Shared deck
Skittershank's Clawpack
Chaos
Card sets (8)
Tooth and Claw Rivals Deck
At the start of a friendly fighter's activation, you can stagger that fighter.
A fighter (in any warband) is savage while any of the following are true:
That fighter has one or more Charge tokens
That fighter is staggered
That fighter has two or more wound counters.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 11 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 20
6 |
7 |
0
4 | 1
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
N326 | Great Gains | Score this in an end phase if you gained at least 5 glory points in this round. | 2 | - | - | NVduplicate | 23/44 (52.27%) | |||||
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H191 | Contest of Equals | Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). | 1 | - | ? | - | 19/44 (43.18%) | |||||
H205 | In Cold Blood | Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - | - | - | 2/44 (4.55%) | |||||
H212 | Lengthening Shadows | Score this in an end phase if there are more friendly fighters in enemy territory than there are enemy fighters in enemy territory. | 2 | - | - | - | 3/44 (6.82%) | |||||
H220 | Reckless Swing | Surge: Score this immediately after an activation step in which a friendly fighter made a Range 1 Attack action that targeted a fighter with more supporting fighters than the attacker. | 1 | - | - | - | 6/44 (13.64%) | |||||
NM2 | Collateral Damage | Dual: Score this in an end phase if: One or more enemy leaders are out of action And: There are four of more fighters out of action. |
3 | - | - | - | ||||||
NM3 | Daggers in the Dark | Surge: Score this immediately after a staggered enemy fighter is taken out of action. | 1 | - | - | - | ||||||
NM4 | Dazed and Confused | Score this in an end phase if there are more enemy fighters that have one or more Stagger tokens than there are surviving enemy fighters that have no Stagger tokens. | 2 | - | - | - | ||||||
NM9 | Unsurprising Fate | Score this in an end phase if one or more friendly minions are out of action. | 1 | - | - | - | ||||||
NM13 | Closing for the Kill | Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter. Or: Choose two friendly fighters. Push each chosen fighter 1 hex. |
- | - | - | - | ||||||
NM15 | Poisoned Traps | Domain You can make the following reaction: Reaction: Use this after an enemy fighter's Move action. Roll one attack dice. On a roll of Smash stagger that enemy fighter. This effect persists until the end of the round or until another Domain gambit is played. |
- | - | - | - | ||||||
NM17 | Redirected Attack | Reaction: Play this card during an Attack action that targets a friendly assassin, after the determine success step, if the Attack action succeeds. Choose one friendly minion that is within 2 hexes of that assassin. That minion is taken out of action, then the combat sequence ends. | - | - | - | - | ||||||
NM19 | Spitting Cobra Technique | Choose one enemy fighter within 2 hexes of a friendly Kreep Kinwhisper or friendly Slynk Skittershank and roll one magic dice. On a roll of Critical success deal 1 damage to the chosen fighter and then stagger the chosen fighter. Otherwise, stagger the chosen fighter. | - | Kreep Kinwhisper, Slynk Skittershank | - | - | ||||||
NM20 | Sweep the Leg | Choose one enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter. | - | - | - | - | ||||||
NM25 | Gas Mask | This fighter cannot be staggered, dealt damage by lethal hexes, and cannot be chosen or damaged by gambits. | - | Snyp Padpaw | - | - | ||||||
NM26 | Merciless | +1 Damage to this fighter's Range 1 or Range 2 Attack actions if the target is staggered. | - | - | - | - | ||||||
NM31 | Supernatural Agility | +1 Defence. | - | - | - | - | ||||||
NM32 | The Facegouger Fangs | Attack action 1 Smash 2 2 |
- | - | - | - | ||||||
NM153 | Weighty Blessing | Mutation Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked: Shield: +1 Defence Magic: This fighter's Attack actions have Cleave. |
- | - | ? | - | 10/44 (22.73%) | |||||
NM154 | Daemonic Agility | You cannot give this to a leader. If this fighter is a Slaanesh fighter, this fighter is an assassin. When this fighter is dealt damage by an Attack action, reduce that damage by 1, to a minimum of 1, for each Dodge in this fighter's defence roll. |
- | - | - | - | 2/44 (4.55%) | |||||
TC3 | Focal Point | Dual: Score this in an end phase if: A friendly leader is within 2 hexes of two or more other fighters from two or more warbands And: That leader is in enemy territory. |
2 | - | - | - | 2/44 (4.55%) | |||||
TC10 | Paragon of Ferocity | Surge, Hybrid: Score this immediately after a savage friendly fighter's Attack action takes the target out of action if: That friendly fighter is in enemy territory Or: The target was an enemy leader. |
1 | - | - | - | 4/44 (9.09%) | |||||
TC14 | Call to Heel | Choose one beast or savage fighter. Push the chosen fighter 1 hex, or up to 4 hexes if it is a friendly fighter, so it is adjacent to a friendly fighter. | - | - | ? | - | 8/44 (18.18%) | |||||
TC15 | Dark Command | Choose one beast or savage fighter. Deal 1 damage to one enemy fighter adjacent to the chosen fighter. Restricted |
- | - | - | - | 15/44 (34.09%) | |||||
TC16 | Determined Brutality | The first Range 1 Attack action made in the next activation has Cleave or Ensnare: pick which one in the declare Attack action step. | - | - | - | - | ||||||
TC28 | Gifted Ferocity | Mutation +1 Dice to this fighter's Range 1 Attack actions. Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. Restricted |
- | - | - | - | 6/44 (13.64%) | |||||
TC32 | Stubborn to the Bone | Enemy warbands cannot push this fighter. In addition, while this fighter is savage, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | 5/44 (11.36%) | |||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - |