# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM97 | A Brutal Reckoning | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: That friendly fighter had one or more blood tithe counters and/or one or more wound counters. |
1 | - | - | - | 2/60 (3.33%) | |||||
NM98 | A Potent Offering | Surge, Dual: Score this immediately after: An enemy fighter is taken out of action. If: A Domain gambit is persisting. |
1 | - | - | - | ||||||
NM99 | A Puissant Strike | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: The damage dealt by that Attack action was exactly enough to take that enemy fighter out of action. |
1 | - | - | - | ||||||
NM100 | A Worthy Offering | Score this in an end phase if your warband has two or more blood tithe counters. | 1 | - | - | - | 4/60 (6.67%) | |||||
NM101 | Blood Claim | Score this in an end phase if one or more friendly fighters each hold an objective within 1 hex of no one's territory. | 1 | - | - | - | ||||||
NM102 | Consecrated in Blood | Dual: Score this in an end phase if: No enemy fighters hold objectives And: One or more friendly fighters each hold an objective within 1 hex of no one's territory. |
2 | - | - | - | ||||||
NM103 | Glorious Battle | Score this in an end phase if four or more fighters each have one or more Charge tokens and/or one or more blood tithe counters. | 2 | - | - | - | 4/60 (6.67%) | |||||
NM104 | Grim Satisfaction | Hybrid: Score this in an end phase if: Four or more fighters each have one or more wound counters. Or: One or more friendly fighters in no one's territory each have a total of eight blood tithe counters and/or wound counters. |
3 | - | - | - | 2/60 (3.33%) | |||||
NM105 | Hack and Slash | Score this in an end phase if two or more successful Attack actions were made during your activations in the previous phase. | 1 | - | - | - | ||||||
NM106 | The Blood God's Due | Score this in an end phase if three or more fighters each have one or more wound counters and/or one or more blood tithe counters. | 1 | - | - | - | 3/60 (5%) | |||||
NM107 | Untouchable Fury | Surge, Dual: Score this immediately after: A friendly fighter is dealt damage by an enemy fighter's Attack action If: That friendly fighter is not taken out of action by that damage. |
1 | - | - | - | 4/60 (6.67%) | |||||
NM108 | Worshipped in Battle | Dual: Score this in an end phase if: Two or more surviving friendly fighters each have one or more blood tithe counters And: Those fighters are within 1 hex of no one's territory. |
2 | - | - | - | ||||||
NM109 | Blood Boil | Prayer Choose a fighter within 2 hexes of a friendly Dromm. Deal 1 damage to the chosen fighter. |
- | Dromm, Wounder of Worlds | - | - | 3/60 (5%) | |||||
NM110 | Blood-curdling Roar | Reaction: Use this before you would remove one or more blood tithe counter from a friendly fighter with zero or more blood tithe counters. When you do, you are considered to remove one additional blood tithe counter. | - | - | - | - | ||||||
NM111 | Brazen-edged Fury | Choose one friendly fighter and pick one of the following effects: The first Attack action made by the chosen fighter in the next activation has Cleave. Or, re-roll one attack dice in the attack roll for the first Attack action made by the chosen fighter in the next activation. When you play this card you can remove one of the chosen fighter's blood tithe counters. If you do, gain both effects. |
- | - | - | - | ||||||
NM112 | Call of Blood | (Errata update) Prayer Choose up to two fighters. Push each chosen fighter 1 hex towards the nearest fighter from an enemy warband. If a chosen friendly fighter has one or more blood tithe counters, you can remove one of that fighter's blood tithe counters. If you do, push the chosen fighter up to 2 hexes towards the nearest fighter from an enemy warband instead. |
- | Dromm, Wounder of Worlds | ? | - | 4/60 (6.67%) | |||||
NM113 | Domain of Blood | Domain, Prayer Fighters cannot be healed or driven back. This effect persists until the end of the next activation, or until another Domain gambit is played. When you play this card, you can remove one blood tithe counter from a friendly Dromm. If you do, this effect persists until the end of the round, or until another Domain gambit is played. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM114 | Domain of Fury | Domain, Prayer When a fighter begins a Move action, that Move action cannot end further from the closest enemy fighter. This effect persists until the end of the next activation, or until another Domain gambit is played. When you play this card, you can remove one blood tithe counter from a friendly Dromm. If you do, this effect persists until the end of the next activation, or until another Domain gambit is played. |
