# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM97 | A Brutal Reckoning | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: That friendly fighter had one or more blood tithe counters and/or one or more wound counters. |
1 | - | - | - | 2/44 (4.55%) | |||||
NM99 | A Puissant Strike | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes an enemy fighter out of action. If: The damage dealt by that Attack action was exactly enough to take that enemy fighter out of action. |
1 | - | - | - | ||||||
NM100 | A Worthy Offering | Score this in an end phase if your warband has two or more blood tithe counters. | 1 | - | - | - | 4/44 (9.09%) | |||||
NM103 | Glorious Battle | Score this in an end phase if four or more fighters each have one or more Charge tokens and/or one or more blood tithe counters. | 2 | - | - | - | 4/44 (9.09%) | |||||
NM104 | Grim Satisfaction | Hybrid: Score this in an end phase if: Four or more fighters each have one or more wound counters. Or: One or more friendly fighters in no one's territory each have a total of eight blood tithe counters and/or wound counters. |
3 | - | - | - | 2/44 (4.55%) | |||||
NM106 | The Blood God's Due | Score this in an end phase if three or more fighters each have one or more wound counters and/or one or more blood tithe counters. | 1 | - | - | - | 3/44 (6.82%) | |||||
NM107 | Untouchable Fury | Surge, Dual: Score this immediately after: A friendly fighter is dealt damage by an enemy fighter's Attack action If: That friendly fighter is not taken out of action by that damage. |
1 | - | - | - | 4/44 (9.09%) | |||||
NM108 | Worshipped in Battle | Dual: Score this in an end phase if: Two or more surviving friendly fighters each have one or more blood tithe counters And: Those fighters are within 1 hex of no one's territory. |
2 | - | - | - | ||||||
NM109 | Blood Boil | Prayer Choose a fighter within 2 hexes of a friendly Dromm. Deal 1 damage to the chosen fighter. |
- | Dromm, Wounder of Worlds | - | - | 3/44 (6.82%) | |||||
NM111 | Brazen-edged Fury | Choose one friendly fighter and pick one of the following effects: The first Attack action made by the chosen fighter in the next activation has Cleave. Or, re-roll one attack dice in the attack roll for the first Attack action made by the chosen fighter in the next activation. When you play this card you can remove one of the chosen fighter's blood tithe counters. If you do, gain both effects. |
- | - | - | - | ||||||
NM112 | Call of Blood | (Errata update) Prayer Choose up to two fighters. Push each chosen fighter 1 hex towards the nearest fighter from an enemy warband. If a chosen friendly fighter has one or more blood tithe counters, you can remove one of that fighter's blood tithe counters. If you do, push the chosen fighter up to 2 hexes towards the nearest fighter from an enemy warband instead. |
- | Dromm, Wounder of Worlds | ? | - | 4/44 (9.09%) | |||||
NM118 | Wound the Realm | Prayer Choose one fighter within 1 hex of no one's territory. Deal 1 damage to the chosen fighter. When you play this card you can remove all blood tithe counters (at least one) from a friendly Dromm. If you do, deal 1 damage to each fighter within 1 hex of no one's territory instead. |
- | Dromm, Wounder of Worlds | - | - | 2/44 (4.55%) | |||||
NM121 | Crazed Rampager | +2 Move while this fighter is making a Charge action. | - | - | - | - | ||||||
NM123 | Paragon of Slaughter | In the declare Attack action step of this fighter's Range 1 or Range 2 Attack action, you can remove one of this fighter's blood tithe counters. If you do, when that Attack action succeeds, pick one: Heal (1) this fighter or draw one power card. | - | - | - | - | ||||||
NM124 | Powerful Hatred | This fighter is considered to be a supporting fighter for friendly Attack actions made within X hexes, where X is the number of blood tithe counters on this fighter card. | - | - | ? | - | ||||||
NM125 | Retaliate | Reaction: Use this during a successful Attack action that targets this fighter, after the out of action check. This fighter makes a Range 1 or Range 2 Attack action, then break this card. It must target the attacker. The attacker cannot be driven back by this Attack action. | - | - | - | - | ||||||
NM126 | Sharpened by Rage | In the declare Attack action step, you can remove one of this fighter's blood tithe counters. If you do, pick one of Cleave, Ensnare or Knockback 1. This fighter's Range 1 and Range 2 Attack actions have that ability until that Attack action is resolved. | - | - | - | - | ||||||
NM128 | Wrath Incarnate | This fighter has the following cumulative abilities, determined by how many blood tithe counters they have. 1+: This fighter cannot be driven back 2+: +1 Move 3+: +1 Damage to this fighter's Range 1 or Range 2 Attack actions. |
- | - | - | - | 3/44 (6.82%) | |||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) | |||||
TT8 | Mass Poisoning | Surge: Score this immediately after a friendly fighter with one or more poison upgrades makes a second or subsequent successful Attack action in the same phase. | 2 | - | ? | - | ||||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT11 | Toxic Demise | Surge: Score this immediately after an enemy fighter affected by one or more persisting poison gambits is taken out of action. | 1 | - | - | - | ||||||
TT13 | Bleeding Out | Poison Choose one enemy fighter with one or more wound counters. -1 Move, to a minimum of 0, and -1 Defence, to a minimum of 1, from the chosen fighter. This effect persists until the end of the round or until the chosen fighter is out of action. |
- | - | - | - | ||||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT17 | Ill-prepared | Poison Choose one enemy fighter on a starting hex. Give the chosen fighter one Move token. The chosen fighter cannot make Attack actions while that fighter is on a starting hex. This effect persists until the end of the round or until damage is dealt to the chosen fighter. |
- | - | - | - | 3/44 (6.82%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - | ||||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
TT21 | Spit Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. That fighter's Defence characteristic is 1 Dodge. This effect persists until the end of the round or until the chosen fighter is taken out of action. |
- | - | - | - | ||||||
TT25 | Callous | Poison +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the target is affected by one or more persisting poison gambits and/or this fighter has two or more poison upgrades. |
- | - | - | - | ||||||
TT30 | Venombite Shank | Attack action, Poison 1 Smash 4 1 |
- | - | - | - | ||||||
TT31 | Venombite Weapons | Poison Play this only if there are one or more poison gambits in your power discard pile. When you give this upgrade to a fighter, pick up to one poison gambit from your power discard pile and put it beneath this card. Reaction: After this fighter's successful Attack action, place the poison gambit beneath this card in your hand. Then pick up to one poison gambit from your power discard pile and put it beneath this card. |
- | - | - | - | ||||||
TT32 | Wicked Hunter | Poison Reaction: After you play a poison gambit, push this fighter 1 hex, then stagger each enemy fighter adjacent to this fighter. |
- | - | - | - |