | Reversal of Fate | Pick a feature token within 2 hexes of a friendly fighter. Flip that feature token. | - | - | - | - | ||||||
PP20 | Slinking in There | Choose a friendly fighter. Push the chosen fighter 1 hex. Push the chosen fighter up to 2 hexes instead if the chosen fighter would end that push on an objective token. | - | - | - | - | 14/60 (23.33%) | |||||
PP21 | Succour in Certainty | Choose a friendly fighter. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if your warband holds 3 or more objectives. | - | - | - | - | ||||||
PP22 | Tread the Path | Choose a friendly fighter. The chosen fighter makes a Move action. The chosen fighter's Move characteristic is X for that Move action, where X is the number of objectives your warband was holding when this card was played. | - | - | - | - | ||||||
PP23 | Absolute Incredulity | Objectives held by this fighter cannot be flipped or moved. | - | - | - | - | ||||||
PP24 | Deadly Defiance | Reaction: After an activation step in which this fighter's Attack action dealt damage to an enemy fighter, or in which this fighter was dealt damage, push this fighter 1 hex. | - | - | - | - | ||||||
PP25 | Guided by Fate | +1 Dice to this fighter's Attack actions if this fighter and/or the target is on a feature token. Restricted |
- | - | - | - | 9/60 (15%) | |||||
PP26 | Inviolate Prophet | -1 Dice, to a minimum of 1, from Attack actions that target this fighter, if the attacker is not adjacent to this fighter and this fighter is holding an objective. | - | - | - | - | ||||||
PP27 | Nothing Special | For the purposes of holding objectives, this fighter is not considered to be a beast. While this fighter is on a feature token, that token is treated as an objective token with a value of 0. | - | - | - | - | ||||||
PP28 | Protected by the Unseen | +1 Defence while this fighter is holding an objective with a value of 4, 5 or 6. | - | - | - | - | ||||||
PP29 | Stubborn Stance | This fighter cannot be pushed. | - | - | - | - | ||||||
PP30 | The Helping Hand | Action: Pick two feature tokens. Place each feature token in the hex the other feature token was in when you picked them, then break this card. | - | - | - | - | ||||||
PP31 | Unhallowed Aura | While this fighter is holding an objective, that objective is considered to have a value of 6. At the start of a round, break this card. Reaction: Use this after this fighter's activation. If you do, break this card. |
- | - | - | - | ||||||
PP32 | Watchful Eye | At the start of the end phase, before you or an opponent score objective cards, you can add or subtract 1, to a minimum of 0, from the value of an objective token this fighter is holding until the end of that phase. | - | - | - | - |