Hexbane's Hunters Rivals deck
|NM65||An Eye for an Eye||Surge, Dual: Score this immediately after:
A friendly fighter's Attack action takes the target out of action
If: One or more friendly fighters are out of action.
|NM66||Burn them Out||Surge: Score this immediately after an enemy fighter on a starting hex in enemy territory is taken out of action.||1||-||-||-|
|NM67||Due Process||Surge, Hybrid: Score this immediately after:
Your warband makes a fourth or subsequent Attack action in the same round
Or: After the second or subsequent successful Attack action made by your warband in the same round.
|NM68||Fear the Righteous...||Dual: Score this in an end phase if:
Three or more enemy fighters are out of action
And: There are two or more surviving friendly hunters.
|NM69||Interrogate the Wicked||Dual: Score this in an end phase if:
There are two or more friendly hunters adjacent to the same enemy fighter
And: That enemy fighter has one or more wound counters.
|NM70||Lives Well Spent||Dual: Score this in an end phase if:
Two or more friendly hunters are out of action.
And: You have scored three or more objectives.
|NM71||Loaded for Bear||Score this in an end phase if two or more friendly hunters each have two or more upgrades.||1||-||-||-|
|NM72||Proof of Guilt||Hybrid: Score this in an end phase if:
Each surviving enemy fighter (at least one) has no Move or Charge tokens
Or: Each surviving enemy fighter (at least one) is in the same player's territory
Or: One or more opponents have each scored six or more objectives.
|NM73||Sowing Doubt||Dual: Score this in an end phase if:
One or more enemy fighters are out of action
And: One or more of those enemy fighters have one or more upgrades.
|NM74||Tools of the Faithful||Dual: Score this in an end phase if:
There are three or more surviving friendly fighters
And: Each surviving friendly fighter has one or more upgrades.
|NM75||Uncover the Truth||Score this in an end phase if there are two or more friendly fighters in enemy territory.||1||-||-||-|
|NM76||Weapons of Justice||Surge, Hybrid: Score this immediately after:
A friendly fighter is given their second or subsequent upgrade in the same round
Or: After a second or subsequent Move or Charge token is removed from a friendly fighter during the action phase.
|NM77||By Hook or by Crook||(Errata update) Reaction: Play this during a deal damage step in which a friendly hunter with one or more upgrades is dealt damage. Reduce that damage by 1, to a minimum of 1.||-||-||-||-|
|NM78||By Order of the Vault||Choose a friendly fighter. Give the chosen fighter an upgrade from your hand. Do not spend any glory points when you play that card. When you play this card you can spend one glory point. If you do, draw one power card.||-||-||-||-|
|NM79||Circle of the Silvered Gravesalt||(Errata update) Domain
Enemy fighters treat hexes adjacent to friendly hunters as lethal hexes, in addition to other hex types.
This effect persists until the end of the round, until a lethal hex deals damage to an enemy fighter, until a friendly fighter makes a Move action, or until another Domain gambit is played.
|NM80||For the Order!||Reaction: Play this in your power step after a friendly hunter is given an upgrade. Remove all Move and Charge tokens from that hunter.||-||-||-||-|
|NM81||Lead the Crusade||(Errata update) Reaction: Play this after the out of action check of a friendly hunter's Attack action, if the target was taken out of action. Choose one friendly hunter. Draw one power card and Inspire that hunter in the next Inspire step.||-||-||-||-|
|NM82||Making a Point||Choose a friendly Aemos, Brydget or Haskel. The chosen fighter makes the following Attack action:
3 Fury 2 1
|NM83||Prayers of the Faithful||This card cannot be played in an opponent's third or fourth power step. Until the end of the next power step, enemy fighters cannot cast spells and opponents cannot play ploy cards.||-||-||-||-|
|NM84||Sanctified Sharpening Stone||+1 Dice to the first Range 1 Attack action made by a friendly hunter in the next activation.||-||Hunter||-||-|
|NM85||Ward of Martyr's Blood||In the next activation, the characteristics of enemy fighters' Attack actions cannot be modified, and Cleave and Ensnare cannot affect friendly fighters' defence rolls.||-||-||-||-|
|NM86||You Stand Accused!||Choose one enemy fighter. +1 Dice to Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the chosen fighter is out of action or ends an activation in your territory.||-||-||-||-|
|NM87||Bane of Evil||This fighter has the following cumulative benefits, depending on how many friendly hunters are out of action.
1+: +1 Wound.
2+: +1 Dice to this fighter's Attack actions.
3+: +1 Damage to this fighter's Attack actions.
|NM88||Charmed Horseshoe||+1 Dice to this fighter's Attack actions.
This fighter's Attack actions have Ensnare.
|NM89||Cold Iron Nails||Each time this fighter's Range 1 Attack action takes a target out of action, pick one:
Gain 1 glory point or that target cannot be Raised.
Place the affected target's fighter card to one side to remind both players.
|NM90||Deep Scars||+1 Wound
-1 Damage from Attack actions that target this fighter, to a minimum of 1.
This fighter cannot be dealt damage by gambits.
|NM91||Lucky Hexbeak Foot||+1 Defence
This fighter cannot be dealt damage by lethal hexes or gambits.
|NM92||Martyr's Fervour||+1 Damage to this fighter's Range 1 and Range 2 Attack actions that target a fighter with a Wounds characteristic of 4 or greater.||-||-||-||-|
|NM93||Protective Brand||You can re-roll one dice in this fighter's defence rolls.
The target of this fighter's Attack actions cannot have supporting fighters.
Attackers that target this fighter cannot have supporting fighters.
This card cannot be broken.
4 Fury 3 1
Surprise! (Reaction): Use this after an enemy fighter's Move action. This fighter makes this Attack action. It must target that enemy fighter and cannot drive the target back.
|-||Haskel Hexbane, Brydget Axwold||-||-|
|NM95||The Lantern of Vengeance||Spell action (Focus): If cast, deal 1 damage to each enemy fighter within 2 hexes of this fighter.
This fighter is a wizard (X) while attempting to cast this spell, where X is the number of friendly hunters that are out of action, to a maximum of 3, and cannot attempt to cast any other spells.
After this fighter makes this action, break this card.
|NM96||Woodcutter's Strength||+1 Damage to this fighter's Range 1 Attack actions for each success or critical success in the attack roll.||-||Aemos Duncarrow||-||-|