# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC300 | Orchestrated Kill | Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy fighter out of action, if the friendly fighter had one or more supporting fighters. | 1 | - | - | - | ||||||
DC339 | Winged Death | Surge, Hybrid: Score this immediately after: A friendly fighter's Range 3+ Attack action takes an enemy fighter out of action Or: A friendly fighter ends a Charge action 6 or more hexes away from the hex in which they started. |
1 | - | - | - | ||||||
DC484 | Silent Ring | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction. Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card. +1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
DC486 | Silent Sword | Silent Relic This fighter is a Quarry. 1 Smash 3 2 If this fighter is a Quarry and in no one's territory, +1 Damage to this Attack action.This Attack action has Ensnare if this fighter has two or more Silent Relics. |
- | - | - | - | ||||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 10/60 (16.67%) | |||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 26/60 (43.33%) | |||||
E13 | Path to Victory | Dual: Score this in an end phase if One or more enemy fighters were taken out of action in the preceding action phase And: Your warband holds two or more objectives. |
2 | - | - | NewestDuplicate | 7/60 (11.67%) | |||||
E26 | Determined Effort | +1 Dice to the first Attack action made in the next activation. | - | - | - | NewestDuplicate | 2/60 (3.33%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 14/60 (23.33%) | |||||
E47 | Fighter's Ferocity | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. On a critical hit, this fighter's Attack actions have +1 Damage. Restricted |
- | - | - | NewestDuplicate | 7/60 (11.67%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 43/60 (71.67%) | |||||
AM2 | A Good Death | Reaction: Play this after an enemy fighter's Attack action that takes a friendly fighter with a lower Wounds characteristic than the attacker out of action. Gain 1 spent glory point. | - | - | - | - | ||||||
AM9 | Dark Sacrifice | Reaction: Play this after a gambit or Attack action that takes one or more friendly fighters out of action. Draw two power cards. | - | - | - | - | ||||||
NM65 | An Eye for an Eye | Surge, Dual: Score this immediately after: A friendly fighter's Attack action takes the target out of action If: One or more friendly fighters are out of action. |
1 | - | - | - | 4/60 (6.67%) | |||||
NM67 | Due Process | Surge, Hybrid: Score this immediately after: Your warband makes a fourth or subsequent Attack action in the same round Or: After the second or subsequent successful Attack action made by your warband in the same round. |
1 | - | - | - | 5/60 (8.33%) | |||||
NM68 | Fear the Righteous... | Dual: Score this in an end phase if: Three or more enemy fighters are out of action And: There are two or more surviving friendly hunters. |
2 | - | - | - | ||||||
NM70 | Lives Well Spent | Dual: Score this in an end phase if: Two or more friendly hunters are out of action. And: You have scored three or more objectives. |
2 | - | - | - | 5/60 (8.33%) | |||||
NM72 | Proof of Guilt | Hybrid: Score this in an end phase if: Each surviving enemy fighter (at least one) has no Move or Charge tokens Or: Each surviving enemy fighter (at least one) is in the same player's territory Or: One or more opponents have each scored six or more objectives. Restricted |
2 | - | - | - | 5/60 (8.33%) | |||||
NM76 | Weapons of Justice | Surge, Hybrid: Score this immediately after: A friendly fighter is given their second or subsequent upgrade in the same round Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase. |
1 | - | - | - | 5/60 (8.33%) | |||||
NM77 | By Hook or by Crook | (Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1. | - | - | - | - | 5/60 (8.33%) | |||||
NM78 | By Order of the Vault | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card. | - | - | - | - | 4/60 (6.67%) | |||||
NM80 | For the Order! | Reaction: Play this in your power step after a friendly hunter is given an upgrade. Remove all Move and Charge tokens from that hunter. | - | - | - | - | ||||||
NM81 | Lead the Crusade | (Errata update) Reaction: Play this after the out of action check of a friendly hunter's Attack action, if the target was taken out of action. Choose one friendly hunter. Draw one power card and Inspire that hunter in the next Inspire step. | - | - | - | - | 2/60 (3.33%) | |||||
NM82 | Making a Point | Choose a friendly Aemos, Brydget or Haskel. The chosen fighter makes the following Attack action: 3 Fury 2 1 |
- | - | - | - | 4/60 (6.67%) | |||||
NM85 | Ward of Martyr's Blood | In the next activation, the characteristics of enemy fighters' Attack actions cannot be modified, and Cleave and Ensnare cannot affect friendly fighters' defence rolls. | - | - | - | - | ||||||
NM86 | You Stand Accused! | Choose one enemy fighter. +1 Dice to Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the chosen fighter is out of action or ends an activation in your territory. | - | - | - | - | 4/60 (6.67%) | |||||
NM88 | Charmed Horseshoe | +1 Dice to this fighter's Attack actions. This fighter's Attack actions have Ensnare. Restricted |
- | Hunter | - | - | 5/60 (8.33%) | |||||
NM89 | Cold Iron Nails | Each time this fighter's Range 1 Attack action takes a target out of action, pick one: Gain 1 glory point or that target cannot be Raised. Place the affected target's fighter card to one side to remind both players. |
- | Hunter | ? | - | 5/60 (8.33%) | |||||
NM91 | Lucky Hexbeak Foot | +1 Defence This fighter cannot be dealt damage by lethal hexes or gambits. |
- | - | - | - | 5/60 (8.33%) | |||||
NM93 | Protective Brand | You can re-roll one dice in this fighter's defence rolls. The target of this fighter's Attack actions cannot have supporting fighters. Attackers that target this fighter cannot have supporting fighters. This card cannot be broken. |
- | - | - | - | ||||||
NM94 | Retractable Pistol | 4 Fury 3 1 Surprise! (Reaction): Use this after an enemy fighter's Move action. This fighter makes this Attack action. It must target that enemy fighter and cannot drive the target back. |
- | Haskel Hexbane, Brydget Axwold | - | - | 5/60 (8.33%) | |||||
NM96 | Woodcutter's Strength | +1 Damage to this fighter's Range 1 Attack actions for each success or critical success in the attack roll. | - | Aemos Duncarrow | - | - | 2/60 (3.33%) | |||||
NM140 | Brigade Strength | When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter. +1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler. Restricted |
- | - | - | - | 3/60 (5%) | |||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 11/60 (18.33%) |