Shared deck

The Headsmen's Curse The Headsmen's Curse
Death Death

Card sets (2)
The Headsmen's Curse Rivals Deck

Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.

Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.

Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:

- That Attack action was supported

- The target was a Large fighter.


Deadly Depths Rivals DeckThe Headsmen's Curse Rivals Deck


Play formats

Cards: 6 | 9 non-Rivals card/s

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 16
6 | 6 | 0
2 | 2

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
NM191 Blood in the Deeps Universal Objective (Errata update) Dual: Score this in an end phase if:
During the previous action phase, one or more enemy fighters were taken out of action
And: One or more friendly fighters are within 1 hex of a feature token.
1 - Deadly Depths Rivals Deck - - 11/44 (25%)  
NM202 Duskbringers Universal Objective Score this in an end phase if one or more friendly fighters are each on a feature token in enemy territory that was an objective token at the start of the round.
1 - Deadly Depths Rivals Deck - -  
NM218 Plumbing the Depths Universal Objective Score this in an end phase if one or more friendly fighters are in a cover hex, one or more friendly fighters are on a feature token and one or more friendly fighters are in a lethal hex.
2 - Deadly Depths Rivals Deck - - 2/44 (4.55%)  
NM247 Murderous Tides Universal Ploy +1 Dice to the first Attack action made by a friendly fighter that has one or more supporting fighters. This effect persists until a friendly fighter with one or more supporting fighters makes an Attack action or until the end of the round.
- - Deadly Depths Rivals Deck - -  
NM271 Cursed Boarding Axe Universal Upgrade Attack action

Hex 1 SwordFury 4 Damage 2
Cleave

The bounty gained when an enemy fighter is taken out of action by this Attack action is spent glory unless this fighter is on a feature token.
- - Deadly Depths Rivals Deck - - 6/44 (13.64%)  
NM282 Darkwater Anchor Universal Upgrade -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1.
In addition, this fighter cannot be pushed by enemy warbands.
- - Deadly Depths Rivals Deck - - 13/44 (29.55%)  
NM288 Gallows Humour Universal Upgrade Reaction: After an activation step in which one or more fighters were taken out of action, push this fighter 1 hex.
- - Deadly Depths Rivals Deck - -  
NM292 Lurking Horror Universal Upgrade Denizen
+1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll.
Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex.
Forsaken
- - Deadly Depths Rivals Deck ? - 5/44 (11.36%)  
NM294 Mask of Shadows Universal Upgrade Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.
This fighter cannot be the target of an Attack action unless the attacker is adjacent.
- - Deadly Depths Rivals Deck - - 2/44 (4.55%)  
HC1 All Rise The Headsmen's Curse Objective Hybrid: Score this in an end phase if:
Two or more friendly fighters each have one or more Raise counters
Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters.
2 - The Headsmen's Curse Rivals Deck - -  
HC3 Bound in Servitude The Headsmen's Curse Objective Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action
Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action.
1 - The Headsmen's Curse Rivals Deck - -  
HC4 Eager Assistant The Headsmen's Curse Objective Surge: Score this immediately after the second or subsequent successful supported Attack action made by friendly fighters in the same phase.
2 - The Headsmen's Curse Rivals Deck - -  
HC5 Gather a Crowd The Headsmen's Curse Objective Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter.
1 - The Headsmen's Curse Rivals Deck - -  
HC6 Heads Will Roll The Headsmen's Curse Objective Surge: Score this immediately after you gain your third or subsequent Condemned counter.
1 - The Headsmen's Curse Rivals Deck - -  
HC7 Judge, Lest Ye Be Judged The Headsmen's Curse Objective Score this in an end phase if each surviving friendly fighter has one or more Move tokens and/or Charge tokens.
1 - The Headsmen's Curse Rivals Deck - -  
HC8 Off With Their Head! The Headsmen's Curse Objective Surge: Score this immediately after a friendly leader's Attack action takes an enemy fighter out of action.
Gain 1 additional glory point if that enemy fighter was a leader.
1 - The Headsmen's Curse Rivals Deck - -  
HC9 Quick to Judge The Headsmen's Curse Objective Surge, Dual: Score this immediately after an activation step if:
There is a surviving friendly leader
And: Two or more enemy fighters each have a Condemned counter.
1 - The Headsmen's Curse Rivals Deck - -  
HC12 Tools of Death The Headsmen's Curse Objective Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades.
2 - The Headsmen's Curse Rivals Deck - -  
HC13 Condemned, Step Forward The Headsmen's Curse Ploy Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC15 Drawn to the Kill The Headsmen's Curse Ploy Choose a friendly fighter. Push the chosen fighter 1 hex. After this push, that fighter must be adjacent to one or more enemy fighters.
- - The Headsmen's Curse Rivals Deck - -  
HC16 Helping Hands The Headsmen's Curse Ploy In the first Attack action made by a friendly fighter in the next activation, the attacker is considered to be supported by one additional friendly fighter.
- - The Headsmen's Curse Rivals Deck - -  
HC17 Hold Them Still! The Headsmen's Curse Ploy Reaction: Play this after a friendly fighter's Move action, if they are adjacent to one or more enemy fighters. Choose another friendly fighter. Then chosen fighter makes one Move action. After that Move action, the chosen fighter must be adjacent to one or more of those enemy fighters.
- - The Headsmen's Curse Rivals Deck - -  
HC18 Just In Case The Headsmen's Curse Ploy Choose a friendly fighter. Push the chosen fighter 1 hex towards the nearest enemy fighter with one or more wound and/or Condemned counters.
- - The Headsmen's Curse Rivals Deck - -  
HC19 Roaming Witness The Headsmen's Curse Ploy Choose a friendly Chainrasp. Remove the chosen fighter from the battlefield and place the chosen fighter on an edge hex. Then give the chosen fighter one Charge token. If that friendly fighter is adjacent to one or more enemy fighters, give each of those enemy fighters one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC20 Scapegoat The Headsmen's Curse Ploy Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter.
- - The Headsmen's Curse Rivals Deck - -  
HC21 Unseemly Haste The Headsmen's Curse Ploy +2 Move to friendly fighters in the next activation. You cannot re-roll attack dice in friendly fighters' attack rolls in the next activation.
- - The Headsmen's Curse Rivals Deck - -  
HC22 You Must Serve The Headsmen's Curse Ploy Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable.
- - The Headsmen's Curse Rivals Deck - -  
HC26 Enduring Executor The Headsmen's Curse Upgrade +1 Wounds.
- - The Headsmen's Curse Rivals Deck - -  
HC27 Ethereal Immunity The Headsmen's Curse Upgrade Rolls of Double SupportDouble support are successes in this fighter's defence rolls.
- - The Headsmen's Curse Rivals Deck - -  
HC28 Guided Blows The Headsmen's Curse Upgrade You can re-roll one attack dice in this fighter's attack rolls.
- - The Headsmen's Curse Rivals Deck - -  
HC29 Heavy Duty The Headsmen's Curse Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- Chainrasp The Headsmen's Curse Rivals Deck - -  
HC30 Job Satisfaction The Headsmen's Curse Upgrade Reaction: After an activation step in which this fighter made one or more Attack actions, give this fighter one Guard token.
- - The Headsmen's Curse Rivals Deck - -