Skittershank's Clawpack Rivals deck
|NM1||Armed to the Fangs||Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades.||1||-||-||-|
|NM2||Collateral Damage||Dual: Score this in an end phase if:
One or more enemy leaders are out of action
And: There are four of more fighters out of action.
|NM3||Daggers in the Dark||Surge: Score this immediately after a staggered enemy fighter is taken out of action.||1||-||-||-|
|NM4||Dazed and Confused||Score this in an end phase if there are more enemy fighters that have one or more Stagger tokens than there are surviving enemy fighters that have no Stagger tokens.||2||-||-||-|
|NM5||Impressive Students||Score this in an end phase if friendly minions made two or more successful Attack actions in this round.||2||-||-||-|
|NM6||Infiltrate Their Lair||Dual: Score this in an end phase if:
No friendly fighters are in your territory
And: One or more friendly fighters are in enemy territory.
|NM7||Killer Supreme||Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes.||1||-||-||-|
|NM8||Rattled||Score this in an end phase if two or more enemy fighters have Stagger tokens.||1||-||-||-|
|NM9||Unsurprising Fate||Score this in an end phase if one or more friendly minions are out of action.||1||-||-||-|
|NM10||Way of the Hidden Paw||Surge, Dual: Score this immediately if:
An enemy fighter is taken out of action by a friendly fighter's Attack action
And: Your leader supported that Attack action.
|NM11||Way of the Lashing Tail||Surge: Score this immediately after an activation step if three or more friendly fighters are adjacent to the same enemy fighter.||2||-||-||-|
|NM12||Way of the Striking Fang||Score this in an end phase if one or more enemy leaders are out of action.||1||-||-||-|
|NM13||Closing for the Kill||Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter.
Or: Choose two friendly fighters. Push each chosen fighter 1 hex.
|NM14||Misplaced Optimism||Choose an enemy leader in enemy territory. Push the chosen leader up to 2 hexes.||-||-||-||-|
You can make the following reaction:
Reaction: Use this after an enemy fighter's Move action. Roll one attack dice. On a roll of Smash stagger that enemy fighter.
This effect persists until the end of the round or until another Domain gambit is played.
|NM16||Probing Attack||Push each friendly minion up to 1 hex. Each minion can be pushed up to 2 hexes instead if, after that push, that minion is adjacent to one or more enemy fighters.||-||-||-||-|
|NM17||Redirected Attack||Reaction: Play this card during an Attack action that targets a friendly assassin, after the determine success step, if the Attack action succeeds. Choose one friendly minion that is within 2 hexes of that assassin. That minion is taken out of action, then the combat sequence ends.||-||-||-||-|
|NM18||Skittering Blur||In the next activation, Attack actions cannot target friendly assassins.||-||-||-||-|
|NM19||Spitting Cobra Technique||Choose one enemy fighter within 2 hexes of a friendly Kreep Kinwhisper or friendly Slynk Skittershank and roll one magic dice. On a roll of Critical success deal 1 damage to the chosen fighter and then stagger the chosen fighter. Otherwise, stagger the chosen fighter.||-||Kreep Kinwhisper, Slynk Skittershank||-||-|
|NM20||Sweep the Leg||Choose one enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter.||-||-||-||-|
|NM21||Way of the Iron Paw||The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1.||-||-||-||-|
|NM22||Way of the Slinking Rat||Reaction: Play this after a friendly fighter's Attack action that took the target out of action. Place that friendly fighter on a starting hex in your territory.||-||-||-||-|
|NM23||Deathmaster||+1 Move, rolls of Double support are successes in this fighter's attack rolls.||-||Leader||-||-|
|NM24||Eshin Throwing Stars||Attack action
3 Fury 3 1
|NM25||Gas Mask||This fighter cannot be staggered, dealt damage by lethal hexes, and cannot be chosen or damaged by gambits.||-||Snyp Padpaw||-||-|
|NM26||Merciless||+1 Damage to this fighter's Range 1 or Range 2 Attack actions if the target is staggered.||-||-||-||-|
|NM27||Prehensile Tail||You can re-roll up to two attack dice in the attack rolls for this fighter's Attack actions if this fighter has one or more Attack action upgrades.||-||-||-||-|
|NM28||Ricocheting Triskele||Ricochet (Reaction): After this fighter's Trifang Triskele and Net Attack action, if it succeeded, choose one other enemy fighter within 2 hexes of the target. Deal 1 damage to the chosen fighter.||-||Kreep Kinwhisper||-||-|
|NM29||Shadow Paw||Action: Place this fighter in an empty hex adjacent to an enemy fighter, then give this fighter one Move token and break this card.||-||Assassin||-||-|
|NM30||Spy Rats||Reaction: Use this after an activation step in which one or more opponents drew one or more cards, or after a power step in which one or more opponents drew one or more cards. Choose one fighter. If you chose a friendly fighter, give the chosen fighter one Guard token. If you chose an enemy fighter, stagger the chosen fighter.||-||Kreep Kinwhisper||-||-|
|NM31||Supernatural Agility||+1 Defence.||-||-||-||-|
|NM32||The Facegouger Fangs||Attack action
1 Smash 2 2