Shared deck
Mollog's Mob
Destruction
Card sets (3)
Play formats
Cards: 6 | 8 non-Rivals card/s
Not valid:
Championship Nemesis Rivals Relic Open
Objectives (11)
Total glory - 15
6 |
5 |
0
3 | 1
Gambits (11)
No more than half of your power deck can be Gambit cards (unless playing Arena Mortis).
11 | 0
Upgrades (10)
No more than half of your power deck can be Gambit cards (unless playing Arena Mortis).
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N205 | Demolished | Score this immediately if a friendly fighter takes an enemy fighter out of action with an Attack action with a Damage characteristic of 5 or more. Forsaken Forsaken |
1 | - | - | - | ||||||
N207 | Easy Pickings | Score this immediately if two or more enemy fighters are taken out of action by a single Attack action made by a friendly fighter. Forsaken Forsaken |
1 | - | - | - | ||||||
N213 | Brutal Savagery | The first Attack action made by a friendly fighter in the next activation has +1 Dice. Forsaken Forsaken |
- | - | - | - | ||||||
N218 | Predatory Growls | Choose an enemy fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N222 | Wind Up | +1 Damage to the first Attack action with a Range of 1 or 2 made by a friendly fighter in the next activation. Forsaken Forsaken |
- | - | - | - | ||||||
N223 | Blooming Spores | +1 Damage to this fighter's Attack actions with a Range of 1 or 2. Forsaken Forsaken |
- | Mollog the Mighty | - | - | ||||||
N224 | Foul Temper | You can re-roll one dice in each attack roll for this fighter's Attack actions. Forsaken Forsaken |
- | - | - | - | ||||||
N225 | Horrific Stench | Enemy fighters adjacent to this fighter are considered to have one fewer supporting fighters (to a minimum of zero). Forsaken Forsaken |
- | - | - | - | ||||||
P16 | Territorial | Score this in an end phase if no enemy fighters are in your territory. | 1 | - | - | - | ||||||
P18 | Spark of Sentience | Reaction: After this fighter's activation, draw a power card. | - | Bat Squig, Spiteshroom, Stalagsquig | - | - | ||||||
TT1 | Capable Poisoners | Dual: Score this in an end phase if: Your warband made one or more successful Attack actions in the preceding phase And: Two or more surviving friendly fighters each have one or more poison upgrades. |
2 | - | - | - | ||||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) | |||||
TT4 | Dual Contamination | Hybrid: Score this in an end phase if: Two or more poison gambits are persisting Or: Two or more friendly fighters each have one or more poison upgrades. |
1 | - | - | - | ||||||
TT7 | Lurk in Wait | Dual: Score this in an end phase if: One or more friendly fighters are in enemy territory And: One or more of those friendly fighters have no Move or Charge tokens. |
1 | - | - | - | 2/44 (4.55%) | |||||
TT8 | Mass Poisoning | Surge: Score this immediately after a friendly fighter with one or more poison upgrades makes a second or subsequent successful Attack action in the same phase. | 2 | - | ? | - | ||||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT10 | Taking Advantage | Surge: Score this immediately after an activation step if there are at least as many friendly fighters in enemy territory as there are enemy fighters in that territory. Gain 1 additional glory point if you score this objective in the first round. |
1 | - | - | - | 4/44 (9.09%) | |||||
TT11 | Toxic Demise | Surge: Score this immediately after an enemy fighter affected by one or more persisting poison gambits is taken out of action. | 1 | - | - | - | ||||||
TT12 | Venom-gorged | Score this in an end phase if one or more friendly fighters who each have one or more poison upgrades are holding an objective in enemy territory. | 2 | - | - | - | ||||||
TT13 | Bleeding Out | Poison Choose one enemy fighter with one or more wound counters. -1 Move, to a minimum of 0, and -1 Defence, to a minimum of 1, from the chosen fighter. This effect persists until the end of the round or until the chosen fighter is out of action. |
- | - | - | - | ||||||
TT14 | Choking Venom | Poison Choose one friendly fighter. That fighter's Range 1 and Range 2 Attack actions have Critical success Grievous 1. This effect persists until the end of the round or until the chosen fighter makes a successful Range 1 or Range 2 Attack action. |
- | - | - | - | ||||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
TT18 | Insect Swarm | Poison Choose one enemy fighter within 1 hex of one or more feature tokens and/or hazard hexes. Roll a number of attack dice equal to one plus the number of poison gambits in your power discard pile. Deal 1 damage to the chosen fighter for each roll of Smash, to a maximum of 2 damage. |
- | - | - | - | ||||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
TT21 | Spit Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. That fighter's Defence characteristic is 1 Dodge. This effect persists until the end of the round or until the chosen fighter is taken out of action. |
- | - | - | - | ||||||
TT24 | Blighted Touch | Poison Cleave, Ensnare, Knockback and Stagger cannot affect this fighter during Range 1 and Range 2 Attack actions that target this fighter if the attacker is affected by one or more persisting poison gambits. |
- | - | - | - | ||||||
TT25 | Callous | Poison +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the target is affected by one or more persisting poison gambits and/or this fighter has two or more poison upgrades. |
- | - | - | - | ||||||
TT26 | Grim Trophies | Poison Reaction: After an activation step in which this fighter's Attack action took an enemy fighter affected by one or more persisting poison gambits out of action, give one friendly fighter within 2 hexes of this fighter one poison upgrade from your hand. Do not spend any glory points when you do so. |
- | - | - | - | ||||||
TT28 | Poisonwarp Metalith | Poison, Metalith You cannot give this to a Large fighter. Action: Push each fighter affected by one or more persisting poison gambits 1 hex closer to this fighter. If it is impossible to end a push closer to this fighter, the fighter is not pushed. |
- | - | - | - | ||||||
TT29 | Sneaky Weasel | Reaction: After an activation step in which this fighter took one or more actions, choose one enemy fighter that has one or more wound counters, or that has the lowest Wounds characteristic of each surviving enemy fighter. Then push this fighter 1 hex. This fighter must end that push closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT31 | Venombite Weapons | Poison Play this only if there are one or more poison gambits in your power discard pile. When you give this upgrade to a fighter, pick up to one poison gambit from your power discard pile and put it beneath this card. Reaction: After this fighter's successful Attack action, place the poison gambit beneath this card in your hand. Then pick up to one poison gambit from your power discard pile and put it beneath this card. |
- | - | - | - | ||||||
TT32 | Wicked Hunter | Poison Reaction: After you play a poison gambit, push this fighter 1 hex, then stagger each enemy fighter adjacent to this fighter. |
- | - | - | - |