# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
243 | Change of Tactics |
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Score this immediately if a friendly fighter on Guard makes a Charge action. Restricted |
1 | - |
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- | - | |||
257 | Escalation |
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Score this in an end phase if three or more upgrade cards were played in the preceding action phase. Restricted |
2 | - |
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? | - | |||
272 | Master of War |
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Score this in an end phase if you scored an objective card, played a ploy card and played an upgrade card in this round. | 1 | - |
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- | - | |||
293 | Swift Advance |
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Score this in an end phase if all of your surviving fighters are in enemy territory. | 1 | - |
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- | - | |||
306 | Victory After Victory |
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Score this in an end phase if you scored three or more other objective cards in this round. | 2 | - |
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- | - | |||
318 | Distraction |
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Choose an enemy fighter and push them one hex. | - | - |
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? | SSduplicate | |||
327 | Fuelled by Fury |
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You can re-roll any attack dice for the first friendly fighter's Attack action in the next activation. | - | - |
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? | - | |||
331 | Hidden Paths |
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Choose a friendly fighter that hasn't made a Move action this phase and is on any edge hex. Place them on any other edge hex. They are considered to have made a Move action. | - | - |
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? | - | |||
348 | Ready for Action |
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Reaction: Play this after you upgrade a fighter in an action phase. They can make a Move or Attack action. Restricted |
- | - |
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? | - | |||
361 | Spectral Wings |
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The first fighter to make a Move action in the next activation has +2 Move. | - | - |
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- | SSduplicate | |||
384 | Deathly Fortitude |
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-2 Move, +2 Wounds. Restricted |
- | - |
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- | - | |||
389 | Great Fortitude |
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+1 Wounds. | - | - |
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- | SSduplicate | 21/40 (52.5%) | ||
N322 | Get Thee Hence |
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Score this immediately if a friendly fighter's Attack action drives an enemy fighter back two or more hexes. | 1 | - |
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? | - | |||
N368 | Solid Gains |
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Score this in an end phase if you gained at least 3 glory points in this round. | 1 | - |
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- | - | |||
N373 | Strong Start |
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Score this immediately if the first fighter taken out of action in this round is an enemy fighter. | 1 | - |
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? | NVduplicate | 3/40 (7.5%) | ||
N412 | Encroaching Shadow |
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Choose an enemy fighter in an edge hex. They suffer 1 damage. | - | - |
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- | - | |||
N420 | Haymaker |
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+2 Dice for the first Attack action made by a friendly fighter in the next activation. You cannot make defence rolls for that fighter. The latter effect persists until that fighter is out of action or the end of the round, whichever happens first. | - | - |
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- | - | |||
N427 | Lethal Ward |
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Choose an objective token. Any fighter in the same hex as that token suffers 1 damage. | - | - |
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- | NVduplicate | 5/40 (12.5%) | ||
N499 | Faneway Crystal |
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When this fighter makes a Move action, they do not move normally. Instead, place them on any objective token, then discard this card. It is still considered to be a Move action. | - | - |
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? | - | |||
N529 | Potion of Rage |
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Reaction: During this fighter's Attack action, before any dice are rolled, discard this card. The Attack action has +2 Dice until the action is resolved. | - | - |
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? | - | |||
N543 | Sudden Growth |
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-2 Move (to a minimum of 0), +2 Wounds. | - | - |
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- | - | |||
N551 | Tome of Vitality |
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Katophrane Tome +1 Wounds. |
- | - |
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- | - | |||
P54 | Prized Vendetta |
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(Errata update) When you give a fighter this upgrade, choose an enemy fighter. You can re-roll any number of dice in this fighter's attack rolls for Attack actions that target the chosen fighter. | - | - |
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- | - | |||
D2 | Forceful Banishment |
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Surge: Score this immediately when an enemy fighter is driven back by a friendly fighter's Attack action that has the Knockback ability. | 1 | - |
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- | - | 2/40 (5%) | ||
D3 | Martial Prowess |
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Surge: Score this immediately after your warband makes a third or subsequent successful Attack action in the same phase. | 2 | - |
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- | - | 2/40 (5%) | ||
D6 | Stormforged Heroes |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more upgrades. |
1 | - |
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- | - | |||
D7 | Strength in Unity |
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Dual: Score this in an end phase If: There are two or more surviving friendly fighters And: Each surviving friendly fighter has one or more Move tokens, and/or each surviving friendly fighter has one or more Charge tokens and/or each surviving friendly fighter has one or more Guard tokens. |
1 | - |
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- | - | |||
D13 | Adaptive Tactics |
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Draw up to one objective card and up to one power card, and then discard one objective card. | - | - |
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- | - | |||
D15 | Fulminating Blast |
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Push an enemy fighter up to one hex. | - | - |
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- | - | 2/40 (5%) | ||
D25 | Consecrated Pendant |
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+1 wounds | - | - |
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- | - | |||
D28 | Punishing Blow |
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- | Brodus Blightbane |
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- | - | |||
D29 | Sanctified Armour |
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When this fighter is dealt damage, reduce that damage by 1, to a minimum of 1. | - | - |
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- | - | 2/40 (5%) |