# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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H191 | Contest of Equals |
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Surge: Score this immediately after a failed Attack action if the attack roll and the defence roll contained the same number of successes (including critical successes). Restricted |
1 | - |
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? | - | 12/29 (41.38%) | ||
H195 | Fallen Titan |
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Score this in an end phase if one or more enemy fighters with a Wounds characteristic higher than each surviving friendly fighter's Wounds characteristic is out of action. | 1 | - |
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- | - | |||
H198 | Fearless Seekers |
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Score this in an end phase if two or more friendly fighters are on feature tokens in enemy territory. | 2 | - |
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- | - | 6/29 (20.69%) | ||
H205 | In Cold Blood |
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Surge, Dual: Score this immediately if: A friendly fighter's Attack action takes the target out of action And: That friendly fighter has no wound counters, or that friendly fighter is an assassin. |
1 | - |
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- | - | 5/29 (17.24%) | ||
H230 | Audacious Move |
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+2 Move to friendly fighters in the next activation step, except when making a Charge action. | - | - |
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H237 | Elite Advance |
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Choose one friendly fighter in enemy territory, or up to two friendly hunters in enemy territory. Give each chosen fighter one Guard token. | - | - |
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H246 | Live for the Fight |
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The first Attack action made in the next activation step has +1 Dice. If that Attack action is made by a brawler, each Attack action made by that fighter in that activation step has +1 Dice instead. |
- | - |
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- | - | 5/29 (17.24%) | ||
H257 | Shadow Lure |
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Choose one friendly fighter. Pick one: Push that fighter 1 hex towards the nearest cover hex Or: Pick the nearest feature token in an empty hex and move that token 1 hex towards that fighter. |
- | - |
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H259 | Sic 'em |
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Choose one friendly fighter. Push that fighter 1 hex towards the nearest enemy fighter, or up to 2 hexes towards the nearest enemy fighter if the chosen fighter is a beast. | - | - |
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H288 | Penumbral Dirk |
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Attack action This fighter is a hunter.
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- | - |
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H303 | Terrifying Shadow |
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Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. -1 Dice from Attack actions that target this fighter while this fighter is in a cover hex, to a minimum of 1. +1 Defence while this fighter is in a cover hex if this fighter is a minion. |
- | - |
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- | - | 2/29 (6.9%) | ||
H304 | Unfazed |
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+1 Defence while two or more enemy fighters are adjacent to this fighter. +1 Defence while one or more enemy fighters are adjacent to this fighter instead if this fighter is a brawler. |
- | - |
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- | - | 2/29 (6.9%) | ||
H308 | Withering Blade |
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Attack action You cannot give this card to a leader. This fighter is an assassin.
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- | - |
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NM193 | Brave Advance |
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Dual: Score this in an end phase if: Your leader is in enemy territory And: One or more friendly fighters are in no one's or your territory. |
1 | - |
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- | - | 2/29 (6.9%) | ||
NM201 | Down with the Ship |
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Surge: Score this immediately after a friendly fighter's Attack action that takes an enemy leader in enemy territory out of action. | 2 | - |
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NM203 | Extraordinary Revelation |
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Score this in an end phase if two or more friendly fighters are each holding an objective in enemy territory. | 3 | - |
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NM210 | Lost Leader |
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Dual: Score this in an end phase if: Your leader is out of action And: You have more glory points than each opponent. |
2 | - |
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NM214 | Masters the Abyss |
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Score this in an end phase if three or more friendly fighters are each in a cover hex. After you score this card, pick one opponent. That opponent's warband deals 1 damage to one fighter from your warband that is in a cover hex. |
2 | - |
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NM223 | Shadow Elimination |
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Surge, Dual: Score this immediately after a power step if: Your warband flipped a feature token in enemy territory in that power step And: That token is an objective token held by a friendly leader. |
1 | - |
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NM224 | Shifting Walls |
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Dual: Score this in an end phase if: No edge hexes are occupied And: Each surviving fighter is adjacent to no blocked hexes. |
2 | - |
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NM225 | Sudden Revelation |
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Surge: Score this immediately after a power step if your warband flipped two or more feature tokens in that power step. | 1 | - |
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- | - | 9/29 (31.03%) | ||
NM236 | Dark Inversion |
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Pick two feature tokens in empty hexes. Place each feature token in the hex the other feature token was in when you picked them. | - | - |
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- | - | 4/29 (13.79%) | ||
NM245 | King of the Deeps |
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+1 Dice to the first Attack action made by a friendly fighter in the next activation step. +2 Dice instead if one or more of that fighter's Attack actions' Damage characteristics are greater than the target's Wounds characteristic. | - | - |
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- | - | 2/29 (6.9%) | ||
NM255 | Reckless Rush |
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Double the Move characteristic of the first friendly fighter to make a Move action in the next activation step, until that action has been resolved. Deal 1 damage to, and then stagger, that fighter. | - | - |
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NM258 | Step Between Shadows |
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Choose one friendly fighter in a cover hex that has no Move or Charge tokens. Place the chosen fighter in a different cover hex and give them one Move token. | - | - |
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- | - | 2/29 (6.9%) | ||
NM261 | Swarming Darkness |
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Choose one friendly fighter and pick one feature token within 3 hexes of that fighter. If that feature token is an objective token, flip it. Otherwise move that feature token 1 hex towards that fighter. | - | - |
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- | - | 3/29 (10.34%) | ||
NM269 | Abyssal Summoner |
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During Attack actions made by this fighter, if this fighter is in a cover hex, this fighter is considered to have one additional supporting fighter. | - | - |
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- | - | 2/29 (6.9%) | ||
NM277 | Dark Fortitude |
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You cannot give this card to a Large fighter. Reaction: Use this after an activation step in which this fighter took one or more actions, if this fighter is in a cover hex. Heal (2) this fighter, then break this card. |
- | - |
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NM279 | Dark Majesty |
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-1 Damage from Range 1 Attack actions that target this fighter, to a minimum of 1, if this fighter is in a cover hex. | - | - |
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NM295 | Nether Defence |
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+1 Defence if this fighter is in a cover hex. This fighter cannot be on Guard. | - | - |
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- | - | 3/29 (10.34%) | ||
NM301 | Shadow Spear |
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Attack action
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NM308 | Writhing Voidfiends |
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Denizen Attack actions made by this fighter that target a fighter in a cover hex have Grievous and Ensnare. |
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