# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC35 | Endless Revel | Surge: Score this immediately after an activation if each surviving friendly fighter has one or more Move and/or Charge tokens. | 1 | - | - | - | ||||||
DC36 | Excess of Avidity | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC37 | Excess of Carnality | Surge: Score this immediately after an activation if two or more friendly fighters are adjacent to the same enemy fighter. | 1 | - | - | - | ||||||
DC39 | Excess of Indolency | Hybrid: Score this in an end phase if: There are no enemy fighters with any Move or Charge tokens Or: Your warband holds two or more objectives. |
2 | - | - | - | ||||||
DC51 | Lure of Slaanesh | Choose one fighter. Push the chosen fighter 1 hex or up to 1 hex for each surviving friendly fighter with one or more wound counters. | - | - | - | - | ||||||
DC53 | Shared Pain | Reaction: Play this during an enemy fighter's Attack action that targets a friendly fighter, after the determine success step. When resolving the deal damage step, choose one friendly fighter within 3 hexes of the target. That fighter, rather than the target, is dealt the damage from the Attack action. Then the combat sequence ends. | - | - | - | - | ||||||
DC57 | Distracting Ostentation | -1 Dice from Attack actions made by enemy fighters adjacent to this fighter (to a minimum of 1). | - | - | - | - | ||||||
DC60 | Sickening Resilience | When this fighter is dealt damage, roll one defence dice. On a roll of Block, this fighter is only dealt 1 damage. | - | - | - | - | ||||||
DC272 | Dominant Position | Score this in an end phase if your warband holds more objectives than any other warband. | 2 | - | - | - | ||||||
DC285 | Impending Doom | Surge: Score this immediately after an activation if one or more enemy fighters are adjacent to two or more friendly fighters. | 1 | - | - | - | ||||||
DC290 | Lie in Wait | Hybrid: Score this in an end phase if: Three or more friendly Hunters hold objectives Or: Two or more friendly fighters hold objectives, and each is a Quarry. |
2 | - | - | - | ||||||
DC320 | Silver Lining | Surge: Score this immediately after an activation if you have four or more upgrade cards in your hand. You must reveal the power cards in your hand to your opponent(s) when you do so. | 1 | - | - | - | ||||||
DC355 | Desperate Caution | Choose one friendly fighter. Give that fighter one Guard token. If that fighter is a Quarry, push that fighter up to 1 hex. | - | - | - | - | ||||||
DC366 | Heeded Instinct | Choose one friendly fighter. Push the chosen fighter 1 hex, or up to 2 hexes if that fighter is a Quarry. | - | - | - | - | ||||||
DC447 | Formidable Defence | This fighter is a Quarry. If this fighter is a Quarry: +1 Defence. -1 Dice from this fighter's Attack actions (to a minimum of 1). |
- | - | - | - | ||||||
DC454 | Impressive Bulk | -1 Move, to a minimum of 0 +1 Wounds This fighter is Quarry. |
- | - | - | - | ||||||
DC483 | Silent Helm | Silent Relic This fighter is a Quarry. If this fighter is a Quarry, each time this fighter is the target of an Attack action, one Critical success in the attack roll is considered to be a success instead. If this fighter has three or more Silent Relics, you can re-roll one dice in this fighter's defence rolls. |
- | - | - | - | ||||||
E24 | Countercharge | Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter. | - | - | ? | NewestDuplicate | ||||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 17/60 (28.33%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 26/60 (43.33%) | |||||
H155 | Gifted Bulk | Mutation +1 Wounds Reaction: After a friendly fighter's Attack action that takes an enemy fighter out of action, if this card is in your hand, give this upgrade to that friendly fighter. This does not cost any glory points. |
- | - | - | - | 6/60 (10%) | |||||
H215 | Lost in Shadow | Dual: Score this in an end phase if: Your warband holds two or more objectives And: One or more enemy fighters are each in a cover hex. |
2 | - | - | - | ||||||
H231 | Brave Companion | Reaction: Play this during an Attack action, after the declare Attack action step, if a friendly fighter is the target. Push another friendly fighter up to 2 hexes so that they are supporting the target. If that other friendly fighter is a companion, and the target is named on their fighter card, instead push the companion by the shortest route so that the companion is supporting the target. | - | - | - | - | ||||||
H297 | Shademark | If this fighter's Defence characteristic is Dodge, you can re-roll one dice in this fighter's defence rolls. | - | - | - | - | 5/60 (8.33%) | |||||
NM146 | Divine Attention | Surge, Hybrid: Score this immediately after: A third or subsequent ploy chooses the same friendly fighter in the same round Or: A friendly fighter is given a third or subsequent upgrade in the same round. |
1 | - | - | - | 3/60 (5%) | |||||
NM147 | Gifts of the Gods | Hybrid: Score this in an end phase if: Three or more friendly fighters each have one or more upgrades Or: Your warband holds two or more objectives. |
1 | - | - | - | ||||||
NM152 | Vile Offering | Deal 1 damage to a friendly fighter, then draw 1 power card, or 2 power cards if that damage took that fighter out of action. | - | - | - | - | ||||||
NM153 | Weighty Blessing | Mutation Choose one friendly fighter, then put one Shield counter or one Magic counter on this card. The chosen fighter has -1 Move, to a minimum of 0, and the following benefit, depending on which you picked: Shield: +1 Defence Magic: This fighter's Attack actions have Cleave. |
- | - | ? | - | 11/60 (18.33%) | |||||
NM225 | Sudden Revelation | Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - | - | - | 6/60 (10%) | |||||
NM258 | Step Between Shadows | Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token. | - | - | - | - | ||||||
NM267 | We Must Go Deeper | Choose up to two friendly fighters. Push the chosen fighters 1 hex. After that push, each chosen fighter must be in a cover hex or in enemy territory. | - | - | - | - | ||||||
NM295 | Nether Defence | +1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard. | - | - | - | - |