Shared deck

Hexbane's Hunters Hexbane's Hunters
Order Order

Card sets (9)
Breakneck Slaughter Rivals Deck

Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the HammerSmash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.

You can only include cards from one universal Rivals deck.


Essential Cards PackNethermaze core setHexbane's Hunters expansionGorechosen of Dromm expansionSeismic Shock Rivals DeckToxic Terrors Rivals DeckPaths of Prophecy Rivals DeckBreakneck Slaughter Rivals DeckForce of Frost Rivals Deck


Play formats

Cards: 6 | 8 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (13)

Total glory - 21
6 | 6 | 1
3 | 5

Gambits (10)

10 | 0

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
E15 Pure Carnage Universal Objective Score this in the third end phase if seven or more fighters are out of action.
Restricted
3 - Essential Cards Pack - NewestDuplicate 7/44 (15.91%)  
E30 Healing Potion Universal Ploy Choose one friendly fighter and roll one defence dice. On a roll of BlockBlock or Critical successCritical success Heal (2) that fighter. Otherwise Heal (1) that fighter.
- - Essential Cards Pack - NewestDuplicate 13/44 (29.55%)  
E43 Champion's Fortitude Universal Upgrade You can re-roll one dice in this fighter's defence rolls.
- - Essential Cards Pack ? NewestDuplicate 14/44 (31.82%)  
E48 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Essential Cards Pack - NewestDuplicate 35/44 (79.55%)  
E49 Great Fortitude Universal Upgrade +1 Wounds.
- - Essential Cards Pack - NewestDuplicate 19/44 (43.18%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 37/44 (84.09%)  
NM67 Due Process Hexbane's Hunters Objective Surge, Hybrid: Score this immediately after:
Your warband makes a fourth or subsequent Attack action in the same round
Or: After the second or subsequent successful Attack action made by your warband in the same round.
1 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM70 Lives Well Spent Hexbane's Hunters Objective Dual: Score this in an end phase if:
Two or more friendly hunters are out of action.
And: You have scored three or more objectives.
2 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM72 Proof of Guilt Hexbane's Hunters Objective Hybrid: Score this in an end phase if:
Each surviving enemy fighter (at least one) has no Move or Charge tokens
Or: Each surviving enemy fighter (at least one) is in the same player's territory
Or: One or more opponents have each scored six or more objectives.
Restricted
2 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM76 Weapons of Justice Hexbane's Hunters Objective Surge, Hybrid: Score this immediately after:
A friendly fighter is given their second or subsequent upgrade in the same round
Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase.
1 - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM77 By Hook or by Crook Hexbane's Hunters Ploy (Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1.
- - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM78 By Order of the Vault Hexbane's Hunters Ploy Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card.
- - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM80 For the Order! Hexbane's Hunters Ploy Reaction: Play this in your power step after a friendly hunter is given an upgrade. Remove all Move and Charge tokens from that hunter.
- - Hexbane's Hunters expansion - -  
NM81 Lead the Crusade Hexbane's Hunters Ploy (Errata update) Reaction: Play this after the out of action check of a friendly hunter's Attack action, if the target was taken out of action. Choose one friendly hunter. Draw one power card and Inspire that hunter in the next Inspire step.
- - Hexbane's Hunters expansion - - 2/44 (4.55%)  
NM83 Prayers of the Faithful Hexbane's Hunters Ploy This card cannot be played in an opponent's third or fourth power step. Until the end of the next power step, enemy fighters cannot cast spells and opponents cannot play ploy cards.
- - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM86 You Stand Accused! Hexbane's Hunters Ploy Choose one enemy fighter. +1 Dice to Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the chosen fighter is out of action or ends an activation in your territory.
- - Hexbane's Hunters expansion - - 4/44 (9.09%)  
NM87 Bane of Evil Hexbane's Hunters Upgrade This fighter has the following cumulative benefits, depending on how many friendly hunters are out of action.
1+: +1 Wound.
2+: +1 Dice to this fighter's Attack actions.
3+: +1 Damage to this fighter's Attack actions.
- Leader Hexbane's Hunters expansion - - 3/44 (6.82%)  
NM88 Charmed Horseshoe Hexbane's Hunters Upgrade +1 Dice to this fighter's Attack actions.
This fighter's Attack actions have Ensnare.
Restricted
- Hunter Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM91 Lucky Hexbeak Foot Hexbane's Hunters Upgrade +1 Defence
This fighter cannot be dealt damage by lethal hexes or gambits.
- - Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM93 Protective Brand Hexbane's Hunters Upgrade You can re-roll one dice in this fighter's defence rolls.
The target of this fighter's Attack actions cannot have supporting fighters.
Attackers that target this fighter cannot have supporting fighters.
This card cannot be broken.
- - Hexbane's Hunters expansion - -  
NM94 Retractable Pistol Hexbane's Hunters Upgrade

