# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
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NM1 | Armed to the Fangs |
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Score this in an end phase if three or more surviving friendly fighters each have one or more upgrades. | 1 | - |
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- | - | |||
NM2 | Collateral Damage |
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Dual: Score this in an end phase if: One or more enemy leaders are out of action And: There are four of more fighters out of action. |
3 | - |
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- | - | |||
NM3 | Daggers in the Dark |
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Surge: Score this immediately after a staggered enemy fighter is taken out of action. | 1 | - |
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- | - | |||
NM4 | Dazed and Confused |
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Score this in an end phase if there are more enemy fighters that have one or more Stagger tokens than there are surviving enemy fighters that have no Stagger tokens. | 2 | - |
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NM5 | Impressive Students |
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Score this in an end phase if friendly minions made two or more successful Attack actions in this round. | 2 | - |
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- | - | |||
NM6 | Infiltrate Their Lair |
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Dual: Score this in an end phase if: No friendly fighters are in your territory And: One or more friendly fighters are in enemy territory. |
1 | - |
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- | - | |||
NM7 | Killer Supreme |
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Surge: Score this immediately after a friendly fighter's successful Attack action with Grievous if the attack roll contained one or more critical successes. | 1 | - |
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NM8 | Rattled |
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Score this in an end phase if two or more enemy fighters have Stagger tokens. | 1 | - |
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NM9 | Unsurprising Fate |
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Score this in an end phase if one or more friendly minions are out of action. | 1 | - |
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NM10 | Way of the Hidden Paw |
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Surge, Dual: Score this immediately if: An enemy fighter is taken out of action by a friendly fighter's Attack action And: Your leader supported that Attack action. |
2 | - |
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NM11 | Way of the Lashing Tail |
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Surge: Score this immediately after an activation step if three or more friendly fighters are adjacent to the same enemy fighter. | 2 | - |
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NM12 | Way of the Striking Fang |
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Score this in an end phase if one or more enemy leaders are out of action. | 1 | - |
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NM13 | Closing for the Kill |
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Pick one: Choose one friendly fighter. Push the chosen fighter up to 2 hexes closer to a staggered enemy fighter. Or: Choose two friendly fighters. Push each chosen fighter 1 hex. |
- | - |
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NM14 | Misplaced Optimism |
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Choose an enemy leader in enemy territory. Push the chosen leader up to 2 hexes. | - | - |
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NM15 | Poisoned Traps |
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Domain You can make the following reaction: Reaction: Use this after an enemy fighter's Move action. Roll one attack dice. On a roll of ![]() This effect persists until the end of the round or until another Domain gambit is played. |
- | - |
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NM16 | Probing Attack |
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Push each friendly minion up to 1 hex. Each minion can be pushed up to 2 hexes instead if, after that push, that minion is adjacent to one or more enemy fighters. | - | - |
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NM17 | Redirected Attack |
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Reaction: Play this card during an Attack action that targets a friendly assassin, after the determine success step, if the Attack action succeeds. Choose one friendly minion that is within 2 hexes of that assassin. That minion is taken out of action, then the combat sequence ends. | - | - |
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NM18 | Skittering Blur |
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In the next activation, Attack actions cannot target friendly assassins. | - | - |
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NM19 | Spitting Cobra Technique |
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Choose one enemy fighter within 2 hexes of a friendly Kreep Kinwhisper or friendly Slynk Skittershank and roll one magic dice. On a roll of ![]() |
- | Kreep Kinwhisper, Slynk Skittershank |
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NM20 | Sweep the Leg |
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Choose one enemy fighter that is adjacent to one or more friendly fighters. Stagger the chosen fighter. | - | - |
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NM21 | Way of the Iron Paw |
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The first time a friendly assassin is dealt damage in the next activation, the damage dealt is reduced to 1. | - | - |
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NM22 | Way of the Slinking Rat |
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Reaction: Play this after a friendly fighter's Attack action that took the target out of action. Place that friendly fighter on a starting hex in your territory. | - | - |
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NM23 | Deathmaster |
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+1 Move, rolls of ![]() |
- | Leader |
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NM24 | Eshin Throwing Stars |
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Attack action
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- | - |
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NM25 | Gas Mask |
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This fighter cannot be staggered, dealt damage by lethal hexes, and cannot be chosen or damaged by gambits. | - | Snyp Padpaw |
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NM26 | Merciless |
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+1 Damage to this fighter's Range 1 or Range 2 Attack actions if the target is staggered. | - | - |
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NM27 | Prehensile Tail |
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You can re-roll up to two attack dice in the attack rolls for this fighter's Attack actions if this fighter has one or more Attack action upgrades. | - | - |
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NM28 | Ricocheting Triskele |
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Ricochet (Reaction): After this fighter's Trifang Triskele and Net Attack action, if it succeeded, choose one other enemy fighter within 2 hexes of the target. Deal 1 damage to the chosen fighter. | - | Kreep Kinwhisper |
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NM29 | Shadow Paw |
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Action: Place this fighter in an empty hex adjacent to an enemy fighter, then give this fighter one Move token and break this card. | - | Assassin |
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NM30 | Spy Rats |
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Reaction: Use this after an activation step in which one or more opponents drew one or more cards, or after a power step in which one or more opponents drew one or more cards. Choose one fighter. If you chose a friendly fighter, give the chosen fighter one Guard token. If you chose an enemy fighter, stagger the chosen fighter. | - | Kreep Kinwhisper |
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NM31 | Supernatural Agility |
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+1 Defence. | - | - |
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NM32 | The Facegouger Fangs |
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Attack action
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- | - |
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