Shared deck
The Headsmen's Curse
Death
Card sets (2)
The Headsmen's Curse Rivals Deck
Awaiting Execution: If a fighter with a Condemned counter would be given a Condemned counter, that additional Condemned counter is removed.
Justice is Served: When an enemy fighter with a Condemned counter is taken out of action, gain one Condemned counter.
Well Executed: After a friendly fighter's Attack action takes an adjacent target out of action, gain one Condemned counter for each of the following that are true:
- That Attack action was supported
- The target was a Large fighter.
Play formats
Cards: 6 | 9 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 16
6 |
6 |
0
2 | 2
Gambits (10)
10 | 0
Upgrades (10)
9 | 1
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
NM191 | Blood in the Deeps | (Errata update) Dual: Score this in an end phase if: During the previous action phase, one or more enemy fighters were taken out of action And: One or more friendly fighters are within 1 hex of a feature token. |
1 | - | - | - | 11/44 (25%) | |||||
NM202 | Duskbringers | Score this in an end phase if one or more friendly fighters are each on a feature token in enemy territory that was an objective token at the start of the round. | 1 | - | - | - | ||||||
NM218 | Plumbing the Depths | Score this in an end phase if one or more friendly fighters are in a cover hex, one or more friendly fighters are on a feature token and one or more friendly fighters are in a lethal hex. | 2 | - | - | - | 2/44 (4.55%) | |||||
NM247 | Murderous Tides | +1 Dice to the first Attack action made by a friendly fighter that has one or more supporting fighters. This effect persists until a friendly fighter with one or more supporting fighters makes an Attack action or until the end of the round. | - | - | - | - | ||||||
NM271 | Cursed Boarding Axe | Attack action 1 Fury 4 2 |
- | - | - | - | 6/44 (13.64%) | |||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 13/44 (29.55%) | |||||
NM288 | Gallows Humour | Reaction: After an activation step in which one or more fighters were taken out of action, push this fighter 1 hex. | - | - | - | - | ||||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) | |||||
NM294 | Mask of Shadows | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter cannot be the target of an Attack action unless the attacker is adjacent. |
- | - | - | - | 2/44 (4.55%) | |||||
HC1 | All Rise | Hybrid: Score this in an end phase if: Two or more friendly fighters each have one or more Raise counters Or: One or more enemy fighters are out of action and one or more friendly fighters each have one or more Raise counters. |
2 | - | - | - | ||||||
HC3 | Bound in Servitude | Surge, Hybrid: Score this immediately after: A friendly Chainrasp's Attack action takes an enemy fighter out of action Or: A friendly fighter's Attack action takes an enemy fighter out of action and one or more friendly Chainrasps supported that Attack action. |
1 | - | - | - | ||||||
HC4 | Eager Assistant | Surge: Score this immediately after the second or subsequent successful supported Attack action made by friendly fighters in the same phase. | 2 | - | - | - | ||||||
HC5 | Gather a Crowd | Surge: Score this immediately after an activation step if three or more friendly fighters are within 2 hexes of the same enemy fighter. | 1 | - | - | - | ||||||
HC6 | Heads Will Roll | Surge: Score this immediately after you gain your third or subsequent Condemned counter. | 1 | - | - | - | ||||||
HC7 | Judge, Lest Ye Be Judged | Score this in an end phase if each surviving friendly fighter has one or more Move tokens and/or Charge tokens. | 1 | - | - | - | ||||||
HC8 | Off With Their Head! | Surge: Score this immediately after a friendly leader's Attack action takes an enemy fighter out of action. Gain 1 additional glory point if that enemy fighter was a leader. |
1 | - | - | - | ||||||
HC9 | Quick to Judge | Surge, Dual: Score this immediately after an activation step if: There is a surviving friendly leader And: Two or more enemy fighters each have a Condemned counter. |
1 | - | - | - | ||||||
HC12 | Tools of Death | Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades. | 2 | - | - | - | ||||||
HC13 | Condemned, Step Forward | Choose two fighters that are adjacent to each other, one or more of which is in an enemy fighter. Place each fighter in the hex that was occupied by the other fighter when you chose them. Give each chosen enemy fighter one Condemned counter. | - | - | - | - | ||||||
HC15 | Drawn to the Kill | Choose a friendly fighter. Push the chosen fighter 1 hex. After this push, that fighter must be adjacent to one or more enemy fighters. | - | - | - | - | ||||||
HC16 | Helping Hands | In the first Attack action made by a friendly fighter in the next activation, the attacker is considered to be supported by one additional friendly fighter. | - | - | - | - | ||||||
HC17 | Hold Them Still! | Reaction: Play this after a friendly fighter's Move action, if they are adjacent to one or more enemy fighters. Choose another friendly fighter. Then chosen fighter makes one Move action. After that Move action, the chosen fighter must be adjacent to one or more of those enemy fighters. | - | - | - | - | ||||||
HC18 | Just In Case | Choose a friendly fighter. Push the chosen fighter 1 hex towards the nearest enemy fighter with one or more wound and/or Condemned counters. | - | - | - | - | ||||||
HC19 | Roaming Witness | Choose a friendly Chainrasp. Remove the chosen fighter from the battlefield and place the chosen fighter on an edge hex. Then give the chosen fighter one Charge token. If that friendly fighter is adjacent to one or more enemy fighters, give each of those enemy fighters one Condemned counter. | - | - | - | - | ||||||
HC20 | Scapegoat | Choose an enemy fighter. The chosen fighter has a Wounds characteristic of 5, unless it would be higher. The effect persists until the end of the round. Give the chosen fighter one Stagger token and one Condemned counter. | - | - | - | - | ||||||
HC21 | Unseemly Haste | +2 Move to friendly fighters in the next activation. You cannot re-roll attack dice in friendly fighters' attack rolls in the next activation. | - | - | - | - | ||||||
HC22 | You Must Serve | Place a friendly chainrasp that is out of action on a starting hex in your territory. Give that fighter one Raise counter. Then, if there are four surviving friendly fighters, give that fighter wound counters until that fighter is vulnerable. | - | - | - | - | ||||||
HC26 | Enduring Executor | +1 Wounds. | - | - | - | - | ||||||
HC27 | Ethereal Immunity | Rolls of Double support are successes in this fighter's defence rolls. | - | - | - | - | ||||||
HC28 | Guided Blows | You can re-roll one attack dice in this fighter's attack rolls. | - | - | - | - | ||||||
HC29 | Heavy Duty | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | Chainrasp | - | - | ||||||
HC30 | Job Satisfaction | Reaction: After an activation step in which this fighter made one or more Attack actions, give this fighter one Guard token. | - | - | - | - |