Shared deck
Skittershank's Clawpack
Chaos
Card sets (2)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
Play formats
Cards: 6
Valid:
Championship Nemesis Relic Open
Not valid:
Rivals
Objectives (12)
Total glory - 15
6 |
6 |
0
4 | 1
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM1 | Armed to the Fangs | Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades. | 1 | - | - | - | ||||||
NM3 | Daggers in the Dark | Surge: Score this immediately after a staggered enemy fighter is taken out of action. | 1 | - | - | - | ||||||
NM6 | Infiltrate Their Lair | Dual: Score this in an end phase if: No friendly fighters are in your territory And: One or more friendly fighters are in enemy territory. |
1 | - | - | - | ||||||
NM7 | Killer Supreme | Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes. | 1 | - | - | - | ||||||
NM8 | Rattled | Score this in an end phase if two or more enemy fighters have Stagger tokens. | 1 | - | - | - | ||||||
NM9 | Unsurprising Fate | Score this in an end phase if one or more friendly minions are out of action. | 1 | - | - | - | ||||||
NM10 | Way of the Hidden Paw | Surge, Dual: Score this immediately if: An enemy fighter is taken out of action by a friendly fighter's Attack action And: Your leader supported that Attack action. |
2 | - | - | - | ||||||
NM13 | Closing for the Kill | Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter. Or: Choose two friendly fighters. Push each chosen fighter 1 hex. |
- | - | - | - | ||||||
NM14 | Misplaced Optimism | Choose an enemy leader in enemy territory. Push the chosen leader up to 2 hexes. | - | - | - | - | ||||||
NM15 | Poisoned Traps | Domain You can make the following reaction: Reaction: Use this after an enemy fighter's Move action. Roll one attack dice. On a roll of Smash stagger that enemy fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
NM16 | Probing Attack | Push each friendly minion up to 1 hex. Each minion can be pushed up to 2 hexes instead if, after that push, that minion is adjacent to one or more enemy fighters. | - | - | - | - | ||||||
NM18 | Skittering Blur | In the next activation, Attack actions cannot target friendly assassins. | - | - | - | - | ||||||
NM19 | Spitting Cobra Technique | Choose one enemy fighter within 2 hexes of a friendly Kreep Kinwhisper or friendly Slynk Skittershank and roll one magic dice. On a roll of Critical success deal 1 damage to the chosen fighter and then stagger the chosen fighter. Otherwise, stagger the chosen fighter. | - | Kreep Kinwhisper, Slynk Skittershank | - | - | ||||||
NM20 | Sweep the Leg | Choose one enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter. | - | - | - | - | ||||||
NM21 | Way of the Iron Paw | The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1. | - | - | - | - | ||||||
NM24 | Eshin Throwing Stars | Attack action 3 Fury 3 1 |
- | - | - | - | ||||||
NM26 | Merciless | +1 Damage to this fighter's Range 1 or Range 2 Attack actions if the target is staggered. | - | - | - | - | ||||||
NM27 | Prehensile Tail | You can re-roll up to two attack dice in the attack rolls for this fighter's Attack actions if this fighter has one or more Attack action upgrades. | - | - | - | - | ||||||
NM29 | Shadow Paw | Action: Place this fighter in an empty hex adjacent to an enemy fighter, then give this fighter one Move token and break this card. | - | Assassin | - | - | ||||||
NM31 | Supernatural Agility | +1 Defence. | - | - | - | - | ||||||
NM32 | The Facegouger Fangs | Attack action 1 Smash 2 2 |
- | - | - | - | ||||||
TC3 | Focal Point | Dual: Score this in an end phase if: A friendly leader is within 2 hexes of two or more other fighters from two or more warbands And: That leader is in enemy territory. |
2 | - | - | - | 2/44 (4.55%) | |||||
TC4 | Fully Committed | Dual: Score this in an end phase if: Three or more friendly fighters are in enemy territory And: Each of those fighter is savage. |
2 | - | - | - | ||||||
TC8 | Mauled | Surge: Score this immediately after a friendly fighter's Attack action that took the target our of action, if that friendly fighter was supported by one or more savage fighters. | 1 | - | - | - | ||||||
TC10 | Paragon of Ferocity | Surge, Hybrid: Score this immediately after a savage friendly fighter's Attack action takes the target out of action if: That friendly fighter is in enemy territory Or: The target was an enemy leader. |
1 | - | - | - | 4/44 (9.09%) | |||||
TC12 | Toyed With | Surge: Score this immediately after a friendly fighter's Attack action if one or more enemy fighters are vulnerable. | 1 | - | - | - | 8/44 (18.18%) | |||||
TC16 | Determined Brutality | The first Range 1 Attack action made in the next activation has Cleave or Ensnare: pick which one in the declare Attack action step. | - | - | - | - | ||||||
TC18 | Internal Surrender | Choose one friendly fighter. The chosen fighter is savage. +1 Dice to the chosen fighter's Range 1 Attack actions. -1 Defence from the chosen fighter, to a minimum of 1. This effect persists until that fighter is taken out of action. Restricted |
- | - | - | - | 2/44 (4.55%) | |||||
TC23 | Beast Claws | Attack action 1 Fury 2 2 Flurry: While this fighter is savage, you can re-roll any number of attack dice in the attack roll. |
- | - | ? | - | ||||||
TC26 | Feral Alteration | You cannot give this to a Large fighter. This fighter is a beast. +1 Move +1 Wounds This fighter's Range 1 and Range 2 Attack actions have Knockback 1. |
- | - | - | - | 4/44 (9.09%) | |||||
TC28 | Gifted Ferocity | Mutation +1 Dice to this fighter's Range 1 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
TC31 | Natural Hunter | +1 Move While this fighter's target is savage and/or trapped, this fighter's Attack actions have Ensnare. |
- | - | - | - |