Card sets (8)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Cards: 6 | 7 non-Rivals card/s
Championship Nemesis Rivals
Total glory - 16
6 | 5 | 1
3 | 4
10 | 0
6 | 4
|E15||Pure Carnage||Score this in the third end phase if seven or more fighters are out of action.
|E48||Gloryseeker||+1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.||-||-||-||NewestDuplicate||32/56 (57.14%)|
|E49||Great Fortitude||+1 Wounds.||-||-||-||NewestDuplicate||27/56 (48.21%)|
|E51||Great Strength||+1 Damage to this fighter's Range 1 and Range 2 Attack actions.||-||-||-||NewestDuplicate||50/56 (89.29%)|
Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter that is a hunter or is on Guard. That fighter makes a Move action. After that Move action, the two fighters must be adjacent.
|H227||Trace the Leylines||Score this in an end phase if there are X or more friendly fighters within X hexes of an objective that is not held by an enemy fighter, where X is that objective's number (e.g. if there are two or more friendly fighters within 2 hexes of objective 2).||1||-||-||-||2/56 (3.57%)|
|H228||Unequal Contest||Surge: Score this immediately after a friendly fighter's successful Attack action if the attack roll contained only successes (including critical successes).||1||-||-||-||12/56 (21.43%)|
|H264||Unfair Fight||Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step, if that friendly fighter has one or more supporting fighters. Stagger the target. That Attack action has Grievous until it has been resolved.||-||-||-||-||6/56 (10.71%)|
+1 Move while this fighter has 1 upgrade
+2 Move while this fighter has 2-4 upgrades
+3 Move while this fighter has 5+ upgrades
|NM67||Due Process||Surge, Hybrid: Score this immediately after:
Your warband makes a fourth or subsequent Attack action in the same round
Or: After the second or subsequent successful Attack action made by your warband in the same round.
|NM70||Lives Well Spent||Dual: Score this in an end phase if:
Two or more friendly hunters are out of action.
And: You have scored three or more objectives.
|NM72||Proof of Guilt||Hybrid: Score this in an end phase if:
Each surviving enemy fighter (at least one) has no Move or Charge tokens
Or: Each surviving enemy fighter (at least one) is in the same player's territory
Or: One or more opponents have each scored six or more objectives.
|NM76||Weapons of Justice||Surge, Hybrid: Score this immediately after:
A friendly fighter is given their second or subsequent upgrade in the same round
Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase.
|NM77||By Hook or by Crook||(Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1.||-||-||-||-||3/56 (5.36%)|
|NM78||By Order of the Vault||Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card.||-||-||-||-|
|NM80||For the Order!||Reaction: Play this in your power step after a friendly hunter is given an upgrade. Remove all Move and Charge tokens from that hunter.||-||-||-||-|
|NM81||Lead the Crusade||(Errata update) Reaction: Play this after the out of action check of a friendly hunter's Attack action, if the target was taken out of action. Choose one friendly hunter. Draw one power card and Inspire that hunter in the next Inspire step.||-||-||-||-|
|NM82||Making a Point||Choose a friendly Aemos, Brydget or Haskel. The chosen fighter makes the following Attack action:
3 Fury 2 1
|NM85||Ward of Martyr's Blood||In the next activation, the characteristics of enemy fighters' Attack actions cannot be modified, and Cleave and Ensnare cannot affect friendly fighters' defence rolls.||-||-||-||-|
|NM87||Bane of Evil||This fighter has the following cumulative benefits, depending on how many friendly hunters are out of action.
1+: +1 Wound.
2+: +1 Dice to this fighter's Attack actions.
3+: +1 Damage to this fighter's Attack actions.
|NM88||Charmed Horseshoe||+1 Dice to this fighter's Attack actions.
This fighter's Attack actions have Ensnare.
|NM89||Cold Iron Nails||Each time this fighter's Range 1 Attack action takes a target out of action, pick one:
Gain 1 glory point or that target cannot be Raised.
Place the affected target's fighter card to one side to remind both players.
|NM91||Lucky Hexbeak Foot||+1 Defence
This fighter cannot be dealt damage by lethal hexes or gambits.
|NM96||Woodcutter's Strength||+1 Damage to this fighter's Range 1 Attack actions for each success or critical success in the attack roll.||-||Aemos Duncarrow||-||-||2/56 (3.57%)|
|NM191||Blood in the Deeps||(Errata update) Dual: Score this in an end phase if:
During the previous action phase, one or more enemy fighters were taken out of action
And: One or more friendly fighters are within 1 hex of a feature token.
|TC9||Move or Die||Score this in an end phase if each surviving friendly fighter has one or more Move and/or Charge tokens.||1||-||-||-||12/56 (21.43%)|
|TC12||Toyed With||Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable.||1||-||-||-||8/56 (14.29%)|
|TC14||Call to Heel||Choose one beast or savage fighter. Push the chosen fighter 1 hex, or up to 4 hexes if it is a friendly fighter, so it is adjacent to a friendly fighter.||-||-||?||-||5/56 (8.93%)|
|TC26||Feral Alteration||You cannot give this to a Large fighter.
This fighter is a beast.
This fighter's Range 1 and Range 2 Attack actions have Knockback 1.
|BA6||Loyal Allies||Surge, Dual: Score this immediately after an Attack action if:
A friendly fighter's attack or defence roll included one or more Single support or Double support
And: One or more of those symbols was a success.
|BA16||Launch an Attack||Choose a friendly fighter with one or more upgrades. Break one of the chosen fighter's upgrades. Then choose an enemy fighter within 4 hexes of the chosen friendly fighter. Deal 1 damage to the chosen fighter. If you broke a Denizen card, stagger the chosen enemy fighter.||-||-||-||-|
|PP5||Devoted Offerings||Surge, Hybrid: Score this immediately after:
You play your third or subsequent ploy in the same action phase
Or: You draw your third or subsequent power card in the same action phase.