Shared deck
Hexbane's Hunters
Order
Card sets (8)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 6 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
3 | 4
Gambits (10)
10 | 0
Upgrades (10)
7 | 3
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E34 | Lethal Ward | Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - | - | NewestDuplicate | 12/44 (27.27%) | |||||
E45 | Duellist's Speed | Reaction: After this fighter's Attack action, but not during a superaction, push this fighter 1 hex. | - | - | ? | NewestDuplicate | 2/44 (4.55%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
NM65 | An Eye for an Eye | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes the target out of action If: One or more friendly fighters are out of action. |
1 | - | - | - | 4/44 (9.09%) | |||||
NM67 | Due Process | Surge, Hybrid: Score this immediately after: Your warband makes a fourth or subsequent Attack action in the same round Or: After the second or subsequent successful Attack action made by your warband in the same round. |
1 | - | - | - | 5/44 (11.36%) | |||||
NM70 | Lives Well Spent | Dual: Score this in an end phase if: Two or more friendly hunters are out of action. And: You have scored three or more objectives. |
2 | - | - | - | 5/44 (11.36%) | |||||
NM72 | Proof of Guilt | Hybrid: Score this in an end phase if: Each surviving enemy fighter (at least one) has no Move or Charge tokens Or: Each surviving enemy fighter (at least one) is in the same player's territory Or: One or more opponents have each scored six or more objectives. Restricted |
2 | - | - | - | 5/44 (11.36%) | |||||
NM75 | Uncover the Truth | Score this in an end phase if there are two or more friendly fighters in enemy territory. | 1 | - | - | - | ||||||
NM76 | Weapons of Justice | Surge, Hybrid: Score this immediately after: A friendly fighter is given their second or subsequent upgrade in the same round Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase. |
1 | - | - | - | 5/44 (11.36%) | |||||
NM77 | By Hook or by Crook | (Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1. | - | - | - | - | 5/44 (11.36%) | |||||
NM78 | By Order of the Vault | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card. | - | - | - | - | 4/44 (9.09%) | |||||
NM82 | Making a Point | Choose a friendly Aemos, Brydget or Haskel. The chosen fighter makes the following Attack action: 3 Fury 2 1 |
- | - | - | - | 4/44 (9.09%) | |||||
NM86 | You Stand Accused! | Choose one enemy fighter. +1 Dice to Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the chosen fighter is out of action or ends an activation in your territory. | - | - | - | - | 4/44 (9.09%) | |||||
NM87 | Bane of Evil | This fighter has the following cumulative benefits, depending on how many friendly hunters are out of action. 1+: +1 Wound. 2+: +1 Dice to this fighter's Attack actions. 3+: +1 Damage to this fighter's Attack actions. |
- | Leader | - | - | 3/44 (6.82%) | |||||
NM88 | Charmed Horseshoe | +1 Dice to this fighter's Attack actions. This fighter's Attack actions have Ensnare. Restricted |
- | Hunter | - | - | 5/44 (11.36%) | |||||
NM91 | Lucky Hexbeak Foot | +1 Defence This fighter cannot be dealt damage by lethal hexes or gambits. |
- | - | - | - | 5/44 (11.36%) | |||||
NM94 | Retractable Pistol | 4 Fury 3 1 Surprise! (Reaction): Use this after an enemy fighter's Move action. This fighter makes this Attack action. It must target that enemy fighter and cannot drive the target back. |
- | Haskel Hexbane, Brydget Axwold | - | - | 5/44 (11.36%) | |||||
NM239 | Drifting Tides | (Errata update) Domain You cannot play this in the final power step of the action phase. At the end of the action phase, pick one: Give a fighter one upgrade from your hand. Do not spend any glory points when you play that card. Or, pick one objective token, then move that objective token into an adjacent hex. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | 8/44 (18.18%) | |||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS19 | Roll with the Punches | In the next activation, when a friendly fighter is the target of an Attack action, give that fighter one Momentum counter. -1 Damage, to a minimum of 1, from that Attack action until it has been resolved. | - | - | - | - | ||||||
BS24 | Headlong Sprinter | (Errata update) +2 Move After this fighter's first Move action in an activation step, give this fighter two Momentum counters. |
- | - | - | - | ||||||
BS28 | Moving Mark | (Errata update) While this fighter has one or more Move and/or Charge tokens, this fighter's Defence characteristic is 2 Block and this fighter cannot be on Guard. After this fighter's first Move action in an activation step, give this fighter one Momentum counter. |
- | - | - | - | ||||||
FO18 | Frozen to the Spot | Choose an enemy fighter. After the chosen fighter's activation in which they made one or more Move actions, deal 1 damage to that fighter. This effect persists until the end of the phase or until that fighter is taken out of action. | - | - | - | - | 2/44 (4.55%) | |||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) | |||||
MM17 | Revealed Aspect | Pick one: Draw one power card Or: Choose a friendly fighter, including fighters who are out of action, with one or more upgrades. Add one of those upgrades to your hand, then give the chosen fighter one upgrade from your hand or power discard pile. Do not spend any glory points when you do so. |
- | - | - | - |