# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
292 | Supremacy | Score this in an end phase if you hold three or more objectives. | 3 | - | - | SSduplicate | 3/44 (6.82%) | |||||
297 | Tactical Supremacy 3-4 | Score this in an end phase if you hold objectives 3 and 4. | 2 | - | - | SSduplicate | ||||||
315 | Daylight Robbery | Roll an attack dice. If you roll a Smash or Critical success take one of your opponent's unspent glory points. Restricted |
- | - | - | SSduplicate | 4/44 (9.09%) | |||||
372 | Twist the Knife | Reaction: Play this during a friendly fighter's Attack action that has a Range of 1 and will succeed. It has +1 Damage for that Attack action. Restricted |
- | - | - | - | ||||||
373 | A Destiny to Meet | If this fighter is not out of action at the end of the third action phase, gain 1 additional glory point. Restricted |
- | - | ? | - | ||||||
414 | Shadeglass Sword | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 1 Smash 3 2 When this Attack action is successful, discard this upgrade. On a critical hit, this Attack action has +1 Damage. |
- | - | - | - | ||||||
429 | The Hallowed Key | If this fighter is holding objective 1 in the third end phase, score 2 glory points. | - | - | - | SSduplicate | ||||||
N88 | Call that a Win | Score this in the third end phase if there are five or more surviving friendly fighters. Forsaken Forsaken |
2 | - | - | - | ||||||
N90 | Flash Finale | Score this immediately if an enemy fighter is taken out of action by a spell cast by your warband. Forsaken Forsaken |
1 | - | - | - | ||||||
N92 | Mad Scurry | Score this in an end phase if at least five of your surviving fighters made a Move action in the preceding action phase. Forsaken Forsaken |
2 | - | - | - | ||||||
N93 | Malicious Kill | Score this immediately if your warband takes an enemy fighter with two or more upgrades out of action. Forsaken Forsaken |
2 | - | - | - | ||||||
N94 | Obliterated | Score this immediately if a friendly Snirk Sourtongue is Inspired and takes an enemy fighter out of action. Forsaken Forsaken |
2 | - | - | - | ||||||
N95 | Scragged | Score this immediately if an enemy fighter is taken out of action while adjacent to three or more friendly fighters. Forsaken Forsaken |
1 | - | - | - | ||||||
N98 | Fungal Blessing | Reaction: Play this after an enemy fighter's Attack action that takes an adjacent friendly fighter out of action. Their attacker suffers 1 damage. Forsaken Forsaken |
- | - | - | - | ||||||
N105 | Sneaky Step | Choose a friendly fighter and push them one hex. Forsaken Forsaken |
- | - | - | - | ||||||
N107 | Endless Whirl | Action: Each adjacent fighter suffers 1 damage. Use this action only if this fighter is Inspired. Forsaken Forsaken |
- | Snirk Sourtongue | - | - | ||||||
N113 | Ravenous | +1 Damage to this fighter's Attack actions with a Range of 1. Forsaken Forsaken |
- | Gobbaluk (Squig), Bonekrakka (Squig) | - | - | ||||||
N115 | Vindictive Glare | (Errata update) The Grievous 1 keyword replaces the similar ability on this card. 3 Channel - 1 On a critical hit, this Attack action has +1 Damage. Forsaken Forsaken |
- | Zarbag | - | - | ||||||
N340 | Keep Them Guessing | (Errata update) Score this in an end phase if your warband made at least four different actions from the following list in the preceding action phase: Move (other than as part of a Charge), Attack (other than as part of a Charge), Charge, Guard, another action on a fighter card (other than a reaction). Forsaken |
2 | - | - | - | ||||||
N349 | Master of Mayhem | Score this immediately if you use your warband's third action or card that Scatters in the same phase. | 1 | - | - | - | ||||||
N357 | Opening Gambit | Score this in an end phase if you scored at least one objective card in the preceding action phase. | 1 | - | - | - | ||||||
N398 | Black-powder Sphere | Choose a hex (other than a blocked hex) within three hexes of a friendly fighter, and Scatter 1 from that hex. Then roll an attack dice. On a roll of Smash or Critical success, any fighter in or adjacent to the end hex suffers 1 damage. | - | - | - | - | ||||||
N400 | Centre of Attention | Choose a fighter and push all other fighters that are within two hexes of that fighter up to one hex so that they are closer to that fighter in an order you choose. If a fighter cannot be pushed in this way, do not push them. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
N405 | Damning Pact | Choose a friendly wizard. They suffer 1 damage. The first time they attempt to cast a spell before the next power step, any fighter damaged by that spell suffers 1 additional damage. | - | - | - | - | ||||||
N452 | Sphere of Azyr | Gambit Spell (Focus): If this spell is cast, choose an enemy fighter holding an objective. They suffer 1 damage. | - | - | - | - | ||||||
N469 | Unfocused Blast | Gambit Spell (Channel): If this spell is cast, do the following. Scatter 1 from the caster's hex: any fighter in the end hex suffers 1 damage. Do this two more times, scattering from the caster's hex each time. | - | - | - | - | ||||||
N473 | Arcane Familiar | Each time this fighter attempts to cast a spell, after the casting roll, you can change one of the symbols rolled to Channel. | - | Wizard | ? | - | ||||||
N485 | Challenge Seeker | When this fighter makes an Attack action that targets a fighter with a higher Wounds characteristic than itself, that Attack action has +1 Dice. | - | - | - | - | ||||||
N489 | Crown of Avarice | (Errata update) Reaction: During an opponent's gambit or during an enemy fighter's Attack action that will take this fighter out of action, after the deal damage step, pick one opponent and take up to one of their unspent glory points. | - | - | ? | - | ||||||
N504 | Great Fortitude | +1 Wounds. | - | - | - | NVduplicate | 19/44 (43.18%) | |||||
P36 | Warning Shot | Score this immediately when a friendly fighter's Attack action with a Range of 3 or more fails. | 1 | - | - | - | ||||||
P44 | Seggut's Salvo | Gambit Spell (ChannelChannel): If this spell is cast, choose an enemy fighter within three hexes of the caster. The fighter you chose suffers 1 damage and you can push them one hex - this push must take them further away from the caster. | - | - | - | - |