Shared deck
Elathain's Soulraid
Order
Card sets (10)
Daring Delvers Rivals Deck
Your Exploration count starts at 0. Increase your Exploration count by 1:
When you place a feature token during a round
At the end of the action phase for each friendly fighter that is on a feature token that is not in your territory
At the end of the action phase for each surviving friendly explorer that is not in your territory.
Decrease your Exploration count by 1 (to a minimum of 0):
At the end of the round, for each enemy fighter that is on a feature token that is in your territory.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 14 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (13)
Total glory - 19
6 |
7 |
0
6 | 1
Gambits (10)
10 | 0
Upgrades (10)
6 | 4
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
DC225 | Cold-eyed Killers | Score this in an end phase if two or more enemy fighters were taken out of action in the preceding action phase. | 2 | - | - | - | ||||||
DC231 | Speed of the Flood Tide | Surge: Score this immediately after an activation if three or more friendly fighters are in enemy territory. | 1 | - | - | - | ||||||
DC232 | Surging Tide | Surge: Score this immediately after one friendly fighter's second or subsequent Move action in the same phase. Restricted |
1 | - | - | - | 2/44 (4.55%) | |||||
DC239 | Cloud of Midnight | Choose one friendly fighter. Until the end of the next activation, that fighter cannot be the target of Attack actions, cannot be chosen or damaged by gambits, and cannot be pushed. Restricted |
- | - | - | - | ||||||
DC243 | Phantasmal Forms | In the next activation, friendly fighters have a Defence characteristic of Dodge 3. | - | - | - | - | ||||||
DC245 | Spinefin Toxin | Poison Choose one enemy fighter adjacent to a friendly Spinefin. Deal 1 damage to that fighter. In addition, the chosen fighter cannot hold objectives, cannot be on Guard, and cannot make Range 3+ Attack actions. This effect persists until the end of the round or until that fighter is out of action. |
- | Spinefin | - | - | 2/44 (4.55%) | |||||
DC246 | Terrornight Venom | Poison Choose one enemy fighter adjacent to one or more friendly fighters. You can re-roll one attack dice in attack rolls for Attack actions made by friendly fighters that target the chosen fighter. This effect persists until the end of the round or until that fighter is out of action. |
- | - | - | - | ||||||
DC248 | Born From Agony | +1 Wounds Lethal hexes cannot deal damage to this fighter. |
- | Idoneth | - | - | 2/44 (4.55%) | |||||
DC250 | Hunter of Souls | +1 Damage to this fighter's Attack actions that target a fighter with one or more wound counters. | - | Idoneth | - | - | ||||||
DC253 | Sanguine Pearl | Reduce the damage dealt to this fighter by adjacent enemy fighters' Attack actions by 1, to a minimum of 1. | - | Idoneth | - | - | 2/44 (4.55%) | |||||
DC255 | Unstoppable Fury | You can re-roll one attack dice in this fighter's attack rolls for Attack actions made as part of a Charge action. | - | - | - | - | ||||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
H135 | Cautious Manoeuvre | Manoeuvre Reaction: Play this after a friendly fighter's Move action. Choose another friendly fighter that is a hunter or is on Guard. That fighter makes a Move action. After that Move action, the two fighters must be adjacent. |
- | - | ? | - | ||||||
H264 | Unfair Fight | Reaction: Play this during a friendly fighter's Attack action, after the declare Attack action step, if that friendly fighter has one or more supporting fighters. Stagger the target. That Attack action has Grievous until it has been resolved. | - | - | - | - | 3/44 (6.82%) | |||||
H307 | Weapons Master | +1 Damage to this fighter's Range 1 and Range 2 Attack actions while this fighter has three or more upgrades. | - | - | - | - | 6/44 (13.64%) | |||||
NM133 | Unsanctioned | Hybrid: Score this in an end phase if: Each surviving enemy fighter is in enemy territory Or: One or more enemy wizards are out of action. |
2 | - | - | - | 8/44 (18.18%) | |||||
NM134 | Defend! Defend! | Choose up to two friendly fighters with no Move or Charge tokens. Give each chosen fighter one Guard token. Then stagger each enemy fighter adjacent to one or more of the chosen fighters. | - | - | - | - | ||||||
NM136 | Disciplined Strike | The first Attack action made by a friendly fighter in the next activation step has Innate (Single support). If that fighter is an assassin, that fighter is considered to have one additional supporting fighter. | - | - | - | - | 2/44 (4.55%) | |||||
NM140 | Brigade Strength | When this fighter makes an attack roll with three or more dice, this fighter is considered to have one additional supporting fighter. +1 Dice to this fighter's Range 1 Attack actions if this fighter is a brawler. Restricted |
- | - | - | - | 3/44 (6.82%) | |||||
NM192 | Bottom Feeders | Surge, Dual: Score this immediately after: An enemy fighter is taken out of action If: Two or more friendly fighters were adjacent to that enemy fighter when that fighter was taken out of action. |
1 | - | - | - | ||||||
NM195 | Chum the Waters | Dual: Score this in an end phase if: One or more enemy fighters are each on a feature token And: One or more of those fighters have one or more wound counters. |
2 | - | - | - | 7/44 (15.91%) | |||||
DD7 | Sleepless Sentries | Score this in an end phase if each enemy fighter is within 2 hexes of one or more friendly fighters. | 2 | - | - | - | ||||||
DD8 | Stealthy Advance | Surge, Dual: Score this immediately after a friendly fighter's Attack action, if: That fighter was in a cover hex or a lethal hex or on a feature token when it made that Attack action And: That fighter was not in your territory when it made that Attack action. |
1 | - | - | - | 7/44 (15.91%) | |||||
DD25 | Conqueror's Circlet | +1 Move Each other friendly fighter's Move characteristic is equal to this fighter's Move characteristic. |
- | Leader | - | - | 2/44 (4.55%) | |||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
TT2 | Carve a Path | Surge: Score this immediately after a friendly leader's second or subsequent Attack action in the same phase. Gain 1 additional glory point if one or more of those Attack actions were successful and made in enemy territory. |
1 | - | ? | - | 8/44 (18.18%) | |||||
TT7 | Lurk in Wait | Dual: Score this in an end phase if: One or more friendly fighters are in enemy territory And: One or more of those friendly fighters have no Move or Charge tokens. |
1 | - | - | - | 2/44 (4.55%) | |||||
TT9 | Superiority Confirmed | Dual: Score this in an end phase if: A friendly leader is in enemy territory And: The Wounds characteristics of enemy fighters that are out of action add up to 4 or more. |
2 | - | - | - | 6/44 (13.64%) | |||||
TT19 | Keep the Forest at Bay | Choose one enemy fighter in enemy territory and up to two friendly fighters. Push each chosen friendly fighter 1 hex closer to the chosen enemy fighter. | - | - | - | - |