Shared deck
Hexbane's Hunters
Order
Card sets (9)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 8 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 21
6 |
6 |
1
3 | 5
Gambits (10)
10 | 0
Upgrades (10)
7 | 3
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E15 | Pure Carnage | Score this in the third end phase if seven or more fighters are out of action. Restricted |
3 | - | - | NewestDuplicate | 7/44 (15.91%) | |||||
E30 | Healing Potion | Choose one friendly fighter and roll one defence dice. On a roll of Block or Critical success Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | NewestDuplicate | 13/44 (29.55%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
NM67 | Due Process | Surge, Hybrid: Score this immediately after: Your warband makes a fourth or subsequent Attack action in the same round Or: After the second or subsequent successful Attack action made by your warband in the same round. |
1 | - | - | - | 5/44 (11.36%) | |||||
NM70 | Lives Well Spent | Dual: Score this in an end phase if: Two or more friendly hunters are out of action. And: You have scored three or more objectives. |
2 | - | - | - | 5/44 (11.36%) | |||||
NM72 | Proof of Guilt | Hybrid: Score this in an end phase if: Each surviving enemy fighter (at least one) has no Move or Charge tokens Or: Each surviving enemy fighter (at least one) is in the same player's territory Or: One or more opponents have each scored six or more objectives. Restricted |
2 | - | - | - | 5/44 (11.36%) | |||||
NM76 | Weapons of Justice | Surge, Hybrid: Score this immediately after: A friendly fighter is given their second or subsequent upgrade in the same round Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase. |
1 | - | - | - | 5/44 (11.36%) | |||||
NM77 | By Hook or by Crook | (Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1. | - | - | - | - | 5/44 (11.36%) | |||||
NM78 | By Order of the Vault | Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card. | - | - | - | - | 4/44 (9.09%) | |||||
NM80 | For the Order! | Reaction: Play this in your power step after a friendly hunter is given an upgrade. Remove all Move and Charge tokens from that hunter. | - | - | - | - | ||||||
NM81 | Lead the Crusade | (Errata update) Reaction: Play this after the out of action check of a friendly hunter's Attack action, if the target was taken out of action. Choose one friendly hunter. Draw one power card and Inspire that hunter in the next Inspire step. | - | - | - | - | 2/44 (4.55%) | |||||
NM83 | Prayers of the Faithful | This card cannot be played in an opponent's third or fourth power step. Until the end of the next power step, enemy fighters cannot cast spells and opponents cannot play ploy cards. | - | - | - | - | 4/44 (9.09%) | |||||
NM86 | You Stand Accused! | Choose one enemy fighter. +1 Dice to Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the chosen fighter is out of action or ends an activation in your territory. | - | - | - | - | 4/44 (9.09%) | |||||
NM87 | Bane of Evil | This fighter has the following cumulative benefits, depending on how many friendly hunters are out of action. 1+: +1 Wound. 2+: +1 Dice to this fighter's Attack actions. 3+: +1 Damage to this fighter's Attack actions. |
- | Leader | - | - | 3/44 (6.82%) | |||||
NM88 | Charmed Horseshoe | +1 Dice to this fighter's Attack actions. This fighter's Attack actions have Ensnare. Restricted |
- | Hunter | - | - | 5/44 (11.36%) | |||||
NM91 | Lucky Hexbeak Foot | +1 Defence This fighter cannot be dealt damage by lethal hexes or gambits. |
- | - | - | - | 5/44 (11.36%) | |||||
NM93 | Protective Brand | You can re-roll one dice in this fighter's defence rolls. The target of this fighter's Attack actions cannot have supporting fighters. Attackers that target this fighter cannot have supporting fighters. This card cannot be broken. |
- | - | - | - | ||||||
NM94 | Retractable Pistol | 4 Fury 3 1 Surprise! (Reaction): Use this after an enemy fighter's Move action. This fighter makes this Attack action. It must target that enemy fighter and cannot drive the target back. |
- | Haskel Hexbane, Brydget Axwold | - | - | 5/44 (11.36%) | |||||
NM133 | Unsanctioned | Hybrid: Score this in an end phase if: Each surviving enemy fighter is in enemy territory Or: One or more enemy wizards are out of action. |
2 | - | - | - | 8/44 (18.18%) | |||||
NM238 | Depth Charging | Domain +1 Move to friendly fighters' Move actions that end in enemy or no one's territory. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | ? | - | 3/44 (6.82%) | |||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
PP5 | Devoted Offerings | Surge, Hybrid: Score this immediately after: You play your third or subsequent ploy in the same action phase Or: You draw your third or subsequent power card in the same action phase. |
1 | - | - | - | 3/44 (6.82%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
BS10 | Running Rings | Dual: Score this in an end phase if: Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens. |
2 | - | - | - | ||||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO5 | Cold-blooded | Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action. | 1 | - | - | - | ||||||
FO20 | Icy Foreboding | Pick an opponent with one or more power cards. That opponent picks one: they give one fighter in their warband that has no Charge tokens one Charge token, or they discard two power cards, or one power card if they only have one. | - | - | - | - | ||||||
FO23 | Armour of Ice | While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 Block, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher. Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters. |
- | - | ? | - |