- | Dromm, Wounder of Worlds | ? | - | ||||||
NM115 | Domain of Wrath | Domain, Prayer When activated, fighters must make a Charge action if they can. This effect persists until the end of the next activation, or until another Domain gambit is played. When you play this card, you can remove one blood tithe counter from a friendly Dromm. If you do, this effect persists until the end of the round, or until another Domain gambit is played. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM116 | Overhead Smash | Play this only in a power step following your activation. You cannot play this in your last power step of the round. Choose a fighter adjacent to a friendly Gorehulk. At the start of your next activation, deal 2 damage to the chosen fighter if they are adjacent to a friendly Gorehulk. When this card deals damage, you can remove one blood tithe counter from a friendly Gorehulk. If you do, this card deals 3 damage to the chosen fighter instead. | - | The Gorehulk | - | - | ||||||
NM117 | Skin of Brass | Prayer Choose one friendly fighter. -1 Damage to Attack actions that target then chosen fighter, to a minimum of 1. This effect persists until the end of the round or until the chosen fighter is dealt damage. |
- | Dromm, Wounder of Worlds | - | - | ||||||
NM118 | Wound the Realm | Prayer Choose one fighter within 1 hex of no one's territory. Deal 1 damage to the chosen fighter. When you play this card you can remove all blood tithe counters (at least one) from a friendly Dromm. If you do, deal 1 damage to each fighter within 1 hex of no one's territory instead. |
- | Dromm, Wounder of Worlds | - | - | 2/60 (3.33%) | |||||
NM119 | Aura of Wrath | Fighters within 2 hexes of this fighter cannot be driven back. | - | - | - | - | ||||||
NM120 | Bloody Worshipper | At the start of each round, give this fighter one blood tithe counter. | - | - | - | - | ||||||
NM121 | Crazed Rampager | +2 Move while this fighter is making a Charge action. | - | - | - | - | ||||||
NM122 | Final Frenzy | This fighter cannot be taken out of action. This effect does not prevent damage being dealt to this fighter. At the end of the action phase, break this card. When this card is broken this fighter is taken out of action. |
- | - | - | - | ||||||
NM123 | Paragon of Slaughter | In the declare Attack action step of this fighter's Range 1 or Range 2 Attack action, you can remove one of this fighter's blood tithe counters. If you do, when that Attack action succeeds, pick one: Heal (1) this fighter or draw one power card. | - | - | - | - | ||||||
NM124 | Powerful Hatred | This fighter is considered to be a supporting fighter for friendly Attack actions made within X hexes, where X is the number of blood tithe counters on this fighter card. | - | - | ? | - | ||||||
NM125 | Retaliate | Reaction: Use this during a successful Attack action that targets this fighter, after the out of action check. This fighter makes a Range 1 or Range 2 Attack action, then break this card. It must target the attacker. The attacker cannot be driven back by this Attack action. | - | - | - | - | ||||||
NM126 | Sharpened by Rage | In the declare Attack action step, you can remove one of this fighter's blood tithe counters. If you do, pick one of Cleave, Ensnare or Knockback 1. This fighter's Range 1 and Range 2 Attack actions have that ability until that Attack action is resolved. | - | - | - | - | ||||||
NM127 | White-hot Anger | Reaction: Use this after a friendly fighter's successful Range 1 or Range 2 Attack action. Enemy warbands treat hexes adjacent to this fighter as lethal hexes, in addition to other hex types. This effect persists until the end of the round. | - | Skullgrinder Herax | - | - | ||||||
NM128 | Wrath Incarnate | This fighter has the following cumulative abilities, determined by how many blood tithe counters they have. 1+: This fighter cannot be driven back 2+: +1 Move 3+: +1 Damage to this fighter's Range 1 or Range 2 Attack actions. |
- | - | - | - | 3/60 (5%) |