Hex 4 SwordFury 3 Damage 1
Surprise!

This Attack action's characteristics cannot be modified.
Surprise! (Reaction): Use this after an enemy fighter's Move action. This fighter makes this Attack action. It must target that enemy fighter and cannot drive the target back.
- Haskel Hexbane, Brydget Axwold Hexbane's Hunters expansion - - 5/44 (11.36%)  
NM133 Unsanctioned Order Objective Hybrid: Score this in an end phase if:
Each surviving enemy fighter is in enemy territory
Or: One or more enemy wizards are out of action.
2 - Nethermaze core set - - 8/44 (18.18%)  
NM238 Depth Charging Universal Ploy Domain
+1 Move to friendly fighters' Move actions that end in enemy or no one's territory.
This effect persists until the end of the round or until another Domain gambit is played.
- - Gorechosen of Dromm expansion ? - 3/44 (6.82%)  
SS1 Burnt Out Universal Objective Surge, Dual: Score this immediately after a power step if:
You have no power cards in your hand
And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded).
1 - Seismic Shock Rivals Deck - - 10/44 (22.73%)  
TT15 Freezing Venom Universal Ploy Poison
Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage.
- - Toxic Terrors Rivals Deck - - 6/44 (13.64%)  
PP5 Devoted Offerings Universal Objective Surge, Hybrid: Score this immediately after:
You play your third or subsequent ploy in the same action phase
Or: You draw your third or subsequent power card in the same action phase.
1 - Paths of Prophecy Rivals Deck - - 3/44 (6.82%)  
BS5 Gale Force Universal Objective Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase.
1 - Breakneck Slaughter Rivals Deck - - 5/44 (11.36%)  
BS9 Rapid Strike Universal Objective Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2).
2 - Breakneck Slaughter Rivals Deck - - 4/44 (9.09%)  
BS10 Running Rings Universal Objective Dual: Score this in an end phase if:
Two or more friendly fighters are adjacent to one or more enemy fighters in enemy territory
And: Two or more of those friendly fighters each have one or more Move and/or Charge tokens.
2 - Breakneck Slaughter Rivals Deck - -  
FO4 Chill of the Grave Universal Objective Score this in an end phase if two or more enemy fighters are out of action.
2 - Force of Frost Rivals Deck - - 9/44 (20.45%)  
FO5 Cold-blooded Universal Objective Surge: Score this immediately after your warband takes an enemy fighter in enemy territory out of action.
1 - Force of Frost Rivals Deck - -  
FO20 Icy Foreboding Universal Ploy Pick an opponent with one or more power cards. That opponent picks one: they give one fighter in their warband that has no Charge tokens one Charge token, or they discard two power cards, or one power card if they only have one.
- - Force of Frost Rivals Deck - -  
FO23 Armour of Ice Universal Upgrade While this fighter has one or more Ice counters, this fighter's Defence characteristic is 2 BlockBlock, this fighter cannot be on Guard, and if this fighter is a wizard, their wizard level is 2 unless it would be higher.
Action: Give this fighter one Ice counter. This fighter cannot take this action if this fighter has one or more Ice counters.
- - Force of Frost Rivals Deck ? -