# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
S2 | Balanced Strategy | Surge: Score this immediately after an opponent's activation if your warband holds objectives 2 and 4. | 2 | - | - | - | ||||||
S3 | Bold Claim | Surge: Score this immediately after an opponent's activation if your warband holds two or more of the following objectives: 1, 3 and 5. | 2 | - | - | - | ||||||
S5 | Crucial Objective | Surge: Score this immediately after an opponent's activation if your warband holds objective 2 or 4. | 1 | - | - | - | ||||||
S6 | Great Purification | Score this in an end phase if your warband holds 3 or more objectives or if 4 or more enemy fighters are out of action. | 3 | - | - | - | ||||||
S7 | Here We Stand | Score this in an end phase if your warband holds two or more objectives. | 1 | - | - | - | ||||||
S9 | Point Blank | Surge: Score this immediately after an activation in which a friendly fighter made a successful Range 3+ Attack action which targeted an adjacent enemy fighter. | 1 | - | - | - | ||||||
S10 | Righteous Banishment | Score this in an end phase if two or more enemy fighters are out of action. | 1 | - | - | - | ||||||
S11 | Shining Heroes | Score this in an end phase if each surviving friendly fighter is Inspired. | 1 | - | - | - | ||||||
S13 | Aetheric Channelling | Play this only in an opponent's power step. The first Range 3+ Attack action made by a friendly fighter in the next activation has your pick of +1 Dice, Cleave or Ensnare. | - | - | - | - | ||||||
S14 | Channelled Step | Choose one friendly fighter holding an objective that is not within 2 hexes of any enemy fighters. Place that fighter on another objective token that is not within 2 hexes of any enemy fighters. Give that fighter one Move token. | - | - | - | - | ||||||
S15 | Concerted Consolidation | Choose up to two friendly fighters in your territory. Push each chosen fighter 1 hex towards the nearest objective token. | - | - | - | - | ||||||
S16 | Distracting Shot | Play this only in your power step. -1 Dice from enemy fighter's Attack actions in the next activation (to a minimum of 1). | - | - | - | - | ||||||
S17 | Greatbow Block | Play this only in your power step. Each time a friendly fighter other than Sleek is dealt damage in the next activation, reduce that damage to 1. | - | - | - | - | ||||||
S18 | Healing Tempest | Choose one friendly fighter and roll one defence dice. On a roll of Block, Heal (2) that fighter. Otherwise Heal (1) that fighter. | - | - | - | - | ||||||
S20 | Raise the Alarm | Play this only in an opponent's power step. +1 Dice to friendly fighters' Attack actions in the next activation that target an enemy fighter with one or more Charge tokens. | - | - | - | - | ||||||
S21 | Stalwart Defence | Play this only in your power step. +1 Defence to each friendly fighter holding an objective in the next activation. | - | - | - | - | ||||||
S22 | Swift Step | Choose one friendly fighter. Push that fighter 1 hex. Push that fighter up to 2 hexes instead if it is Sleek. | - | - | - | - | ||||||
S24 | Concussive Cloud | 3 Smash 2 1 |
- | Drakan Celestus, Mellisan Star-sighted, Aphus The Brave | - | - | ||||||
S25 | Cool Head | You can re-roll one dice in this fighter's attack rolls. | - | Mellisan Star-sighted | - | - | ||||||
S26 | I'll Cover You! | If this fighter has not yet made a Thunderhead Greatblow Attack action in this round, each time a friendly fighter within 3 hexes is the target of an Attack action, this fighter is a supporting fighter. | - | Drakan Celestus, Mellisan Star-sighted, Aphus The Brave | - | - | ||||||
S30 | Reconsecrate | Action: This fighter can only make this action if this fighter is in the same hex as an objective token. Pick another objective token. Place each objective token in the hex the other token was in. Then give this fighter one Charge token. | - | - | - | - | ||||||
S31 | Stoic Fortitude | +1 Wounds. | - | Drakan Celestus | - | - | ||||||
S32 | Strength of Sigmar | +1 Damage to this fighter's Range 1 Attack actions. | - | - | - | - | ||||||
NM191 | Blood in the Deeps | (Errata update) Dual: Score this in an end phase if: During the previous action phase, one or more enemy fighters were taken out of action And: One or more friendly fighters are within 1 hex of a feature token. |
1 | - | - | - | 11/44 (25%) | |||||
NM202 | Duskbringers | Score this in an end phase if one or more friendly fighters are each on a feature token in enemy territory that was an objective token at the start of the round. | 1 | - | - | - | ||||||
NM211 | Lost Together | Dual: Score this in the third end phase if: There are two or more surviving friendly fighters And: Each of those friendly fighters is on an objective token in the same territory. |
3 | - | - | - | ||||||
NM226 | Surging Darkness | Surge: Score this immediately after an activation step if two or more friendly fighters with Charge tokens are on feature tokens. | 1 | - | - | - | ||||||
NM246 | Knives in the Dark | +1 Damage to the first Attack action in the next activation step that targets an enemy fighter on a feature token. | - | - | - | - | ||||||
NM282 | Darkwater Anchor | -1 Damage to Range 3+ Attack actions that target this fighter, to a minimum of 1. In addition, this fighter cannot be pushed by enemy warbands. |
- | - | - | - | 13/44 (29.55%) | |||||
NM292 | Lurking Horror | Denizen +1 Dice to this fighter's Attack actions. After this fighter's attack roll, remove one attack dice from that roll. Reaction: After your activation step, if this fighter is in a cover hex, push this fighter 1 hex. Forsaken |
- | - | ? | - | 5/44 (11.36%) | |||||
NM294 | Mask of Shadows | Illusion Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card. This fighter cannot be the target of an Attack action unless the attacker is adjacent. |
- | - | - | - | 2/44 (4.55%) | |||||
NM304 | Tantalising Map Fragment | Map If this fighter is holding an objective, this fighter can make this action. Action: Flip an objective token this fighter is on. Then gain 1 spent glory point, give this fighter one Charge token, and break this card. |
- | - | - | - |